St. ELMO's Fire (Dual Totem, Dual Curse, EE, Fire Trap Templar) NERFED :( RIP build

1. what skill/stat can affect the casting speed for laying traps? Is it casting speed or attack speed or what?Trap speed nodes, but they are too far away and traps cast fast enough in my opinion.

2. does the AOE passive skills effect the AOE splash fire dmg of the fire traps?Yes. That is why I chose them.

3. what dmg modifiers are there for fire traps? Does spell dmg on wands work? Spell dmg from passives, fire dmg from passives?Traps cast a spell so yes spell dmg does work, as does the +elemental dmg and +fire dmg nodes. Note I did not choose those nodes because I chose survivability over mass dmg. Those spell dmg nodes are additive of your gear nodes. You want to go for multiplicative bonuses such as reducing enemies resists -80%, Shocking to inflict more multiplicative dmg, and trying to crit on top of that will take the dmg into the 5,000+ mark. I will do better caulculations once I get better gear but haven't been playing much so...
IGN: YeahCrit

My Guides
Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252
Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967
I can't wait to get EE and Dual Totems :)
Finally got to cruel fellshire. Lots of fun now with dual totems. Clearing pretty fast now :D
Thank you for your answer, though DevilsDan says that cast speed works on trap laying speed and spell dmg does not effect fire trap explosion dmg.

One last question: does iron will work on spell totem spells?

thx for your effort!
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Thank you for your answer, though DevilsDan says that cast speed works on trap laying speed and spell dmg does not effect fire trap explosion dmg.
WHo the hell is DevilsDan? And he is wrong on both counts.
FIre trap is a trap. It only benefits from +Trap laying speed nodes. The trap casts a spell...

does iron will work on spell totem spells?
Yes but i think there are more important gems such as cast speed, elemental proliferation, and chain. You want to shock them because they tkae extra 30% DAMAGE Taken!! this is HUGE. This is applied to thier damage taken so its HUGE. FRriggin HUGE!@
IGN: YeahCrit

My Guides
Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252
Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967
DevilsDan is the author of this guide/build:

Double Arc Proliferation Totem/Fire Trap Templar

http://www.pathofexile.com/forum/view-thread/91132

I asked the question about iron will because I think I want for my spell totem another spell: ice spear

The dmg is nice so iron will would buff it better, I also will get mor strength nodes than you in my build. The other application of ice spear would be the crowd controll thing. As a trapper I want slow mobs so the frost effect could be nice. Temporal chain is not that good because of the slower DoT the monsters take from the burning dmg. And I want to cast elemental weakness as curse (no double curse in my build)
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Unsere deutsche Gilde - www.immortalis-bellator.de
suchen noch Mitglieder - also bewirb dich!
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"
SkiperJack wrote:
. Temporal chain is not that good because of the slower DoT the monsters take from the burning dmg.


you're sure about that? last i remember health degeneration debuffs (viper, burning, etc) were doing the same dps but lasted longer.
What did you do for bandit rewards?
I am thinking cast speed since I think that effects the trap throwing speed?
Last edited by FireTako on Feb 7, 2013, 10:48:59 PM
I run a build similar to this....

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