(Helping GGG in) Creating a unique item: a breakdown of the breakdown

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kasub wrote:
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which probably not work so well now that discharge builds are past meta


They have gotten less popular since their initial craze but are still just as powerful. It's probably the highest damage selfcast build that rivals the clearspeed of much more expensive builds.


Part of it is due to the amulet that let you discharge twice with 2 different elements being legacy. Remember back then the trap gem didn't even give increased damage and had an 8 second cooldown, while totems were everywhere. Now that spell echo is out and it doesn't work with discharge it's pretty balanced as a skill really.
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Kaysee wrote:

4th) GGG priorities... please finish what you've started/promised before adding new "surprise" content. SotV was an unexpected bonus, but it annoyed me that they prioritised this extra content, features, skills etc when so many other promises are left incomplete: unique items, trade interface, Cut Throat, PvP tournaments, PvP Life Time rewards, Guild Challenges, more Guild functions. I know GGG love their new toys, but sometimes they seem like the Dad who keeps promising to take you to the football, but unexpectedly takes you fishing instead because they bought a boat and it was too hard to find football tickets. You try to enjoy the fishing, because it is still an adventure, but you had you heart set on the football. This isn't meant to be a complaint, but just honest constructive feedback.


ahahahahaha
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
"GGG love their new toys, but sometimes they seem like the Dad who keeps promising to take you to the football, but unexpectedly takes you fishing instead because they bought a boat and it was too hard to find football tickets."

Holy shit did you ever nail it, Kaysee. And you feel like a dick saying, 'but Daaaad you said we were going to the footy!' because, shit, it's a shiny new boat and at least he's not down the pub getting pissed with his mates.

Congratulations -- you've drawn a reply from me because what you said was just that awesome.



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Good read and certainly eye opening. I may not agree with everything that was said (and not siad) in your post, you absolutely have the right to be upset. Good, bad, or indifferent you certainly have supported this game much more than most and we are all better because of it. Sorry that you don't stick your nose in here more often as of late, but completely understandable.

GGG is a company and although they have made a super awesome game, it's their game. It's not like we got stock options when we bought supporter packs. They can take it in any direction they want to. I just hope they continue to listen to everyone and not pick and choose.

Interesting read.

Sorry for Soul Mantle getting in the way of your movement plans somewhat, but I suspect that, given the many other ways to trigger a movement bonus, the rejection was more to do with having a movement bonus at all. And it's quite beside your point of GGG having us design uniques in parallel with little sense of our environment.

...so as not to repeat myself.
Very well written Charan, but depressing stuff.

I still look forward to unleashed and moderation, i hope they come in 1.2
Thanks for the detailed explanation, it was very interesting to read, and I do share some of your concerns and conclusions.

I was emailing back and forth about my unique back in november, but although we were making some progress I felt how overworked they are and decided not to push too hard right ahead of the new expansion that was coming, and after that I've decided that I'm not in any rush and don't mind that GGG gets time to work on some of their backlog before getting back to mine.

Also, I'm hoping the metagame might stabilize somewhat more over time, making designing a relevant unique easier as time goes on.

I've also come to realize that it's likely best to aim for designing a unique that is an interesting one for low/mid levels, not one that tries being endgame worthy, and I'm slightly moving away from my original stance where I'd want to have my unique use a base item that is free of other uniques, to instead have it share with an existing unpopular unique (vine circlet comes to mind), to prevent the infernal mantle effect, and also makes it less likely that a new unique using the same slot appears later.

In any case, atleast so far in the process I feel GGG are living up to my expectations (being a software developer myself and having hosted my own modded game servers for a game before, I understand some of the challenges they face) and I'm confident that while I may have had to adjust my thoughts on what kind of unique to design, I will in the end get something that I will be happy with.

And to not make myself seem like a total white knight here, I will instead share my (minor) pet peeve I've had, and that's that I wasn't allowed to get a bigger more high resolution version of my forum avatar for my own use... but, in the end it's not a big deal.

Edit: and thanks for the necro, I missed this thread when it was new
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Last edited by cryptc#4526 on Jul 24, 2014, 8:38:23 AM
I wanted to implement an item with no mods at all and nothing but lore and they STILL said no. So you just can't win. I doubt I'll ever bother making mine.
"Danger is like jello, there's always room for more."
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CliveHowlitzer wrote:
I wanted to implement an item with no mods at all and nothing but lore and they STILL said no. So you just can't win. I doubt I'll ever bother making mine.

Another quality Clive post!
Wonder if a CMYK unique would be allowed, a unique that only gets sockets with Cyan, Magenta and Yellow colors :P
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