Post "useless" Uniques?

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PsionicKitten wrote:
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jstq wrote:


gl making it to maps on invasion


Eye of Chaluya shines the most for CI builds. Stun is still based off the life before it's dropped to 1, in which you wouldn't be increasing at all because you're going to be pure ES. Even with 50% stun avoidance of energy shield, it's still easy to get stun locked, this removes the problem while letting you stay close to the CI side of the tree, which is opposite of unwavering stance.

Ondar's is actually good for leveling a new character. Together with...

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SirSid wrote:
Thousand ribions chest, i tryed to wear it once ... replaced it with a wight chest at level 2 ...


... thousand ribbons and silverbranch and split arrow or rain of arrows (silverbranch supports rain of arrow's mana cost due to 10 mana per kill) you can go through act 1 and 2 normal without assigning any passives (which means they are good for leveling characters who will eventually work in the late game). Thousand ribbons lowers cast speed and adds elemental damage to attacks so it's more ideal for a bow than it is a caster, despite being energy shield based. It's easy to stay at full life when you 1-2 shot things from a range, thus getting the 30% attack boost from ondar's.

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artsy23 wrote:


Heatshiver, if you have the resistances for it, is actually a great low level helm. It was much more usable when str/int hybrid shields gave higher resistances, but it is a low level source of +1 level which is great for spells and traps. I used this item on a trapper who needed the mana regen too for some time. Eventually replaced, but good for the level.

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Lack of late game viability does not necessarily mean it's useless. Their use just runs out after you have access to higher level items.


sad that you are actually wrong, lets say you have 500 life and take CI. it shows that you have 1 life but its still based off the 500.
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Therealshotzz wrote:


sad that you are actually wrong, lets say you have 500 life and take CI. it shows that you have 1 life but its still based off the 500.


Uh, isn't that what he said? He said that its based off of what your life would be if you weren't CI in which case eye of Chayula is a good choice.
Standard Forever
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CharanJaydemyr wrote:
Crown of thorns on an iron will marauder who can't make it to PA works.

I've tried to plot out a skilltree for that, and it got really, really sketchy really fast. It turns out that if you want to be consistently at low life, you want really high ES from your tree, and all the best ES nodes are right next to Pain Attunement. Plus, if you try to actively avoid that area, it actually gets pretty hard to find things to take.

However, Crown of Thorns still has its endgame-ish use since Cast on Death got released. 0 health is still technically considered low life, so if you're in softcore and plan on using Cast on Death to farm Piety (which is surprisingly fast) then it's one of the best helmets you'll ever use, regardless of how close you are or aren't to Pain Attunement - the only other unique helmet that stands a chance at rivaling Crown of Thorns for such a build is Rime Gaze, which changes the spec around pretty significantly and is much harder to find in new leagues.

Hardcore league Crown of Thorns is kinda hard to use, though.
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iamstryker wrote:
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Lyralei wrote:
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iamstryker wrote:
Marlenes Fallacy amulet.

Good luck.


We already found a use for it like months ago. Try harder.


I was not aware.

Well what is it?


Resolute Technique + Romira's Banquet + Cold Snap + Marylene's Fallacy to perma-freeze difficult bosses off adds doing the minimum required damage to freeze without the risk of killing the adds.


The problem here with all of you is that you look at a unique as a whole instead of assessing what you could be doing with the individual stats on each of them. You look at a unique and immediately dismiss it as shit without considering what could work with it, present or future.


Do you ever stop to consider that a unique that may appear to be shit now may not be so in the future when new uniques or mechanics come out that fundamentally changes how the unique is used?

Last edited by Lyralei#5969 on Jun 22, 2014, 4:34:59 AM
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Lyralei wrote:
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iamstryker wrote:
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Lyralei wrote:


We already found a use for it like months ago. Try harder.


I was not aware.

Well what is it?


Resolute Technique + Romira's Banquet + Cold Snap + Marylene's Fallacy to perma-freeze difficult bosses off adds doing the minimum required damage to freeze without the risk of killing the adds.


