[Official] Kripp Wand Templar

Anyone here tried to Link BM to PS? That way one could get rid of EB and spare lots of points! Also 3 40% are doable that way (even 4...)!
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TheloniusMonk wrote:
Also 3 40% are doable that way (even 4...)!


The main issue with this would be the fact, that a lot of our damage comes from Wrath and Anger, which you wouldn't be able to use while using 3 40% auras (unless you blood magic them).

Also as I have commented on before, in order to optimally use the Blood Magic gem, you would need a 6 link. Otherwise you would lose a lot of damage. The idea is fine and it may even be a decent choice for end-end game when you actually get your hands on a 6 link, I just don't personally see a way to do it before that, unless you're fine with losing dps.

I may be a little bit biased though, as I absolutely love running 7 auras and the only way for me to do that without blood magic gems, is through EB.
How does Elemental Hit work as a single target spell I don't see any benefit from power siphon over elemental hit other than culling strike and for that you have your AoE.
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TheGreatJNK wrote:
How does Elemental Hit work as a single target spell I don't see any benefit from power siphon over elemental hit other than culling strike and for that you have your AoE.


It would probably work fine, I just personally can't be bothered with it, Power Siphon deals excellent damage as it is, I don't really feel like I need more. If I actually ever get an elemental hit drop, I would most likely pass it to one of my elemental bow characters instead. :P
Last edited by Caimath#2097 on Feb 19, 2013, 6:48:41 AM
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d3s0 wrote:
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galtan wrote:
What do u guys think of these changes to kripps wand build. I was thinking along the lines to increas the survabilty with the build by sacrificing some damage, mana and making use of powerful blast.


Modfied build:






This is the changes made when u go with what i modifed:

Spoiler

+142 to Strength
+14 to Dexterity
+252 to Intelligence
+282 to maximum Mana
+325 to maximum Life
Evasion Rating: 140
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+3 Maximum Power Charge
5% Additional Elemental Resistance per Endurance Charge
5% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
60% increased Mana Regeneration Rate
31% increased Elemental Damage
+30% to all Elemental Resistances
8% increased maximum Mana
6% increased Cast Speed
7% reduced Mana Cost of Skills
208% increased maximum Life
104% increased Armour
119% increased maximum Energy Shield
50% increased Elemental Damage with Weapons
1% of Life Regenerated per Second
8% increased Physical Damage with Wands
16% increased Accuracy Rating with Wands
Knocks Back enemies if you get a Critical Strike with a Wand
Converts all Energy Shield to Mana
15% increased Energy Shield Cooldown Recovery
30% increased Critical Strike Chance
60% increased Critical Strike Chance for Spells
+50.4% Energy Shield
+28.4% increased Melee Physical Damage
+28 Accuracy Rating
2.8% increased Evasion Rating





This is the stats gain from the pasive on the build kripp shows;

Spoiler

+142 to Strength
+64 to Dexterity
+232 to Intelligence
+292 to maximum Mana
+325 to maximum Life
Evasion Rating: 140
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+3 Maximum Power Charge
5% Additional Elemental Resistance per Endurance Charge
5% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
120% increased Mana Regeneration Rate
31% increased Elemental Damage
+20% to all Elemental Resistances
28% increased maximum Mana
6% increased Cast Speed
7% reduced Mana Cost of Skills
188% increased maximum Life
12% increased Physical Damage with Two Handed Melee Weapons
10% increased Accuracy Rating
44% increased Armour
78% increased maximum Energy Shield
50% increased Elemental Damage with Weapons
1% of Life Regenerated per Second
24% increased Elemental Damage with Wands
6% increased Wand Damage per Power Charge
20% Chance to Shock the enemy on hit with Lightning Damage
45% increased Shock Duration on enemies
10% increased Energy Shield Cooldown Recovery
Converts all Energy Shield to Mana
+46.4% Energy Shield
+28.4% increased Melee Physical Damage
+128 Accuracy Rating
12.8% increased Evasion Rating




Do you guys think the lack in mana regeneration will be covered with the increase of mana gained from the es boost ?

Do guys think the increase in accuracy in the build can be overcome?

Also is this build increase in survivability worth the loss in damage, shock nods and mana?


First of all: not taking Inner force is a huge loss of stats that auras give (both offensive and defensive, what will end up in survivability loss along with dps).
No static blows...what...?
Doomcast - absolutely wasted point, it's a wander, not a caster, also majority siphon builds are elemental, so physical wand damage nodes are a waste there aswell.
Powerful blast - completely useless, you oneshot most of the mobs anyway (also knockback actually would just make you some problems).
Not taking witch mana regen nodes might take you to the point when you won't have enough regen, especially in -50% regen maps (didn't think about it probably?).
Also, you aren't taking any powercharges, what is insane dps loss.
That's only few things I pointed out, not even taking this into deeper analysis.
And finally, you should compare endgame builds, not somewhat 77 point one, it's the same as compare car's speeds while they don't have wheels on.


ty for the help :)
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yomaner wrote:
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Caimath wrote:
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yomaner wrote:
What level i should start to use wands roughly?


Honestly, this depends on a lot of factors and differs from person to person, based on luck with drops and how comfortable you are with the game.

Kripp switched at around 46 in open beta.

I used wands from level 10, but it wasn't till around level 40 I became really strong (I got lucky and rolled an incredible wand for that level).

If I were to give you a number, I would say around level 40, but only if you have a decent wand.



uhm. Ok Thanks. Currently level 38. So i will be looking for a nc wand.


I switched around lvl 40 and started of from 178 damage. Right now on lvl 45 now with fork/siphon/wpe and lmp i do about 500 damage. What u need to keep in mind that eq that add ligthing,fire or cold damage will be improved with elemental increase bonus from the passive skills. So having high lvl wrath aura and anger combined with rings that add fire,cold or lighting damage will improve the damage allot. Also u can buy a white engraved wand from cruel act 1 and just use a orb of chane or or of transmutation. They roll elemental damage and i got one with 2-52 lighting damage. Also remember to still have around 75% resist and don’t sacrifice to much of that to get more damage.

Gear i am using and the wand is made with a orb of chance on an normal engraved wand:
Spoiler

Last edited by galtan#3689 on Feb 19, 2013, 8:35:40 AM
whats better bonus for wands increase critical strike or multiply??
IGN Dareiosh
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Mioushu wrote:
whats better bonus for wands increase critical strike or multiply??


If you mean stats on the wand, then crit chance. Not the one for spells, but the one which applies to wand itself.

thats why im asking, idk if i shuld change wand on similar but with critical strike multiply
anyways im looking for better than this, any suggestion?
IGN Dareiosh
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Mioushu wrote:

thats why im asking, idk if i shuld change wand on similar but with critical strike multiply
anyways im looking for better than this, any suggestion?


First of all, this wand is quite good. Decent lightning roll combined with light% and crit. Since this isn't iLvl75 wand, you cannot really expect way better result.
Though, what you would want more than crit is attack speed, but I would save up to get some solid amount and buy a really good wand for few exalts.
Your priorities on wand are flat light dmg > ele/light % > flat other ele dmg > attspeed > crit chance > accuracy. Since in most cases flat light+ele/light% is better than double flat ele without any % increase, you should look into % more than into fire/cold flat numbers. Other thing, +1 +2 to fire/light gems in some wands might look tempting (other people like to even point at it "hey look it's gonna buff your aura to god level!!!11one"), but it won't have so much impact in endgame, it will be just a wasted stat on the wand, which is your main dps tool.

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