[v1.7] 39k+ DPS with INFERNAL BLOW, +239% life, +6.8% regen, +145% armor, TRIPLE curses + blinds!

My current L64 passives.

I've taken few temporal nodes to get INT up for example.

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Looks like I am permanently gonna change firestorm to arc for the improved reach and the fact that it works in my benefit elemental equilibrium -wise. Now, off to party! :)
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i'm REALLY liking the idea behind this build! makes use of EE which almost nobody cares about, my softspot is seeing original builds, puts a big stupid grin on my face :D

Nya down to criticism,suggestions etc:

Why did you take swashbuckler when you are using 2handed melee weapons? seems like a weird waste of a point, possibly forgot to take it out when you edited the full 111 point version?

Since Infernal blow is a conversion type attack, converts physical to elemental, it seems more efficient to take mostly physical nodes rather than fire like arsonist, assuming you use maces as a 2h weapon you can get way more damage(replace swash buckler too) like this:Passive skill tree build

And assuming you use axes like this:Passive skill tree build

You basically increase you physical damage and your fire damage as well with this setup.


The max fire mod you can get on a weapon is 72, youre only increasing that by 36% with arsonist nodes, the max mod you can get on rings amulet is 45, but axes and maces go to way more than 500 physical damage, so if you get more physical damage nodes the 50% conversion will give you more fire damage and you will do a lot of physical damage as well!


I also suggest you take the Elemental Adaptation node lategame it is very useful!

EDIT: Crimsonland was and still is freakin awesome!
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Last edited by VictorDoom#6290 on Feb 11, 2013, 5:57:22 PM
I just wanted to pop in and say I was a huge fan of Crimsonland! I played it a lot in high school when I should been studying for finals.
So this isn't an ideal build to solo HC?
"
VictorDoom wrote:
i'm REALLY liking the idea behind this build! makes use of EE which almost nobody cares about, my softspot is seeing original builds, puts a big stupid grin on my face :D


Why did you take swashbuckler when you are using 2handed melee weapons? seems like a weird waste of a point, possibly forgot to take it out when you edited the full 111 point version?

EDIT: Crimsonland was and still is freakin awesome!


Good to hear!

Yeah, that's just the thing. I've forgotten to take the point off/missclick even. It was for early STR most probably at some point. You really do not want to pick it. Big thanks for pointing this out! :)
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"
Zaburino wrote:
I just wanted to pop in and say I was a huge fan of Crimsonland! I played it a lot in high school when I should been studying for finals.


Epic! :D
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"
JawnNewwin wrote:
So this isn't an ideal build to solo HC?


You might have too much damage, too much "overkill damage".

Could work better 1h+shield if you actually want to solo, but in party play - I'd go 2 handers.

But then again. I haven't tried this build around the 1h+shield, so hard to say. :)
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"
VictorDoom wrote:

Since Infernal blow is a conversion type attack, converts physical to elemental, it seems more efficient to take mostly physical nodes rather than fire like arsonist


Infernal Blow converts exactly 50% of the damage to fire.

There are few major reasons I've picked fire over physical.

1) The Infernal Blow explosion is 100% fire damage which only benefits from fire damage modifiers.

2) Burning damage gets multiplied via fire nodes only.

3) I wanted to stay versatile as possible, without choosing a weapon type (maces/axes etc).
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Last edited by nocebo#2432 on Feb 12, 2013, 7:52:50 AM

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