Mechanics thread
" Armor gets multiplicative gains from the quality. DisplayedEvasion = (Base value+flat mod bonus)*(1+evasion%bonus)*(1+quality) DisplayedEvasion = (399+0)*1.94*1.20 DisplayedEvasion = 928.87 [round up to 929] note that weapons do not share this quality. The quality bonus is additive with %physical damage mods rather than being an additional multiplicative bonus. Last edited by AinSophAur on Mar 6, 2013, 10:59:01 PM
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Got a question about Shock and chill/freeze.
from the wiki page on Status Ailments, it looks like the only requirement to shock and chill is to deal enuf dmg to have an ailment duration? Shock: 276ms per 1% max life dealt as lightning Chill: 138ms per 1% max life dealt as cold "If the duration based on the damage would be less that 300ms, it's ignored entirely." so for shock threshold, lightning dmg is around 2% of the monsters HP, and for chill, it's 3%? 1) If that's the case, then whats the point of Static Shock nodes? (Static shock nodes give a total of 20% chance to shock.) 2) What's the threshold for monsters to Freeze? Last edited by Pi314 on Mar 7, 2013, 9:41:37 AM
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" If you don’t have static blows or other things that give a chance to shock etc. then you need to land a critical strike. So if you have low crit but you want to shock monster you need ‚chance to shock’ “Demons run when a good man goes to war"
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well if you had duration nodes (that shock chance group gives duration boost) then need less %hp damage to reach that 300ms minimum because it works on the base amount. maximum duration is 33% of foe's hp.
the wiki also listed freeze's duration base which is 100ms per 1%, which is a more honestly 3% of foe's hp to count. none of this is talking about chance, the above poster answered chance and crits. | |
" thx but i dont think u need crits for freezing? i accidently went to play normal act1 instead of merciless act 1. things died in one shot to my lightning arrow. thats when i realized i was in the wrong difficulty. but what surprised me was that some monsters shattered?! (my bow has like 30 cold dmg.) i have resolute technique thus i cant critical. so why did the monsters freeze? Last edited by Pi314 on Mar 7, 2013, 1:17:54 PM
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that bug might be fixed next patch, also its chance to freeze from certain skills, or yes crits. did you understand the other information though?
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" yes. to get a Status Ailment, you either need a crit or an abililty via nodes/gear. then to have duration on the status Ailment, you need to do at least 3% dmg of the monsters full hp. if this is right, please updte the wiki with it! or tell me how i can update the wiki?! Last edited by Pi314 on Mar 7, 2013, 3:43:52 PM
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http://en.pathofexilewiki.com/wiki/Status_Ailment the wiki is correct, where are you looking?
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" "Because critical hits tend to do more damage than normal hits that can trigger a Status Ailment, the effects of a non-critical Status Ailment are often less severe." the bolded part makes it sound like u can get achieve a status ailment if your normal attack is high enuf. (at least to me it did.) you might want to clarify non-critical Status Ailment as being caused by skill node/gem/gear. Plus examples of non-crit status ailments. (ie: Static shock node) clarify how Freeze is triggered? and verify thats it's a bug that allows someone w/Resolute Technique shattering Normal Act1 monsters when his only cold dmg source is 30 pts from his bow (multiplied by +ele dmg gem and +ele dmg nodes.) Last edited by Pi314 on Mar 7, 2013, 8:37:05 PM
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Unarmed crit chance is 5%. Can this be increased with Increased Crit Chance passives or not?
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