Speedy Puncture + Pierce Split Arrow / Reflect Safe or Glass Cannon / Level 100 & Uber Atziri Farmer

"
Precaso wrote:
It's really hard to understand what's going on when the ONLY thing we have is the updated passive tree. We have no idea about a lot of the balance changes they may be doing (or they might not be, but I find that unlikely)... Also, to tell what to really do passive wise we have to also wait to see what exactly they change about bows.

It's kind of hard to make a "correct" passive tree now, but there are a lot of great ideas I've seen so far...

1. Dropping power charges. This will be especially true if they increase the crit chance on bows even higher

2. Dropping mana leech node. For 3+ points, it is definitely worth just getting a piece of gear with mana leech

3. Life leech near us on the tree! This is a huge improvement

4. Lots more movement speed. Can't wait!

5. Lots more evasion/resist/general stat buff, which is great

6. Less effective life, but they could be doing other re-balances that compromise with this.

7. Knockback, this will be fun!

But without a lot of details, it's really difficult to make an accurate passive tree. Anyways, here's my go at a character with no power charges, skipping the mana leech. (115 points for ranger start)(https://poebuilder.com/character/AAAAAgIAr-sB0cSi_sin1NwVm40ILu2DGY4AXtN-fXX-uuHboaQbARn-73rnCgqbeOv8xWegh3ZKfd0NkApbryF2hs7BMyzpq9LajSU_Vvqq-Kiiwdh31znUb_KgnzH6dvd_K9aKMHyNfSP2TZJRR6bgfwIylNnGlQXKqV1omvEIiedU_94k_Y2_-uuS815FBbXUI8LsKlt59kM2UuxirJ2qbIzo1psmMgGyGc96IuqxMLUIcaGPTzY9bWy1SAYjAx4fQRa_YeImlVVLjDbz6nBSKgvndOsUYet6U6Q50IFH4iLiFSCiQPT4oSI=)

We'll have to wait for details to optimize

I also think Shadow is a really strong start now as well.


i dont think they will add any bow which have more critical strike chance than harbringer, but other bows will get more base crit. anyway, harbringer will be the best crit chance bow.
but in fact its easier to craft crit chance on a bow, a lot of harbringers will be usefull, so possible we get a lot better bows than before.
anyway, i dont like the idea to drop the power charge, aswell i want those crit multi nodes near the witch area, those give so much dps :-(
but i like your life, 146% sounds solid
160% crit chance sounds for me too low, especially without the power charge.


hopefully there will be like 1 day left to try it out in standard

so far i really enjoy your build


sorry for my bad grammar, i hope you understand everything i wrote.


"
Qfierced wrote:
where do you guys read that bows / quivers are getting buffed etc?

i heard drillneck will be cheaper when the expension hits?

Anyone? :P


the quiver bow is srsly true, a lot of ggg member told that. so just believe it :-)
and yes, drillneck will be cheaper than right now in standard.
it will cost like 3 ex i think after 1-2 week league
Last edited by crackred#7106 on Aug 14, 2014, 10:57:30 AM
OK, now that I'm actually looking at the correct tree I think my concerns about life were borne out a bit.

I imported my character into POEBuilder and am finding that to get about the same life I need to grab basically every possible life node, and that getting any more life than that is going to be a huge pain. The scion Wheel of Life is looking really tempting but boy is it far!

That said, we can probably afford to go there if we want. We're getting so much offensive power that we can probably afford to lose some to get more life.



Another possibility is to go ES based. There are a few ways to do this and both seem like they have potential:


1. CI: If you grab all the pure ES nodes in the Witch area and the Wheel of ES, you only need like 1000 ES from gear to reach 4500 ES with CI. Here is a shadow version that ignores the Wheel of ES in favor of the es/eva nodes in the shadow area:

https://poebuilder.com/character/AAAAAgYAsNjIFKLZ9W9qjBa_BiMfQQMetUi29ysKES_rY13ycFKJ03DV8-oqC-d0bWzBAPVLvjoQe9sa6NYi6nGhtQixMI9PDkhjQ3_GEZZWYxXXhq4sv8HFuMo7fA_EoqNcisHzlSAtHxFQNbkdT6crbRlLrhsl2VvpAkyzUDAEBx8CNsXDbVxrhEji9wFvi3oFtcLsX2rb57TFKltS7IJeyqldaJrxCImVBVFHjb-m4H8CMpTZxqCfb_I51HfXfyswfDH6dvcKm3jr_MVW-ucKwTOGziF2W6_dDSU_q9LajSzp_94k_edU1oqZmg==

A build like this has similar offensive capabilities while scaling ES much more easily than life scales. Of course, you lose acrobatics which is a pretty big blow.


