1.3 The Community's Molten Strike, Face Melting Build!! 1h+shield and 2h variants available
" I'm not using three dragons until I pick up static blows, using a random armor helm til then. My tooltip dps increased by 700 but hatred stopped being relevant, so i'm running grace currently, my reduced mana isn't high enough to run two auras at once anyway. The clear speed seems faster so i'm not sure the fire damage not being physical matters. The sword is temporary until I find a better axe anyway. Here is my passive tree http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecCcQSzBS0OPBQgFE0YkRjbGjgaVRznHRQg8CFgJy8ppTJ-Mok26DpSPfxAoETnSn1OKlBHVvpXDVfiWGNZ81uvXz9gS2EhY6dko2aeZ6BqHmo7cql0QXTtdPF253fleu982YTZhO-Haod2jM-QCpBVkGyRzp65ns2fy6IApKykwqcwp4SoGKmUrKqvjbvtvJ_AGsbY0iHdDd1G45_sOO8O8i_2SPcy-tL8TvzF I'm thinking about taking the 15% resists off of cold and lightning to get closer to static blows, and i'm planning on taking amplify after seeing what it actually does. Last edited by Sirdanile#3914 on Jun 6, 2014, 2:50:54 AM
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" Hi Joker, All of my lightning resists came from spending simple cheap gear. My current rares I have spent no more then 1 or 2 chaos on. use poe.xyz.is and search for items with +HP and dual resists on gear. Rings can easily boost your resists up tremendously as well. Really it is not very hard at all to get the resists needed for it, you may just need to do a little bit of gear revisions to meet it. |
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" Talk about an amazing contribution! Very well done sir. Amplify looks like is back in the game. I am still curious about how it will play in the highest level maps. By that I mean it seems more susceptible to over shoot a primary target like a boss or an exile leading to what would seem like an overall dps loss (not a problem in lower maps). Now a lot more questions follow that such as, are we dealing enough damage to reach the hp/sec regen cap if one more fireball flies out of range that much more often? Clearly the DPS boost is is proven. AoE clearing is better with this change. Its just those highest level maps bosses/exiles that keep sticking in my head, a question only affecting a few people really though. Have you tested this in the 74+ Map range Falycon? Or anyone for that matter? Last edited by Kartikdon#5867 on Jun 6, 2014, 2:36:58 AM
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" I just had to contribute to this great build you started! As for 74+ maps... I haven't tried it yet. Still in 70s. Right now I see it as a fast leveling node which hopefully will be great in high levels too. It will take some testing when things get tough. It's just a node that can easily be refunded. But just thing of a 6L Molten strike combo with conc.effect and Amplify's +Aoe +dmg... |
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" Falcyon, that graphic is awesome. I have one question that I need clarification on, Does the +2 melee range from Master of the Arena passive extend the non degradation zone out a little more? I hope that question makes sense to you. |
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" gamepedia says: "Projectiles are spread randomly over a 270 degree circular area within a radius of 5 to 20 units around the target struck." So, I suppose projectiles will still cover a range of 5 to 20 (-24 with Amp) with same degradation. Master of Arena only affects your initial hit. Projectiles follows the same rules. |
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It's going great so far but I've got a couple of questions:
What's the general consensus on Mace Physical Damage% nodes? that 24% one handed phys damage% node(Fencer)? any general rule of thumb that determines if a Phys dmg% node is worth it or not? Are +Attack Speed nodes worth it? how good is Avatar of Fire? Any help would be greatly appreciated, thank you :) Last edited by Tyraziell#2762 on Jun 7, 2014, 6:01:44 AM
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1) phys dmg% are worth it - do you need it? I wouldn't worry until after the main build is done.
2) attack speed is but only if you are going right past it, do not go out of your way for it. 3) AoF - yes if a) you have a 6L OR b) Doryani's Catalyst + Doryani's Invitation |
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So the verdict is that Amplify is really worth it? I'm running a 2H version.
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I still have not taken it as it is I am still working on getting more block and I do not have any issues with clearing speed or damage. I do not have anything I would currently give up to grab it.
Its a decent choice for sure and one I would place more as a personal preference still... 1) take it: Increased AoE range and a bit more AoE damage but potentially less overall single target damage. 2) dont take it: Smaller AoE range and a bit less AoE damage but better single target damage (since the balls will not be traveling as far and are more likely to strike a single target). |
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