St. ELMO's Fire (Dual Totem, Dual Curse, EE, Fire Trap Templar) NERFED :( RIP build

Hey Bud, was curious as to why you took the Avoid Cast Interruption passive? Does it affect your totem, i guess so it can get more Arc's off while takeing dmg? Since we ourselves don't really cast :P Just curious i just hit 31, but it's hard to tell weither or not the totem is being delayed lol

Plus i can progress the build faster if its not really needed :)
IGN: Aufs_TR_Mine
Last edited by Aufwiedersehen#5133 on Feb 22, 2013, 3:44:44 PM
dont think that totem can be interrupted :) correct me if im wrong bout this
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Aufwiedersehen wrote:
Hey Bud, was curious as to why you took the Avoid Cast Interruption passive? Does it affect your totem, i guess so it can get more Arc's off while takeing dmg? Since we ourselves don't really cast :P Just curious i just hit 31, but it's hard to tell weither or not the totem is being delayed lol

Plus i can progress the build faster if its not really needed :)

usually monster interrupt while you trying to get out your totem. Since casting the totem is pretty slow without any faster casting nodes in early lv.
BoomExplosion - Templar (BOOM!)
_Sistar_ - Duelist (currently rerolling him)
FakeShooter - Ranger (meh LA, iceshot rangerrr)
FakeMaster - Shadow (might start when I get everything)
"
Laststranger wrote:
"
Aufwiedersehen wrote:
Hey Bud, was curious as to why you took the Avoid Cast Interruption passive? Does it affect your totem, i guess so it can get more Arc's off while takeing dmg? Since we ourselves don't really cast :P Just curious i just hit 31, but it's hard to tell weither or not the totem is being delayed lol

Plus i can progress the build faster if its not really needed :)

usually monster interrupt while you trying to get out your totem. Since casting the totem is pretty slow without any faster casting nodes in early lv.


Ah gotcha, thanks for the info! I bought Quality gems for majority of my skill before making this build, so my faster casting linked to my totem is sexay. Think i'll pass on it :)
IGN: Aufs_TR_Mine
Last edited by Aufwiedersehen#5133 on Feb 22, 2013, 4:48:49 PM
"
Aufwiedersehen wrote:
"
Laststranger wrote:
"
Aufwiedersehen wrote:
Hey Bud, was curious as to why you took the Avoid Cast Interruption passive? Does it affect your totem, i guess so it can get more Arc's off while takeing dmg? Since we ourselves don't really cast :P Just curious i just hit 31, but it's hard to tell weither or not the totem is being delayed lol

Plus i can progress the build faster if its not really needed :)

usually monster interrupt while you trying to get out your totem. Since casting the totem is pretty slow without any faster casting nodes in early lv.I don't think we might need it at later lv.


Ah gotcha, thanks for the info! I bought Quality gems for majority of my skill before making this build, so my faster casting linked to my totem is sexay. Think i'll pass on it :)

I'm lv65 atm. I have no problem casting my dual totem without faster casting support gem. Since I got some cs bonus from my items. I might need it later so my totem could cast faster spell on itself.

anyways, tho on lighting penetration?
BoomExplosion - Templar (BOOM!)
_Sistar_ - Duelist (currently rerolling him)
FakeShooter - Ranger (meh LA, iceshot rangerrr)
FakeMaster - Shadow (might start when I get everything)
Last edited by Laststranger#1667 on Feb 22, 2013, 7:44:20 PM
I love this build! It is awesome and made me reroll to it. I just have a few questions if you don't mind.

I'm very curious about the ideas behind Lightning Penetration vs. Iron Will as well? I did the math and it seems like Lightning penetration does more damage in all situations other than when the enemy has 0% lightning resistance. I have the same question about using Fire Penetration on Fire Traps instead of Iron Will. I believe Fire Penetration would be more valuable here as well, right? I may have miscalculated things, so I'd love to get some feedback from YeahPete and others on this slight adjustment.

Also, any reason why the Increased Critical Chance gem isn't used since we benefit majorly from the increased Shock from crit?

Last edited by Feesticles#5993 on Feb 23, 2013, 12:37:25 AM
I speced out of my 6 points into extra zombies
Due to issue with loot with minions (you gets no loot sometimes for minion kills)

IN any event, picked up dual curse and I must say it did make a huge change.
I currently run 4 firetraps 1 beartrap

Since my build differs from elmo's ( I Take EB, go more towards witch tree)
A few people have been asking me for it.

