[2.2] Arly's Lightning Arrow - Elemental Pathfinder

How good is single target with LA? especially for end game.

Stuck choosing between LA and TS >_<
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giftednz wrote:
How good is single target with LA? especially for end game.

Stuck choosing between LA and TS >_<


LA is simply not a single target skill unlike TS which can act as both.
I usually swap LA for tornado shot vs hard map bosses or you can do LA in a 6 link and tornado shot in a 4 link as opposed to frenzy.

Really, arrow skills are so interchangeable that for an ele based build it really does not lock your build in any way and you can go from TS to split to ice shot to LA without really any issue. However, it will be much easier for an elemental build to go to LA or TS than a physical build to go from TS to LA because LA converts half of physical to WED.

The core of the build is blood dance + voltaxic for relfect immunity and huge life regen. You can really use any arrow skill you like, LA is simply the best crowd clearer.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Dec 14, 2015, 2:39:30 AM
Could use an updated tree for LA.
Also, as LA do i want to be Crit or is non-Crit viable, too ?
Im kinda tired of doing Crit all day every day, + surgeon nerf.

ALSO...is there an ONLINE skill tree planner
Last edited by RagnarokX#4654 on Dec 14, 2015, 6:00:19 AM
Spoiler
"
Nephalim wrote:


Currently level 40 ish in talisman league. Got really lucky with a stormcloud drop and plowing through mobs butter! For a fresh league: pick up a stormcloud and invest in the large mana nodes near ranger and shadow start. Next goal should be tabula rasa then drillneck.

Talisman league character level progress gear

level 44
1500 LA dps




level 49

got really lucky with an exalt drop and some nice rares





level 52



level 57 - Day 1 - 4100 LA LMP dps




level 71 - Day 2 - 3388 life, 158 life regen per second , LA LMP chain dps : 5400, 86 IIR




level 76 - Day 3 - 6000 dps LA LMP chain , 90 IIR, 3800 life

Managed to get the lowest possible wed roll on my best :(






Hey Nepha,

I am building an LA ranger with Neversinks tree. Although they are different regarding stats and defensive nodes, they seem to be picking up the same nodes damage wise.

Whats the main difference explained for a noob?
I see that Neversink is choosing a weapon after pdps, whereas you go for edps.
Whats my best bet to do with quite an investment (lvl 57) into Neversinks tree but using LA?

Cheers and thanks in advance
J
"
RagnarokX wrote:
Could use an updated tree for LA.
Also, as LA do i want to be Crit or is non-Crit viable, too ?
Im kinda tired of doing Crit all day every day, + surgeon nerf.

ALSO...is there an ONLINE skill tree planner


You need crit for LA in order to consistently generate shocks. Voltaxic will generate shock on its own but only at 10%. Surgeons flask are not at all required for this build. Ample quicksilvers will generally be better anyways and is what I usually used.


No online skill planner yet until poebuilder is updated but I heard it takes a while.

"
Hey Nepha,

I am building an LA ranger with Neversinks tree. Although they are different regarding stats and defensive nodes, they seem to be picking up the same nodes damage wise.

Whats the main difference explained for a noob?
I see that Neversink is choosing a weapon after pdps, whereas you go for edps.
Whats my best bet to do with quite an investment (lvl 57) into Neversinks tree but using LA?

Cheers and thanks in advance
J


Simply put, voltaxic is reflect immunity but a harbinger is going to let you scale damage higher to due innate crit. It's up to you to decide which you value more keeping in mind pds bows get very expensive after a certain threshold where as voltaxic rifts can be found for less than 1 exalt unlinked.

The physical component of the physical harbinger not converted to lightning is also not being amplified by WED. So in that sense, LA is really suited for an elemental build using elemental bow and WED where as tornado shot is completely build agnostic and will scale with either physical or elemental.


Some simplified damage math.
-A 300 pds bow vs a 240 edps bow same crit chance and attack speed.
-100% increased damage from tree.
-LA+WED

PDS bow : 150*2 + 150*2*1.59 = 777

EDPS bow : 240*2*1.59 = 762

Despite having lower dps, the ele bow will output nearly the same damage due to WED scaling the ele component of the weapon. Keeping in mind ele damage will apply shock/freeze/ignite on crits which greatly adds to clear speed and utility.

However, a bis mirrroed harbinger with 500 dps and huge innate crit is obviously going to beat out a 2 exalt voltaxic in terms of dps.

IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Dec 14, 2015, 2:30:07 PM
how u get so much int if u have only neck with +20?
so if i follow ur tree ill have 64 int wo any +stats
r u kidding? how u get 150+?
You will need additional attributes from your passive tree based on how many attributes you get from your items. The variation in gear and jewels from player is great enough that I would not expect to make a single assumption about how many stats you need from tree.
IGN: Arlianth
Check out my LA build: 1782214
just wondering, isnt going for Master of the arena (and all the other points to the left of it) is kind of a wsate? 12 points for 1 jewel, few life nodes and regenaration?
and if you decide to go that way, why go to warriors blood and heart of the warrior, why not go to scion life wheel? more life there with the same amount of points

your path: 20 str, 10 dex, 20%life, +20 max life, 1.8 reg life (6 points)
scion wheel path: 20 str, 19%life, +20 max life (4 points)

it looks like youre giving life regain a huge impact on your build, is that wise? (an honest question from a curious player)

thanks for the build!
"
huntsmon wrote:
just wondering, isnt going for Master of the arena (and all the other points to the left of it) is kind of a wsate? 12 points for 1 jewel, few life nodes and regenaration?
and if you decide to go that way, why go to warriors blood and heart of the warrior, why not go to scion life wheel? more life there with the same amount of points

your path: 20 str, 10 dex, 20%life, +20 max life, 1.8 reg life (6 points)
scion wheel path: 20 str, 19%life, +20 max life (4 points)

it looks like youre giving life regain a huge impact on your build, is that wise? (an honest question from a curious player)

thanks for the build!


1% life regen for a cost of 1 node is always worthwhile. Having off the walls life regen is something you kind of have to experience first hand to understand its impact in mitigating damage and supplementing your gain in addition to flasks and life leech. At 6000 life, 10% life regen gives 600 life regen per second. A bit more than having a continuous eternal flask active at all times. I really can not stress how powerful life regen is and it took GGG 3 years to realize this before nerfing my favorite unique in the game.

I really can not understand how zero life regen - life based builds function much less zero life regen with bloodrage for a continous -4% life regen per second as seen with many wand based builds. Any kind of DoT is going to make your run a pain to deal with.

The current version of the build opts to take the short range life near duelist start and north of shadow as opposed to the nodes left of master of the arena. However, a strong case can still be made when trying to reach something like 12% life regen in conjunction with blood dance.

I hesitate to post a finalized tree because I truly believe everyone will have a different optimal tree based on their build variant, gear and playstyle and the build is flexible enough to make adjustments where you personally see fit. Once again, the tree is not set in stone. For a hardcore variant you could possibly take all the current life nodes in addition to the life wheel at the cost of some dps nodes.

2.1 Video of talisman gameplay

https://www.youtube.com/watch?v=O-BDoOkomqA&feature=youtu.be
gear

Cost is less than 10 chaos + what ever the price for a 5 link armor - Tabula rasa's 6th link was IIR so it is far from mandatory


Tree

https://www.pathofexile.com/passive-skill-tree/AAAAAwIAAF4B0QMeBS0FtQguDY0PqxEvFr8ZihmOH0EhdiPTI_YkiyT9JpUqCysKLlMwcTB8Mfo2PTfUOdQ6QkMxR35KfUt4TP9Nkk4qUUdVS1uvXfJh4mJaYqxlTWegbIxuaW8ncFJ07XXLdvd67311fyuExYTZhs6HdonTjDaNfY1-jb-PYJAKlwaaapuNm7WdqqCfr-u0xbe2u-O9Nr6nwTPC7MM6xKLTb9N-1CPV-NrB3ajfmOOf51TqYutj7T_tg-4O73r8xf66_94=?accountName=Nephalim&characterName=Arlianth


IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Dec 15, 2015, 5:10:44 PM
thanks for the fast reply, i got another question in mind.
how do i choose my bow?
im used to picking the highest Pdps bow for TS/SA.
its my first time playing LA (new league).
for now VR is out of the question so im buying a rare bow.

checking the LA gem description, it says 2 things
1) 50% of Physical Damage converted to Lightning Damage
2) Deals (100 to 119)% of Base Attack Damage

according to the first, every point in physical damage is transferred to be 1/2 phys 1/2 lightning

the second one i dont really understand, what exactly is my "base attack damage"?

im checking your gear and ive see you picked a low pdps bow with a nice lightning damage. why is that? we dont have any lightning nodes as far as i can tell, why lightning gives the best damage outcome? (i understand the skill is "lightning" arrow but why lightning bonus is the best?)

thanks again

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