[TEMPEST] RaizQT's Poison trapper [lvl97+ top 20] BUILD OF THE WEEK + ATZIRI KILL!

Is detonate dead still viable as its changed a lot?
And if not, desecrate is probably unecessary, right?
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pennyyy wrote:
Is detonate dead still viable as its changed a lot?
And if not, desecrate is probably unecessary, right?


I'm guessing once you link a spell echo to a 20/20 DD in 1.2, it ends up being stronger, less reliant on corpse quality, and more or less as fast as it was echoed in 1.1.
Even more so, now that it's pure fire damage, the proliferation really starts doing some serious damage.

My only suggestion would be to substitute Increased AoE for MultiTrap on Desecrate so you won't run out of corpses :D

Disclaimer: This is all theoretical, opinionated and untested since I never bothered taking this build far enough to confirm it.
Am I the only one who thinks the new Unique Chest Cherrubim's Maleficence is freaking amazing for this build?
"
theDeliveryMan wrote:
Projectile damage definitely increased the DoT damage before the patch, I just never got confirmation that it did through traps. I'm almost positive it does, just never was able to test it. I can get back to you on that. One small node on your tree you can change is dropping the +10 dex node exiting Clever Construction and instead pick up the +10 int node to connect to the Written in Blood wheel instead. I'm concerned about the mana regen with your tree, the Scion start isn't as strong, and testing your tree on PoEBuilder with my gear has mana regen sitting at 218.3. Taking 20% mana regen you are one node away from at Witch and Coldhearted Calculation (20% more mana regen) nets you at 246.6. If you were to finish taking mana, mana regen, and the ES node to Witch start, you would be at 273.7. Just some things to keep in mind.


Thanks for the quick response and additional advice. I thought I replied before, but I guess that post didn't go through or I forgot to submit.

I hadn't considered the mana regen limitations; I guess I'll have to give up the 10% chaos damage nodes or something. Luckily, I'm still leveling, so I have time to adjust and accept whatever I decide.

Here's to Tora's supposed 20% trap damage quiver that would compensate. :>

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UltraCoward wrote:
"
pennyyy wrote:
Is detonate dead still viable as its changed a lot?
And if not, desecrate is probably unecessary, right?


I'm guessing once you link a spell echo to a 20/20 DD in 1.2, it ends up being stronger, less reliant on corpse quality, and more or less as fast as it was echoed in 1.1.
Even more so, now that it's pure fire damage, the proliferation really starts doing some serious damage.

My only suggestion would be to substitute Increased AoE for MultiTrap on Desecrate so you won't run out of corpses :D


Spell echo seems like a nice alternative to Faster Casting, but if I understand my traps correctly, MultiTrap would be a detriment because:

1) You could end up disabling your own Poison Arrow traps due to the trap limit.
2) You are severely reducing the damage of the DoT, which is often more important than the corpses.
3) A fast-casting Necro boss will make you sorely regret that decision

Casual Alt-Life is best Life.

Gen 1: Spectre Necromancer, Caustic Trapper, Righteous Incinerator, 3Dragons Deadeye, Elemental Raider
Gen 2: Flicker Blade Vortexer, Perandus Hierophant, Iron Commander, Poison Flurrier
Gen 3: Cycloning Slayer, Berserker Witherstormer, LL SRS Auramancer.
"
elitedesolator wrote:
Am I the only one who thinks the new Unique Chest Cherrubim's Maleficence is freaking amazing for this build?


Let's see...

Carcass Jack's
(120 to 150)% increased Evasion and Energy Shield
+(50 to 70) to maximum Life
+(9 to 12)% to all Elemental Resistances
20% increased Radius of Area Skills
12% increased Area Damage
Extra gore


Versus

Cherrubim's Maleficence's

20% Increased Chaos Damage
(Max of) 200% Increased Armor and Evasion
(Max of) 100 to Maximum Life
30% Increased Life Leech Rate


So for 20% Chaos Damage and 30-50 base HP, we give up our Triple Ele Resists, 20% AoE radius, 12% increased AoE damage, a ton of increased Energy Shield (Mana), and flavorful gore?

The Leech mod is useless too, since we don't leech.

I was honestly excited as well when I saw it on reddit, but it's not made for us.
Casual Alt-Life is best Life.

Gen 1: Spectre Necromancer, Caustic Trapper, Righteous Incinerator, 3Dragons Deadeye, Elemental Raider
Gen 2: Flicker Blade Vortexer, Perandus Hierophant, Iron Commander, Poison Flurrier
Gen 3: Cycloning Slayer, Berserker Witherstormer, LL SRS Auramancer.
Last edited by JunBerry#0278 on Aug 21, 2014, 11:33:06 PM
"
JunCurium wrote:
"
elitedesolator wrote:
Am I the only one who thinks the new Unique Chest Cherrubim's Maleficence is freaking amazing for this build?


Let's see...