Ill be posting mine elmo, and share the credit with you. Since if you did not show the viability of a few certain key factors, my build would have never happened.


TY man :D
I'm very curious about the ideas behind Lightning Penetration vs. Iron Will as well
lightning penetration does not put monsters into negative resistances. so its completly useless.
2 curses + Elemental equilibrium at higher levels is about -120% resists.

Since my build differs from elmo's ( I Take EB, go more towards witch tree)
A few people have been asking me for it.



Also, any reason why the Increased Critical Chance gem isn't used since we benefit majorly from the increased Shock from crit?
I don't have one yet is why I don't use it. But I did update it in the build to use increased crit chance. It is better to switch to increased crit chance once you get additional crit gear.

I believe Fire Penetration would be more valuable here as well, right? I may have miscalculated things, so I'd love to get some feedback from YeahPete and others on this slight adjustment.
I don't know what the resists of monsters are, but again fire penetration does not put enemies into negative resistance, which defeats the whole purpose of dual curses and Elemental equilibrium. I guess you can spec out of EE and dual curses and go that route but I dont think it will be as effective end game.
ELemental weakness + elemental equilibrium = -95% resistances


Hey Bud, was curious as to why you took the Avoid Cast Interruption passive?
I took this early when I was using molten shell + frost nova. I think its worth it if you ever get in a sticky situation it may save your life for only 1 point. Since casting totems is sometimes slow, I do take a few hits on harder maps trying to get a totem out and this is where that 1 passive point shines. Also when recasting your zombie wall while getting pelted by projectiles. Instead of having to run away like a little bitch you can sit there and recast ur zombies with a higher probability of not getitng interrupted.




IGN: YeahCrit

My Guides
Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252
Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967
this build is awesome, but I changes a bit on this build. atm lv68 could solo everything easily as long I don't get rape by mobs. gonna aim for lv70 today. Still no elemental weakness gem dropped =(
BoomExplosion - Templar (BOOM!)
_Sistar_ - Duelist (currently rerolling him)
FakeShooter - Ranger (meh LA, iceshot rangerrr)
FakeMaster - Shadow (might start when I get everything)
"
YeahPete wrote:
I'm very curious about the ideas behind Lightning Penetration vs. Iron Will as well
lightning penetration does not put monsters into negative resistances. so its completly useless.
2 curses + Elemental equilibrium at higher levels is about -120% resists.

Since my build differs from elmo's ( I Take EB, go more towards witch tree)
A few people have been asking me for it.



Also, any reason why the Increased Critical Chance gem isn't used since we benefit majorly from the increased Shock from crit?
I don't have one yet is why I don't use it. But I did update it in the build to use increased crit chance. It is better to switch to increased crit chance once you get additional crit gear.

I believe Fire Penetration would be more valuable here as well, right? I may have miscalculated things, so I'd love to get some feedback from YeahPete and others on this slight adjustment.
I don't know what the resists of monsters are, but again fire penetration does not put enemies into negative resistance, which defeats the whole purpose of dual curses and Elemental equilibrium. I guess you can spec out of EE and dual curses and go that route but I dont think it will be as effective end game.
ELemental weakness + elemental equilibrium = -95% resistances


Hey Bud, was curious as to why you took the Avoid Cast Interruption passive?
I took this early when I was using molten shell + frost nova. I think its worth it if you ever get in a sticky situation it may save your life for only 1 point. Since casting totems is sometimes slow, I do take a few hits on harder maps trying to get a totem out and this is where that 1 passive point shines. Also when recasting your zombie wall while getting pelted by projectiles. Instead of having to run away like a little bitch you can sit there and recast ur zombies with a higher probability of not getitng interrupted.






Thanks very much for the helpful answers, YeahPete. That makes total sense about the strategy for picking up increase crit chance gear and gems together. I'm planning on doing exactly that as well.

The reason I asked about the Lightning and Fire penetration gems is because my understanding was that they DID bring monsters resistances into negative resistances. I thought that would make a lot of sense to stack with EE and elemental weakness. I read it here on the wiki about how the penetration supposedly works (http://en.pathofexilewiki.com/wiki/Penetration). I could be missing a key element to this, but would you take a look at it for me?

I'm just trying to help make your build continue to get better :)

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