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[TEMPEST] RaizQT's Poison trapper [lvl97+ top 20] BUILD OF THE WEEK + ATZIRI KILL!

Could we recognize that tree as optimal (balanced) one?

Spoiler

https://www.poebuilder.com/character/AAAAAgMA34rpAv6zVyu9gm0Zl_QI9FJTwFQ9X2pDvOprF5UgwfOCHqKj2wt_xhGWDkgHHuOEHvCVLjY9doK3de4V8NVtbJ2qtNGP-klRD6tirGyMyAzQ0Ba_UzVSr-aBJpWbta1Ku03LvWHiwzrZ4Gf83V9VS4ngykpGK06b5lhRTJMfrEdJE31bKk0_JxUgSsgi4izpbqpH4t0NtfLQgVuv_MU1kqQ5GNtOKlb6Z6D-j9i9dPEppXfXh3ZN44UyfytKfaZXMHyQDY19MbMj9lfYTZIb4P4KOuHyRbc-QYf56A==
Whoops.
"Im just Path of Exile-ing my way through college." -Me
Last edited by LensHunter#0825 on Aug 20, 2014, 6:32:56 AM
"
theDeliveryMan wrote:

He's either trolling at this point or is really excited about building a character with his own tree that he doesn't want advice on but posts anyways. Oh well.

No, because its people like you who think they have everything figured out down to the last perfect thing who are a cancer to this game. You are the same as you are claiming me to be.

I came to this thread to discuss the build and maybe get some advice on the build. You gave me advice, and I think that you're wrong. So I am going to proceed with my build and if it works out, hooray. There is no end-all be-all way of doing builds in this game. You'd do well to figure THAT out.

Now as far as the build goes, the expansion is launching soon so I wont be back to this thread until Ive gotten to end game and seen how it works out. I wish you all good luck, and if you're playing hardcore, stay safe!
"Im just Path of Exile-ing my way through college." -Me
Last edited by LensHunter#0825 on Aug 20, 2014, 6:46:43 AM
Ok here is what I have for tree (broken into 3 stages), overall it matches theDeliveryMan the closest. I removed some life as I don't think it will be needed for me (SC) and added the aura nodes and some mana regen w\ str. That being said though I have also created a list of nodes to sub in \ out depending on what I feel I am lacking as I move into higher maps or to make of for lack of gear.




56 points
Not a lot of damage but should hopefully be running Clarity,grace, iron reflexes, some life (with nice flask nodes) a bit of elemental resist (not a ton though)
-Hope to start running at least a low level AA (not sure exaclty where I will be with mana regen and mana pool size)
https://poebuilder.com/character/AAAAAgMA34rpAv6zVyu9gm0ZCPTAVGpDvOprF5UgwfOio3_GEZYOSOOENj12gm1stNEPq8gMUzWbtcM6ieDKSuZYUUyTH6xHSRN9WypNpDnQgUfiIuIVILXybqpKyD8ntz7-Cti9NZL56EGHKaVOKluv3Q0s6RqP9tr7CRmK


89 points, get life up, EB\MoM
https://poebuilder.com/character/AAAAAgMA34rpAv6zVyu9gm0Zl_QI9FJTwFQ9X2pDvOprF5UgwfOCHqKj2wt_xhGWDkgHHuOElS42PXaC8NVtbJ2qtNFJUQ-rYqxsjMgMFr9TNeaBJpWbtcu9YeLDOtngieDKSkYrTpvmWFFMkx-sR0kTfVsqTT8nFSBKyCLiLOluqkfi3Q218tCBW6_8xTWSpDkY204qZ6DYvXTxKaWHdoUySn356EGHtz7-ChqP9tr7CRmKVUs=


109 points
More damage!
Little bit more life (with more flask effects)
https://poebuilder.com/character/AAAAAgMA34rpAv6zVyu9gm0Zl_QI9FJTwFQ9X2pDvOprF5UgwfOCHqKj2wt_xhGWDkgHHuOEHvCVLjY9doK3de4V8NVtbJ2qtNGP-klRD6tirGyMyAzQ0Ba_UzVSr-aBJpWbta1Ku03LvWHiwzrZ4Gf83V9VS4ngykpGK06b5lhRTJMfrEdJE31bKk0_JxUgSsgi4izpbqpH4t0NtfLQgVuv_MU1kqQ5GNtOKlb6Z6DYvXTxKaV314d2hTJ_K0p9MHyQDY19MbMj9lfYTZIb4PnoQYe3Pv4KGo_22vsJGYo=



Points to sub out
Due to the travelling to master sapper I would take these and the health nodes out (you do loose some reduced 20% flask duration though)
Aura nodes
Area of effect
Mana,mana regen (might not be able to run that high of AA than)