2. Low life shavs. You no longer get the big boost of Pain Attunement, but you do still get to run an extra aura and gain the benefit of blood rage (50+ attack speed and 10+ life leech plus what you get from the frenzy charges).
IGNs

Standard: Gyakufu | Gyakufuu
Warbands: Tsukikage
Tempest: Yamakage
I planned this some h ago: https://poebuilder.com/character/AAAAAgIAr-sB0aJA9PihIqfU3BXEov7I4duhpAX5mybo1iLqsTC1CHGhj08Z_hsBveb5Y1FHPs__3iT951TKqV1omvEIiZUFpuB_AjKU2cbajSzp3Q38xVb67g6jiiU_q9Kgn2_yOdR313b3Mfp_K9aKwTOGziF2W69NkiP2XkWS8xXwCpt46896shkyAXpTYetKfYd2Z6CdqjY9bWzndGyMjX1irKc0wJzjhLVIcFIqC_Pqwdiooqr41CMFtTpCS3jdqDBxm40ILu2DGY4AXtN-UuwqW8LsefZDNgYjH0EDHha_YeImlQ==

very similar to preca's posted one. Just took mind drinker and phaseacro, since i <3 it. If life is to low the flaskcircle is reachable if minddrinker isnt useful anymore. Tbh i think tree is a bit too much str8 forward right now, not much diversity incoming.
ign: BETTERGOTMAHONEY
"
swarmofseals wrote:
OK, now that I'm actually looking at the correct tree I think my concerns about life were borne out a bit.

I imported my character into POEBuilder and am finding that to get about the same life I need to grab basically every possible life node, and that getting any more life than that is going to be a huge pain. The scion Wheel of Life is looking really tempting but boy is it far!

That said, we can probably afford to go there if we want. We're getting so much offensive power that we can probably afford to lose some to get more life.



Another possibility is to go ES based. There are a few ways to do this and both seem like they have potential:


1. CI: If you grab all the pure ES nodes in the Witch area and the Wheel of ES, you only need like 1000 ES from gear to reach 4500 ES with CI. Here is a shadow version that ignores the Wheel of ES in favor of the es/eva nodes in the shadow area:

https://poebuilder.com/character/AAAAAgYAsNjIFKLZ9W9qjBa_BiMfQQMetUi29ysKES_rY13ycFKJ03DV8-oqC-d0bWzBAPVLvjoQe9sa6NYi6nGhtQixMI9PDkhjQ3_GEZZWYxXXhq4sv8HFuMo7fA_EoqNcisHzlSAtHxFQNbkdT6crbRlLrhsl2VvpAkyzUDAEBx8CNsXDbVxrhEji9wFvi3oFtcLsX2rb57TFKltS7IJeyqldaJrxCImVBVFHjb-m4H8CMpTZxqCfb_I51HfXfyswfDH6dvcKm3jr_MVW-ucKwTOGziF2W6_dDSU_q9LajSzp_94k_edU1oqZmg==

A build like this has similar offensive capabilities while scaling ES much more easily than life scales. Of course, you lose acrobatics which is a pretty big blow.


2. Low life shavs. You no longer get the big boost of Pain Attunement, but you do still get to run an extra aura and gain the benefit of blood rage (50+ attack speed and 10+ life leech plus what you get from the frenzy charges).


the problem about ci ist:
we got rats nest, maligaros, drillneck: those items dont have any ES for sure.
so it will be VERY hard to get 1000 es, just on armor and boots? holy shit man, this would be so unbelievable expensiv.


but my suggestion about life: how about to take belly of the biest? i mean 40% increased life would be very good, it have allres aswell and huge life recovery rate. but the problem is, it only have 130~ evasion (its armor/evasion based) which is really low, so you would be forced to run grace.
"
crackred wrote:

i dont think they will add any bow which have more critical strike chance than harbringer, but other bows will get more base crit. anyway, harbringer will be the best crit chance bow.
but in fact its easier to craft crit chance on a bow, a lot of harbringers will be usefull, so possible we get a lot better bows than before.
anyway, i dont like the idea to drop the power charge, aswell i want those crit multi nodes near the witch area, those give so much dps :-(
but i like your life, 146% sounds solid
160% crit chance sounds for me too low, especially without the power charge.


hopefully there will be like 1 day left to try it out in standard

so far i really enjoy your build


sorry for my bad grammar, i hope you understand everything i wrote.


