St. ELMO's Fire (Dual Totem, Dual Curse, EE, Fire Trap Templar) NERFED :( RIP build

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lvl 60 + with the nodes I have for my build u gain like 50+ mana per second and you will have about 2k+ mana. all of those aura's will take roughly 1k-1.5k and the mana regen will keep ur mana pool up and u will always have enough to spam skills. believe it :), and if u play correctly staff is possible.

I saw your tree maybe for softcore. My character is a hardcore char so I went defensive and all the resist nodes I grabbed definately payed off for many reasons.
1.) You missed the dex nodes for Fire Trap
2.) Last boss put me down to under 50% life in 1 hit w/ 80% cold resist
3.) I do not have to be picky about resists on gear
4.) The build really doesn't need any more damage just cast speed to cast totems faster

Video is Here:
http://www.youtube.com/watch?v=CfkMWr7RwuY&feature=youtu.be
IGN: YeahCrit

My Guides
Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252
Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967
Im following your build almost completly, but the only thing I am getting is spark.
Because I like them more. :P

Rest gj, keep it up.
I was having a hard time finding a way to play a templar with my group and still have it be viable and fun, thank you for making just that for me to follow!
Thanks for the positive feedback so far. Sorry for bein late posting the Lunaris Vid. I've been extremely busy in the real world. Vid is upload right now and I will Link it when I wake up in the morning. Internet SLOOOOOWWWWWW upload.

Haven't played POE in a few days so maybe sometime next weekend I'll make a vid of maps.... If real life lets me.
IGN: YeahCrit

My Guides
Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252
Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967
fantastic job. i love the build. i will get around to adapting my build.

What do you think about flame totem and maybe Searing Longstaff. Therefore leaving out EE
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YeahPete wrote:
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St. Elmo's Fire - The Dual Totem, Elemental Equilibrium, Minion Explode, Dual curse, Fire Trap Templar
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Why did I create this build?
I wanted a very powerful unique character in patch 10.0 that no one else uses, can solo the game, and has high survivability. I am now coming out with this build because i have played with a few public parties and want to claim this build as my own before someone else does.

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Acronyms
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EE - Elemental Equilibrium
FT - Fire Trap
AoE - Area of Effect
Dmg - Damage

LC - Left Click
CC - Center Click
RC - Right Click
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Damage calculation... ;)
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My character is lvl 67.
1.) lvl 16 Fire Trap Dmg: 391-587 Avg 489. I'll use 480 for simplicity: 480 Dmg
2.) Lvl 16 Fire Trap W/ Iron Will Dmg: 270 str \ 5 = +54% spell dmg = 739 Dmg
3.) Lvl 16 Fire Trap W/ Iron Will + lvl 10 Remote Mine Gem Dmg: 54+42 = 96% = 480*1.96 = 940.8dmg
4.) Lvl 16 Fire Trap w/ Iron Will + Remote Mine Gem + EE activated: 940.8*1.5 = 1411.2 dmg
5.) Lvl 16 Fire Trap w/ Iron Will + Remote Mine Gem + EE activated + lvl 16 Elemental Weakness Curse: 940.8*1.95= 1834.56dmg
6.) Lvl 16 Fire Trap w/ Iron Will + Remote Mine Gem + EE activated + Elemental Weakness Curse + Critical Weakness Curse: 12*2 = 25% chance to crit.


you are calculating the damage with remote mine incorrectly, it would be 480 * 1.54 (iron will) * 1.42 (remote mine)= 1049.7, since remote mine is a more mod, not increased mod. So you actually do more damage than you are listing here. If you add in concentrated effect, that's also an additional multiplier. Why are you using lvl 10 mine in your calculation, though? There's no point not leveling it.
https://www.youtube.com/@esvbanARPGs
i have a similar build myself (albeit it is stashed atm at lvl40) and i have some questions:

first of all, while my build is similar, it is based on witch utilizing arc totem/firetrap/dual curses (not dual totems though and not so much life/resists)

first of all:
how do you manage to hit things with mines-firetrap?
i tried to do so myself a while back and the delay between seting the mine->delay for trap to set was too much for fast mobs. or do you constatly lure mobs to preset mines?

second:
why dont you use elemental equilibrioum on arc totem? with base chance +shock passives that is 30% that each targett will apply the shock debuff to all around him meaning i usually have 3 stacks on all mobs constantly

third:
how come you don't use the burn passive cluster? the +60% damage on burn synergizes well with searing touch for +130% burn aoe in the ground (and with +ignite if you put that into firetrap). also firetrap has a quality bonus of +burn damage that applies both to ground aoe and burn damage from the trap itself

What do you think about flame totem and maybe Searing Longstaff. Therefore leaving out EE
I believe fame totem is a bad idea. It does alot of damage, but its short range will get it killed by the hard hitting ranged mobs IN A3 merciless. I thought about searing touch myself. The EE buff is what gives the traps the HUGE dmg boost. Along w/ the shocked status from ARC. Your talking HUGE multiplicative bonuses in there and this is what this build is based off of. I do think maybe I will test without EE once I can strengthen the arc totems accordingly. 20% quality faster cast + chain + elemental proliferation.

how do you manage to hit things with mines-firetrap?
i tried to do so myself a while back and the delay between seting the mine->delay for trap to set was too much for fast mobs. or do you constatly lure mobs to preset mines?

I have not yet used the mines :( so I am not sure about the delay there. :( I will definately test this and eliminate from build. I was thinking of spamming detonate button while throwing the mines. BEST question so far!

why dont you use elemental equilibrioum on arc totem? with base chance +shock passives that is 30% that each targett will apply the shock debuff to all around him meaning i usually have 3 stacks on all mobs constantly
I do plan on using Elemental Proliferation. I do not have the sockets on my gear at the moment. I believe faster casting is better than elemental proliferations because 1.) You cast the initial totem faster. 2.) Totem casts faster.

how come you don't use the burn passive cluster? the +60% damage on burn synergizes well with searing touch for +130% burn aoe in the ground (and with +ignite if you put that into firetrap). also firetrap has a quality bonus of +burn damage that applies both to ground aoe and burn damage from the trap itself I think burn takes too long to be effective. Throw 1 more trap in the time it takes to burn the enemy to death. Even if the enemy is burning from multiple traps, he only takes damage from 1 trap but it calculated the highest dmg. Just throw another trap, its faster.

Why are you using lvl 10 mine in your calculation, though? There's no point not leveling it.
That was the only solid number I had of remote mine damage. I do not know the higher levels of damage it does. Thanks for damage corrections too.
IGN: YeahCrit

My Guides
Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252
Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967
Last edited by YeahPete on Feb 5, 2013, 5:58:27 PM
2nd Video here:
http://www.youtube.com/watch?v=zr_pz9UgH_E

Merciless Lunaris Temple Lvl 3 Soloing @ lvl 68.
IGN: YeahCrit

My Guides
Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252
Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967
What spells should I use for early game and what should I prioritize for stats?

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