Carcass Jack's
(120 to 150)% increased Evasion and Energy Shield
+(50 to 70) to maximum Life
+(9 to 12)% to all Elemental Resistances
20% increased Radius of Area Skills
12% increased Area Damage
Extra gore


Versus

Cherrubim's Maleficence's

20% Increased Chaos Damage
(Max of) 200% Increased Armor and Evasion
(Max of) 100 to Maximum Life
30% Increased Life Leech Rate


So for 20% Chaos Damage and 30-50 base HP, we give up our Triple Ele Resists, 20% AoE radius, 12% increased AoE damage, a ton of increased Energy Shield (Mana), and flavorful gore?


I feel like the defenses sort of break even. The new armor gives you like 1.8k armour with IR. Mana and resists I feel like isn't much of a concern anyway. But I do get your point about the loss of AoE and Area Damage. Not quite sure if the 20% Chaos trumps that? I can't math.

"
JunCurium wrote:
The Leech mod is useless too, since we don't leech.


No disagreements there.
"
elitedesolator wrote:
But I do get your point about the loss of AoE and Area Damage. Not quite sure if the 20% Chaos trumps that? I can't math.


Well, Detonate Dead doesn't deal chaos damage. So, that's a direct 12% loss.

And it's not about math. It's about coverage - Poison Arrow's DoT cloud is stationary - Your % damage bonuses are meaningless if a boss walks out of the radius, so a 20% AoE radius bonus is immensely helpful.

Same for Detonate Dead and Desecrate. Technically speaking, this build sucks at aiming as we rely on enemies being stationary or slow; Arctic Armor's ice trail helps.
Casual Alt-Life is best Life.

Gen 1: Spectre Necromancer, Caustic Trapper, Righteous Incinerator, 3Dragons Deadeye, Elemental Raider
Gen 2: Flicker Blade Vortexer, Perandus Hierophant, Iron Commander, Poison Flurrier
Gen 3: Cycloning Slayer, Berserker Witherstormer, LL SRS Auramancer.
"
JunCurium wrote:
"
elitedesolator wrote:
But I do get your point about the loss of AoE and Area Damage. Not quite sure if the 20% Chaos trumps that? I can't math.


Well, Detonate Dead doesn't deal chaos damage. So, that's a direct 12% loss.

And it's not about math. It's about coverage - Poison Arrow's DoT cloud is stationary - Your % damage bonuses are meaningless if a boss walks out of the radius, so a 20% AoE radius bonus is immensely helpful.

Same for Detonate Dead and Desecrate. Technically speaking, this build sucks at aiming as we rely on enemies being stationary or slow; Arctic Armor's ice trail helps.


Well damn, guess I jumped the gun on that item lol.

By the way speaking of DD, it really doesn't seem like a good choice anymore. I wonder if there's now more incentive to focus plainly on chaos damage, or in other words moving the Desecrate Trap to 5-6L and giving up on DD altogether.
"
elitedesolator wrote:
By the way speaking of DD, it really doesn't seem like a good choice anymore. I wonder if there's now more incentive to focus plainly on chaos damage, or in other words moving the Desecrate Trap to 5-6L and giving up on DD altogether.



Never good to focus on only one type of damage. As it stands, DD is instrumental for totem-clearing - Especially those with the "Nearby allies cannot die" mod.

Looking at RaizQT's gear, we can see that he's also been taking advantage of the fire damage aspect and added Chance to Ignite + Ele Prolif for more DoT damage (But I can't say if that's pre or post patch). I feel the synergy it and Desecrate have with the AoE buffs isn't something to be given up lightly either.

More testing and exploring is encouraged, of course.
Casual Alt-Life is best Life.

Gen 1: Spectre Necromancer, Caustic Trapper, Righteous Incinerator, 3Dragons Deadeye, Elemental Raider
Gen 2: Flicker Blade Vortexer, Perandus Hierophant, Iron Commander, Poison Flurrier
Gen 3: Cycloning Slayer, Berserker Witherstormer, LL SRS Auramancer.
Last edited by JunBerry#0278 on Aug 22, 2014, 3:18:15 AM
"
JunCurium wrote:

Spell echo seems like a nice alternative to Faster Casting, but if I understand my traps correctly, MultiTrap would be a detriment because:

1) You could end up disabling your own Poison Arrow traps due to the trap limit.
2) You are severely reducing the damage of the DoT, which is often more important than the corpses.
3) A fast-casting Necro boss will make you sorely regret that decision


1. I've run MultiTrap before the patch and I lay 6 mini traps with 2 Muti casts (3+3) on mr. cotton tail while he got out of his hidey hole* and an additional PA trap (totalling 7) routinely. So, I don't think disablement is an issue but I might be wrong since I always worked that order...
2. Yeah... But the DD is more important to me personally. Especially since I have IR gem in the PA so I actually prefer PA doing the kill while Des+DD doing controlled dmg bursts.
3. Been there; done that. Haven't been an issue for me. One particular time the boss was surrounded by Allies Regen modded mob so I socketed out the multi.. So, I reckon that's always an option but for the most part I found just not using desecrate works just as well.

Again, it's all been done for a short period just before the patch and on low-level content (dom and under 72 maps) so I can't 100% vouch for it. But as far as I'm concerned, if it takes out totems then I'm happy.

Besides, now that I'm doing Beyond and dealing with indestructible totems (different build though), I can see myself getting used to running past most totems...

*Dominus stage 2

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