[v1.7] 39k+ DPS with INFERNAL BLOW, +239% life, +6.8% regen, +145% armor, TRIPLE curses + blinds!

Noticed that past few days, people have adjusted their templar builds with some extra curses and elemental equilibrium. Wonder why? :p
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Last edited by nocebo#2432 on Mar 6, 2013, 5:10:26 AM
Tasty alchemy roll. Got a new belt, again.

The best music you've never heard; also free to use on your projects! https://www.youtube.com/@NeverheardTunes 🎶😎🌞
"Infernal Blow's physical damage now increases by 4% per level rather than 3%."

Fantastic!
IGN: inebriatedmonkey
"
inebriatedsloth wrote:
"Infernal Blow's physical damage now increases by 4% per level rather than 3%."

Fantastic!


Nice!

...to be honest, I had no idea the level of the gem effects the physical damage in the first place. It doesn't READ anywhere! That's 100% hidden information in the first place, which game developers shouldn't do ever.

L17 infernal blow would mean +51% physical damage -> +68% physical damage.

That's roughly like +3 passives picked for physical. Not bad at all!
The best music you've never heard; also free to use on your projects! https://www.youtube.com/@NeverheardTunes 🎶😎🌞
Last edited by nocebo#2432 on Mar 6, 2013, 7:41:01 AM
Nnggghhh.... the hangover.
The best music you've never heard; also free to use on your projects! https://www.youtube.com/@NeverheardTunes 🎶😎🌞
"
nocebo wrote:
"
inebriatedsloth wrote:
"Infernal Blow's physical damage now increases by 4% per level rather than 3%."

Fantastic!


Nice!

...to be honest, I had no idea the level of the gem effects the physical damage in the first place. It doesn't READ anywhere! That's 100% hidden information in the first place, which game developers shouldn't do ever.

L17 infernal blow would mean +51% physical damage -> +68% physical damage.

That's roughly like +3 passives picked for physical. Not bad at all!


Um.. it certainly shows on the tooltip for Infernal Blow for me.

Mouse over the gem itself, not the skill on your bar.

It isn't hidden.

As far as i can tell... ALL of the attack skills add physical damage per level.
"
DSP_Zulu wrote:
"
nocebo wrote:
"
inebriatedsloth wrote:
"Infernal Blow's physical damage now increases by 4% per level rather than 3%."

Fantastic!


Nice!

...to be honest, I had no idea the level of the gem effects the physical damage in the first place. It doesn't READ anywhere! That's 100% hidden information in the first place, which game developers shouldn't do ever.

L17 infernal blow would mean +51% physical damage -> +68% physical damage.

That's roughly like +3 passives picked for physical. Not bad at all!


Um.. it certainly shows on the tooltip for Infernal Blow for me.

Mouse over the gem itself, not the skill on your bar.

It isn't hidden.

As far as i can tell... ALL of the attack skills add physical damage per level.


You are absolutely right.

That's what you get with 3 hours of sleep and terrible hangover...
The best music you've never heard; also free to use on your projects! https://www.youtube.com/@NeverheardTunes 🎶😎🌞
Got my first Exalted Orb drop and bought my first 5L white to craft, pretty excited how it turned out after only using three scours, three alchs, then one chaos. I was hesitant to play the chaos game, but my first chaos yielded the following, happy with IAS roll and dmg, tooltip for Infernal Blow when up 2.5k.
IGN: inebriatedmonkey
"
inebriatedsloth wrote:
Got my first Exalted Orb drop and bought my first 5L white to craft, pretty excited how it turned out after only using three scours, three alchs, then one chaos. I was hesitant to play the chaos game, but my first chaos yielded the following, happy with IAS roll and dmg, tooltip for Infernal Blow when up 2.5k.


That's the spirit!
The best music you've never heard; also free to use on your projects! https://www.youtube.com/@NeverheardTunes 🎶😎🌞
Last edited by nocebo#2432 on Mar 8, 2013, 1:37:02 AM
Can you reup links for build tree?

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