I understood everything just fine!

The build I linked has 392% crit chance. I just crunched a few numbers:

With:
392% crit chance from new passives
75% crit chance from rat's nest
50% crit chance from maligaro's
30% crit chance from 1 diamond ring (could be 2 for 60%, but might need res ring)
and a bow with 9% base crit chance, you will get 65.43% crit chance, which is a fair amount...
with 4 power charges that bumps up to 83.43%... That is actually a big amount, and probably worth keeping, so I do agree with you on that.

I don't think that going up to the witch area for the multiplier is worth it at all. There is nothing else beneficial up there anymore.

Also, the reason I haven't taken the 5th power charge is because you could just take 3 crit chance points that we're right next to and get more crit chance from that, and without having to have charges up to keep that crit chance.
"
Zwierzus wrote:
Yeah but with new dmg buff our main concern will be phys reflect

i dont think so. i'm planning to go for scion life nods to keep me at least in the 200sh +life%, also gaining loads of evasion. reflect will be actually easier to avoid this way. new tree also added atk speed and removed some crit mult, nice changes to help counter reflect

"
Precaso wrote:

1. Dropping power charges. This will be especially true if they increase the crit chance on bows even higher

i'll try this way too, but peak dmg will probably hurt me more on reflect.

@phatdood said there will be little buff to harbinger dmg, not crit chance:
http://web.poe.garena.tw/item-data/weapon
but decimation and death bow looks sexy now

"
Precaso wrote:

5. Lots more evasion/resist/general stat buff, which is great

6. Less effective life, but they could be doing other re-balances that compromise with this.

i think the 'constitution' life nods near the scion is a good choice to counter the life nerf and add even more ev. new tree also provide 80%+ life from pots, nice stuff

what about harrier and true striker nods, they look like good options

phase acro is also much better now, will it be good choice?

here's an idea, still a draft cuz need more stats and less passive points, but with 199% life:
https://www.poebuilder.com/character/AAAAAgIAr-sB0cSi_sin1NwVm40ILu2DGY4AXtN-fXX-uuHboaT8xWegh3ZKfd0NW68hdobOwTMs6Vb6d9c51KCfMfp2938r1oowfI19I_ZNklFHlQXKqV1omvEIiedU_94k_Y2_BbXUI8LsKltS7GKsnapsjOjWmyYyAbIZz3o2PW1stUgGIwMeH0EWv2HiJpVVS4w28-pwUioL53SkOdCBR-Ii4hUgokD0-KEiSsg_JypN2L218m6qNZJN4_6PplesR31bykpRTIcTnKRvnncHwONLV_GzgwkF-YJeyAy00XaC44Sm4H8CMpTZxjrh8kX-Cg==
Last edited by marcosyy87#4225 on Aug 14, 2014, 11:57:40 AM
"
Precaso wrote:
"
crackred wrote:

i dont think they will add any bow which have more critical strike chance than harbringer, but other bows will get more base crit. anyway, harbringer will be the best crit chance bow.
but in fact its easier to craft crit chance on a bow, a lot of harbringers will be usefull, so possible we get a lot better bows than before.
anyway, i dont like the idea to drop the power charge, aswell i want those crit multi nodes near the witch area, those give so much dps :-(
but i like your life, 146% sounds solid
160% crit chance sounds for me too low, especially without the power charge.


hopefully there will be like 1 day left to try it out in standard

so far i really enjoy your build


sorry for my bad grammar, i hope you understand everything i wrote.


I understood everything just fine!

The build I linked has 392% crit chance. I just crunched a few numbers:

With:
392% crit chance from new passives
75% crit chance from rat's nest
50% crit chance from maligaro's
30% crit chance from 1 diamond ring (could be 2 for 60%, but might need res ring)
and a bow with 9% base crit chance, you will get 65.43% crit chance, which is a fair amount...
with 4 power charges that bumps up to 83.43%... That is actually a big amount, and probably worth keeping, so I do agree with you on that.

I don't think that going up to the witch area for the multiplier is worth it at all. There is nothing else beneficial up there anymore.

