[v1.7] 39k+ DPS with INFERNAL BLOW, +239% life, +6.8% regen, +145% armor, TRIPLE curses + blinds!

Blew Through Western forest, Doing Vaal Ruins - Shadow of Vaal now, Hope fking Vaal Constructs dont 3 shot me zz


Ok I have 1.8khp now, Finally I dont feel like a wet paper bag against Chaos damage
Level 53 Lightning Dagger 1h - Kyozumi - HC active
Level 63 1h phy Crit dagger - dead

7 toons to Desync - Starhub best ISP Singapore
Last edited by Kyozumi#5144 on Feb 4, 2013, 7:46:31 AM
L56 now. Fair 2.5k armor with molten shell. Roughly 40% reduction from character sheet. Next 5 points are going to be aimed for the +8% armor/ES -nodes to eventually get the +10% all resistance and +20% armor/ES, so that should help as well.

Started using spell totem with firestorm (20%!) with concentrated effect + added lightning damage. I have resolute technique and I am not entirely sure if the firestorm can crit or not. I mean the idea is that the firestorm deals shocks + burning. I will probably remove the concentrated effect and replace that with added cold damage. Damage isn't the idea, alignments are.



I know that if you pick the +1 totem -passive, which prevents you dealing damage with skills - the whole idea is that the TOTEMS deal the damage, as well as TRAPS.

But still, I would need a confirmation to find out of my spell totem can still "crit" seperately or not. Even wrote a support post about it: http://www.pathofexile.com/forum/view-thread/100798


If the totem cannot crit, I will try spell totem with skeletons + minion life instead for some "permanent extra targets". They aren't supposed to deal any damage, but pull aggro.
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Last edited by nocebo#2432 on Feb 4, 2013, 8:52:35 AM
With some Good Chaos Rolls I was able to push my hp to 1.9k hp (with max res) of course and get a 5L chest along with it.

Vaal Ruins was easier than I thought, Probably Will steamroll act 2 lol...
Level 53 Lightning Dagger 1h - Kyozumi - HC active
Level 63 1h phy Crit dagger - dead

7 toons to Desync - Starhub best ISP Singapore
Updated the original post, with the numbers + skills.
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Interesting. This seems like almost the same build I am planning actually. I took a few more shield nodes and skipped the ES% nodes, but the rest seem similar. I'm currently only level 16 and just passed act 1, but I am having trouble with AoE and staying alive. While my IB does quite a bit of damage, the aoe damage isnt quite there yet so the explosion doesn't weaken them much and I am stuck using single target damage. I could throw in a LS gem, but I prefer sticking with the idea of the build all the way through. I did just get Molten Shield, so my AOE ability has increased dramatically, so maybe I'll be okay from now on.

What did you find easier to use, 1h shield or 2h? I'm finding I can 1 hit with a 2h but it takes 2 hits with a 1h. the 1h however provides me with a shield and I am able to shield charge to do good initial damage and increase my mobility.

Also, does increased AOE support gem affect the explosion radius of IB?
Last edited by Mettle82#6419 on Feb 4, 2013, 10:53:47 AM
"
Mettle82 wrote:
Interesting. This seems like almost the same build I am planning actually. I took a few more shield nodes and skipped the ES% nodes, but the rest seem similar. I'm currently only level 16 and just passed act 1, but I am having trouble with AoE and staying alive. While my IB does quite a bit of damage, the aoe damage isnt quite there yet so the explosion doesn't weaken them much and I am stuck using single target damage. I could throw in a LS gem, but I prefer sticking with the idea of the build all the way through. I did just get Molten Shield, so my AOE ability has increased dramatically, so maybe I'll be okay from now on.

What did you find easier to use, 1h shield or 2h? I'm finding I can 1 hit with a 2h but it takes 2 hits with a 1h. the 1h however provides me with a shield and I am able to shield charge to do good initial damage and increase my mobility.

Also, does increased AOE support gem affect the explosion radius of IB?



The OP uses 2h but I would say DPS wise 1h takes the cake, not to mention shields give a crap ton of stats.