The problem here with all of you is that you look at a unique as a whole instead of assessing what you could be doing with the individual stats on each of them. You look at a unique and immediately dismiss it as shit without considering what could work with it, present or future.


Do you ever stop to consider that a unique that may appear to be shit now may not be so in the future when new uniques or mechanics come out that fundamentally changes how the unique is used?


Out of curiosity, why Cold Snap + RT + Romira's over Freeze Mine + Clever Construction? Less damage for more freeze time sounds good with that sort of thing, plus it puts you a touch closer to the delicious AoE nodes that make proliferation even better.

Marylene's also has potential in the few situations where you can still crit consistently with it due to high APS or ridiculous crit chance. It'd take some absolutely absurd gear to manage, but it'd probably result in the highest possible crit multiplier in the game.
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Lyralei wrote:


Resolute Technique + Romira's Banquet + Cold Snap + Marylene's Fallacy to perma-freeze difficult bosses off adds doing the minimum required damage to freeze without the risk of killing the adds.


An amulet that was designed for a crit build is being used without crit and to NOT kill things. Wow, congrats to that amulet for its amazing ability to not kill anything.

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Lyralei wrote:

Do you ever stop to consider that a unique that may appear to be shit now may not be so in the future when new uniques or mechanics come out that fundamentally changes how the unique is used?


Of course. but I also think that it shouldn't be released as shit.
Standard Forever
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iamstryker wrote:
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Lyralei wrote:


Resolute Technique + Romira's Banquet + Cold Snap + Marylene's Fallacy to perma-freeze difficult bosses off adds doing the minimum required damage to freeze without the risk of killing the adds.


An amulet that was designed for a crit build is being used without crit and to NOT kill things. Wow, congrats to that amulet for its amazing ability to not kill anything.

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Lyralei wrote:

Do you ever stop to consider that a unique that may appear to be shit now may not be so in the future when new uniques or mechanics come out that fundamentally changes how the unique is used?


Of course. but I also think that it shouldn't be released as shit.


So you rather have only 'endgame' uniques drop than low lvl ones and ones you wouldnt wear than having a lot of uniques drop? Oh the irony, people want massive unique amounts but they dont want them unless its all shavs and kaoms and more kaoms and bor and all that shiz.
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DirkAustin wrote:


So you rather have only 'endgame' uniques drop than low lvl ones and ones you wouldnt wear than having a lot of uniques drop? Oh the irony, people want massive unique amounts but they dont want them unless its all shavs and kaoms and more kaoms and bor and all that shiz.


You should really respond only to what people say instead of inserting some twisted version of something you want to argue against.

Uniques don't need to be OP nor do they have to be completely horrible.

Oh and your examples are funny since I have heavily criticized both Shavs and Kaoms.
Standard Forever
Last edited by iamstryker#5952 on Jun 22, 2014, 7:02:18 AM
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iamstryker wrote:
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DirkAustin wrote:


So you rather have only 'endgame' uniques drop than low lvl ones and ones you wouldnt wear than having a lot of uniques drop? Oh the irony, people want massive unique amounts but they dont want them unless its all shavs and kaoms and more kaoms and bor and all that shiz.


You should really respond only to what people say instead of inserting some twisted version of something you want to argue against.

Uniques don't need to be OP nor do they have to be completely horrible.

Oh and your examples are funny since I have heavily criticized both Shavs and Kaoms.


There wouldnt be nearly as many unique drops if they removed the 'crappy' ones. You want to find a unique every few days or every few hours? Like not every rare or blue can be good uniques that you consider 'crappy' fill a niche.
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iamstryker wrote:
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DirkAustin wrote:


So you rather have only 'endgame' uniques drop than low lvl ones and ones you wouldnt wear than having a lot of uniques drop? Oh the irony, people want massive unique amounts but they dont want them unless its all shavs and kaoms and more kaoms and bor and all that shiz.


You should really respond only to what people say instead of inserting some twisted version of something you want to argue against.

Uniques don't need to be OP nor do they have to be completely horrible.

Oh and your examples are funny since I have heavily criticized both Shavs and Kaoms.


He just hears what he wants to hear. Fairly pointless to debate him.
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