Points to sub in
Life:
Circle of life
3 nodes to travel from shapper, total 40% regen AND also get 14% life
Over by the increased area of effect (2 travel nodes, 1 node 4% area) than 3 nodes for mana (36% mana, 20% regen) 3 nodes for life (20% life, 5% all elemental resist)
2 nodes to travel, 4 nodes have life\energy shield
Golems blood area (2 points for travel)

Mana
2 different clusters of 3 mana nodes each which I don't need to travel to get to any of them. Mind Drinker, druidic rite
4 nodes from shapper to scion start (24% mana, 20% regen)
Over by the increased area of effect (2 travel nodes, 1 node 4% area) than 3 nodes for mana (36% mana, 20% regen) 3 nodes for life (20% life, 5% all elemental resist)

energy shield
Witch start area
Energy shield circle (2 points of travel needed)
Life + energy shield (2 points of travel needed)
Nulificaiton (pick up cold hearted calculation on the way), lots of energy shield, evasion and even some resist
Void barrier (1 point of travel) ES, evasion, resist

Mana regen:
3 nodes to travel from shapper, total 40% regen AND also get 14% life
4 nodes from shapper to scion start (24% mana, 20% regen)
Coldhearted calculation 20%
Over by the increased area of effect (2 travel nodes, 1 node 4% area) than 3 nodes for mana (36% mana, 20% regen) 3 nodes for life (20% life, 5% all elemental resist)

Resist:
3 nodes above sentinel (18% to a given element each)
2 nodes 7% chaos next to method to the madness
Over by the increased area of effect (2 travel nodes, 1 node 4% area) than 3 nodes for mana (36% mana, 20% regen) 3 nodes for life (20% life, 5% all elemental resist)

Damage
Head over to cleaver construction (lots of travel)
1 node by master sapper, another node here will give me an extra trap
Sniper
Toward scion start

Strength
2 different 30 point nodes, no travel needed





Last edited by shagdawg#6961 on Aug 20, 2014, 9:13:10 AM
"
Snakorek wrote:
Could we recognize that tree as optimal (balanced) one?

Spoiler

https://www.poebuilder.com/character/AAAAAgMA34rpAv6zVyu9gm0Zl_QI9FJTwFQ9X2pDvOprF5UgwfOCHqKj2wt_xhGWDkgHHuOEHvCVLjY9doK3de4V8NVtbJ2qtNGP-klRD6tirGyMyAzQ0Ba_UzVSr-aBJpWbta1Ku03LvWHiwzrZ4Gf83V9VS4ngykpGK06b5lhRTJMfrEdJE31bKk0_JxUgSsgi4izpbqpH4t0NtfLQgVuv_MU1kqQ5GNtOKlb6Z6D-j9i9dPEppXfXh3ZN44UyfytKfaZXMHyQDY19MbMj9lfYTZIb4P4KOuHyRbc-QYf56A==


This one looks good similar to mine and DeliveryMans

I will be back in a few days to give my input after I have made it to end game and done extensive testing.
"
MadSkills wrote:
"
Mayerling wrote:
"
Mayerling wrote:
This is from the patch notes: The Trap and Mine support gems now have multiplicative damage bonuses that are specific to traps and mines respectively. This means that you can’t cast a skill through a trap and a mine for double bonuses.

How does that affect this build?


"
theDeliveryMan wrote:
We don't use mines so it doesn't affect the build at all.


It says "Trap and Mine Support gems. We use the Trap Support gem.


But you have to use BOTH mine AND trap on the same skill for this to be relevant ("double bonus").
See page 30 it was already explained.


Ah okay, that makes sense. I was worried for a minute there. Thank you for clearing that up.
"
shagdawg wrote:
Damage
1 node by master sapper, another node here will give me an extra trap
Sniper

Unfortunately, the extra trap only affects the number of traps you can place on the ground at the same time. It doesn't affect the number of traps you have to start with, so it doesn't really do anything :(

Also, if the projectile damage works like the wiki says it does, then you could drop two 9% damage nodes to pick up the two Sniper nodes which equate to 28% projectile damage.

"
Snakorek wrote:
Could we recognize that tree as optimal (balanced) one?

Yes, that looks about right, with the exception of if Sniper works, as stated above.
what aura you gonna run? grace + clarity and hope you got enough mana without discipline?
Last edited by SambaBrazil#1242 on Aug 20, 2014, 3:46:02 PM
What are your worries about sniper? That projectile damage wont buff PA?

Right now the tree that Snakorek posted seems to me to be better if he drops Herbalism and Master sapper and all that lower right part of the tree in favour of getting the sniper and the revenge of the hunted life, %evasion node cluster.

Evasion should go well with grace/IR and its close by to STR and INT nodes if you need them before improving your gear.
LLD BOTW spark/arc caster guide http://www.pathofexile.com/forum/view-thread/1133731
With Tora, you can craft 20% trap damage on bows/quivers, if its both, then 40% trap damage woot woot.

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