To Fix your AOE issue just get Cleave/ sweep with life on hit.The op might disagree with this but seriously unless you spec heavily into AOE+, IB does not do much against mobs in open areas(which you will have alot of problems with).


Regarding Specs OP's build is more towards being relatively unkillable but he has pretty good legendary gear sets to back it up.


My Spec is alot less tanky but gives access to Eldrich Battery, Which gives you infinite mana(practically) and allows you to stack Auras for crazy dps (all the more you shd use 1h for faster AS).

OP likes slow, Hard hitting weapons but to be frank I find that you need at least 1.5 AS to steamroll harder difficulties.


I would love to post my gear to show how my spec works but I cant figure out how to link items here.

Just 2 cents from a Level 65 Templar with this spec and currently rolling in Act 3 merciless.
Level 53 Lightning Dagger 1h - Kyozumi - HC active
Level 63 1h phy Crit dagger - dead

7 toons to Desync - Starhub best ISP Singapore
Last edited by Kyozumi#5144 on Feb 4, 2013, 11:11:15 AM
It doesn't necessarely have to be a slow 2handed weapon, but slow weapon means you wont burn through your mana that fast. I don't have enough mana pool to run both discipline and clarity - and blood magic is something I get around L65...
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I've had an idea to build a fast attacking aura crazy build to take advantage of the flat +damage modifers on some of these auras, but never thought of it with this build. I feel that it would be stretched too thin. Cleave/sweep would definitely work best for AOE with that kind of build because you still get all that elemental damage, but without those auras, those options seem a bit lackluster (it might just be my inexperience with these builds though).

However, you seem to be making it work if you are doing well in merciless. What is the point of infernal blow? does the aoe help much more than your cleave/sweep? Would heavy strike be a better single target option?

Thanks for the insight.
Infernal Blow when combined with flammability does crazy Single target DPS. ( I have it runed with Chance to ignite 10% on a 4L glove). Heavy Strike does physical damage and wastes alot of my Fire/ elemental +% nodes, so I wont recommend it.

Cleave is better for killing the general Thrash mobs, since IB overkills really hard but doesn do much in aoe. And With my 2.1 AS, cleave is essentially a lawnmower.

If this is your first time I would say OP's build is safer. His templar is practically a unkillable Juggernaut lol.. Mine has more mana flexiblity however, due to eldrich battery and this allows for insane dps.

( I am doing like 3.2kdps now with Infernal blow and 1.6k with cleave, which allows me to steamroll Vaal Really Hard. The only issue for me is chaos damage, something that Op's build is devoid of.
Level 53 Lightning Dagger 1h - Kyozumi - HC active
Level 63 1h phy Crit dagger - dead

7 toons to Desync - Starhub best ISP Singapore
"
Kyozumi wrote:
Infernal Blow when combined with flammability does crazy Single target DPS. ( I have it runed with Chance to ignite 10% on a 4L glove). Heavy Strike does physical damage and wastes alot of my Fire/ elemental +% nodes, so I wont recommend it.

Cleave is better for killing the general Thrash mobs, since IB overkills really hard but doesn do much in aoe. And With my 2.1 AS, cleave is essentially a lawnmower.

If this is your first time I would say OP's build is safer. His templar is practically a unkillable Juggernaut lol.. Mine has more mana flexiblity however, due to eldrich battery and this allows for insane dps.

( I am doing like 3.2kdps now with Infernal blow and 1.6k with cleave, which allows me to steamroll Vaal Really Hard. The only issue for me is chaos damage, something that Op's build is devoid of.


Well, I am currently L57 and the Infernal Blow tooltip alone shows 3.7k DPS.
And then when you add -50% negative resistance from elemental equilibrium, 41% from elemental weakness and 39% from flammability - we get a total -120% - so that's a 2.2 multiplier to the 3.7k - vs a target with zero fire resists to start with...

Infernal Blow doesn't overkill when you play in party - at least much less. Works epicly. :)

Chaos hurts. Cant deny that. Poison arrows can be super annoying. Investing in some chaos resist gear really isn't a bad idea.

Nasty that the chaos resist is also effected by the -60% merciless mod.
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Last edited by nocebo#2432 on Feb 4, 2013, 12:15:18 PM

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