Oh and I never used Flame Totem before, but wouldn't Fire Pen be a better 4L than Added Damage?
Assumptions made:
- additional damage only comes from +spell damage, not elemental
- values below represent only FPen vs ACD, not the entire 4L setup (absolute values change, but the ratios remain the same)
L20 Added Chaos: 161-242 * 0.2 dmg effectiveness = 40.3 average additonal Chaos damage
L20 FirePen: 35% resistance pierced
L20 Flame Totem: 61-92 (76.5 average Fire damage)
75% resistance:
FPen setup deals 76.5 * 0.60 = 45.9 Fire damage per hit
ACD setup deals 76.5 * 0.25 = 19.1 Fire damage per hit plus 40.3 Chaos damage per hit (Total 59.4)
Thanks for the analysis, much easier to determine when you have the maths!
To factor in Elemental Damage increases, it's a simple addition of a multiplier to your equations. Basically the breakpoint of +Ele% where Fire Pen is better can be calculated as follows, using your 75% equation:
76.5*(.60)*(Ele) = 76.5*(0.25)*(Ele)+40.3
Ths breakpoint is ~50 +Ele% damage, so if you have more than that from the tree and/or equipment, you're better off with Fire Pen than ACD. Note that in the OP's lvl 90 tree there is +72 Ele%.
Against Added Lightening Damage, which adds an average of 25.1 per hit at lvl 20, but is strengthened by +Ele and +Light damage, the equation to solve for the breakpoint becomes more complicated (but we can factor out Ele damage), since we have to take into account both Fire and Light Res of the mob. Assuming 75% res to both:
76.5*(.60) = 76.5*(0.25)+25.1*(Light)*(0.25)
Added Lightening will be better at ~330 +Light% damage. The OP's tree has +99 Light%. However, the less Light Res the mob has, the lower this breakpoint becomes, which would come into play if we're dual cursing with Conduct+EW. If a mob had 0 res for light and fire, the breakpoint would become less than 10 +Light% damage.
Seems like Fire Pen would always be a better choice than Added Chaos taking the elemental damage bonuses into effect, but Added Lightening Damage would be even better since this build dual curses with Conductivity and already has +Light% damage nodes.
Solid analysis, I hadn't factored in Ele Dmg from tree, so you should be right about FirePen over ACD at high levels, assuming the Ash, Frost and Storm wheel is taken early.
Out of curiosity, you are intending to run both dual curse as well as 4L FlameTotem?
I also went for Inner Force to boost auras and increase AA's physical damage absorption (not that it was actually necessary).
KuteKitteh, do you reckon that boosting the auras by 21% using the IF wheel is worth the 21% increased mana drain from AA? The IF wheel increases mana consumption of AA from 229.7 to a whopping 277.9 per second while moving.
Of course Incinerate has no issues from this since it's static, not too sure about Arc since it's our mobile DPS spell though.
I also went for Inner Force to boost auras and increase AA's physical damage absorption (not that it was actually necessary).
KuteKitteh, do you reckon that boosting the auras by 21% using the IF wheel is worth the 21% increased mana drain from AA? The IF wheel increases mana consumption of AA from 229.7 to a whopping 277.9 per second while moving.
Of course Incinerate has no issues from this since it's static, not too sure about Arc since it's our mobile DPS spell though.
That's part of the irony, the boosted clarity is negated by the increased cost of running AA. I'm still weighing the options, but as of now I haven't gotten it yet, still working on Sovereignty.
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Solid analysis, I hadn't factored in Ele Dmg from tree, so you should be right about FirePen over ACD at high levels, assuming the Ash, Frost and Storm wheel is taken early.
Out of curiosity, you are intending to run both dual curse as well as 4L FlameTotem?
I think so, 4-6L Arc, 4L Auras, 4L Totem, 4L Dual curse, 3L CoDT, and 3S AA and Warp. Should fit, right?
That's part of the irony, the boosted clarity is negated by the increased cost of running AA. I'm still weighing the options, but as of now I haven't gotten it yet, still working on Sovereignty.
Well if nothing it's only 3 points, and boost Haste/HoI and TS by 21% along with added damage mitigation from AA. And +1% additional movespeed from Q20 AA! :X
Might be a bit annoying to some people, but I suppose a possible workaround for AA's increased drain is to LW around instead of normal walking.
That's part of the irony, the boosted clarity is negated by the increased cost of running AA. I'm still weighing the options, but as of now I haven't gotten it yet, still working on Sovereignty.
Well if nothing it's only 3 points, and boost Haste/HoI and TS by 21% along with added damage mitigation from AA. And +1% additional movespeed from Q20 AA! :X
Might be a bit annoying to some people, but I suppose a possible workaround for AA's increased drain is to LW around instead of normal walking.
But Arc drains so much more mana than the running around with AA does tho, atleast for me, i spend 250mana/sec which is quite a bit more than AA runningdrain. For me personally an increase to AA manadrain has nearly no effect on anything for me. That being said i still dont consider those points worth picking up for me personally.
But Arc drains so much more mana than the running around with AA does tho, atleast for me, i spend 250mana/sec which is quite a bit more than AA runningdrain. For me personally an increase to AA manadrain has nearly no effect on anything for me. That being said i still dont consider those points worth picking up for me personally.
Trust me, if you pick the points up, you will be able to feel the AA manadrain increase.
Case closed if you don't want to pick the IF cluster up, but yeah, the math speaks for itself.