Also, the reason I haven't taken the 5th power charge is because you could just take 3 crit chance points that we're right next to and get more crit chance from that, and without having to have charges up to keep that crit chance.


yes, i just whish we could get those crit multi, but i know its not a good deal for like 6 wasted nodes. :-)
392% crit chance dont sounds bad,from the old passiv tree we get: 430% crit chance, but yea youre right, with the new possibilities of crafting crit chance we might have the same crit chance like before.
which 3 crit chance nodes you mean instead of power charge? i cant find them, but sounds very intresting.
Last edited by crackred#7106 on Aug 14, 2014, 11:46:23 AM
yes True Strike/Harrier/Hired Killer all nested so closely seems kinda irresistible to me. Here is a build touching both Ranger and Shadow starts, and actually still takes Throatseeker and Influence.

Obviously a few tweaks could be made, balancing phys dmg, crit chance, resists, eva as needed. One note is I avoid the projectile speed nodes. Hitting off screen with split arrow sounds very suicidal and stupid, especially with knockback now. I am going to love this extra movement speed <3

Spoiler
https://www.poebuilder.com/character/AAAAAgYAsNii2cgU9W9qjBa_H0EDHgYjtUhh4iaVVUuMNnBSKgvz6jY9napsjGKstMXC7CpbefZDNlLsBbXUI42_UUf_3iT951QwfE2SI_aNff7IBfmhpOHb6NabJjIBshki6rEwtQhxoY9Pz3p_K9aKd9egn2_yOdQx-nb3VvrB2Kiiqvj8xUp9h3ZnoAqbeOvnCu960359df663Q1br8Ezhs4hdm-eykrDOpu18bNLV8DjnKSHE3cHgwnjhA5IEZbw1UlRL2_ZE3C77BiP-m1spuB_AjKU2caVBbjKO3wPxKKjf8bBxQBeGY7tgwgum40=

The Scion area looks quite good now. I'm still not really sure if it's worth traveling over there though, it is a lot of wasted points to get there are this build uses it's points really effectively.

Phase acro is definitely a strong option.

@Crackred the nodes I'm talking about are the 2 nodes above assassination as well as the Depth Perception loop.
"
SKIPPNUTTZ wrote:
yes True Strike/Harrier/Hired Killer all nested so closely seems kinda irresistible to me. Here is a build touching both Ranger and Shadow starts, and actually still takes Throatseeker and Influence.

Obviously a few tweaks could be made, balancing phys dmg, crit chance, resists, eva as needed. One note is I avoid the projectile speed nodes. Hitting off screen with split arrow sounds very suicidal and stupid, especially with knockback now. I am going to love this extra movement speed <3

Spoiler
https://www.poebuilder.com/character/AAAAAgYAsNii2cgU9W9qjBa_H0EDHgYjtUhh4iaVVUuMNnBSKgvz6jY9napsjGKstMXC7CpbefZDNlLsBbXUI42_UUf_3iT951QwfE2SI_aNff7IBfmhpOHb6NabJjIBshki6rEwtQhxoY9Pz3p_K9aKd9egn2_yOdQx-nb3VvrB2Kiiqvj8xUp9h3ZnoAqbeOvnCu960359df663Q1br8Ezhs4hdm-eykrDOpu18bNLV8DjnKSHE3cHgwnjhA5IEZbw1UlRL2_ZE3C77BiP-m1spuB_AjKU2caVBbjKO3wPxKKjf8bBxQBeGY7tgwgum40=



this is kinda good idea, i like it.
146% life is good, but 118 points given is a lot aswell :-D

i changed a bit

https://www.poebuilder.com/character/AAAAAgYAsNii2cgU9W9qjBa_H0EDHgYjtUhh4iaVVUuMNnBSKgvz6jY9napsjGKstMXC7CpbefZDNlLsBbXUI42_UUf_3iT951QwfE2SI_aNff7IBfmhpOHb6NabJjIBshki6rEwtQhxoY9Pz3p_K9aKd9egn2_yOdQx-nb3VvrB2Kiiqvj8xUp9h3ZnoAqbeOvnCu960359df663Q1br8Ezhs4hdm-eykrDOpu18bNLV8DjnKSHE3cHgwltbKbgfwIylNnGlQUAXhmO7YMILpuNelNh68qpXWia8QiJGwEZ_g==

for me this looks quite better
472% crit chance might be really too much, but it just sounds so impressive...
352% physical dps sounds aswell crazy, but we will need this because of much lower crit multi then before the patch

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