[0.10.4b] Bow Marauder (The Shocker (tm)) [**TO BE UPDATED SOON 1.0.0**]

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ShadowyDream wrote:
1) So when Black gleam or LA turns (for simplicity) half your physical damage into X elemental, does it apply your physical damage modifiers, then convert, then apply elemental/projectiles and effectively turn those modifiers into "More" instead of "increase" where they act as a multiplier, or does it simply split the base damage in half right at the start, and the half that is elemental simply has the physical multipliers (mostly IG) added in the summation of multipliers term?

2) I assume the game is smart enough that depending on the answer to question 1, I might end up with some fire/lightning damage that gets physical multipliers and some fire/lightning damage that doesnt, and it doesnt do something glitchy like cause blackgleam to make all my fire damage affected by physical? I am pretty sure it is smart enough because otherwise LA would get an effect from IG even on our style of build.

3) This one is mostly just pure curiosity... if I have a black gleam with "50% physical converted to fire" and use LA, which converts 50% to LA, do I no longer do any physical damage, or is there some sort of order of operations where 50% goes to one element, then it splits again and I get 25% of the other and 25% physical, or what? I can think of tons of ways it could go about that kind of double split lol.


I'm going to test for sure, but my understanding of how things are applied would mean that you'd basically do 25% of your normal physical damage, 50% of which would be fire, and 25% of which would be lightning, but I could be understanding it incorrectly.

I just bought Blackgleam and as soon as I get two more levels (so I can put two tempt points in enough dex nodes to use Blackgleam instead of my +dex quiver), I'll test it out for real.


Also, as a side note, I believe that you are incorrect in your math for how attack speed works. I don't believe something like +12% attack speed would make the attack speed of a bow go from 1.47 to 1.59. It appears to actually be multiplying it instead because I have this unique:



and it along with this ring:



makes my attack speed with this bow:



go from 1.35 to 1.59.

It's not adding the percentage, it's multiplying the speed by the percentage.

Taking your numbers from before, assuming I take a point from health for +4% attack speed and a point from shock duration for elemental adaptation, we get these numbers (adding in the +15% from Berserking node):

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ShadowyDream wrote:
My duelist extension build:
+30 projectile
+42% speed

....

morsdraconis's Ranger/shadow extension
+55% projectile damage
+31% attack speed


Now, taking your setup of 1.72 aps for your bow, assuming you have no other additions from gear, you're aps difference would be:

Your's - 1.72 * 1.42 = 2.44 (same as what you had before)
Mine - 1.72 * 1.31 = 2.25 (slightly higher than what you had before of 2.18 but that's because of my tree change, of course)

Here is where you messed up though, by just adding the +40% from your IAS gem instead of multiplying the original setup by it as, unless I'm mistaken, it's added at the same time as all the other increases to weapon speed (any equipment additions are, so I'm assuming that skill gems would be at the same time as well.

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ShadowyDream wrote:
If we look at it with elemental hit, which also gets approx 40% IAS due to a faster attack gem
Duelist: 3.31*2.84=9.4
morsdraconis's:3.56*2.58=9.2


So, it technically would have been:

Your's - 3.31 * (1.72 * 1.82) = 10.36
Mine - 3.56 * (1.72 * 1.71) = 10.47

With a negligible attack speed difference, the +25% projectile damage shines above the faster attack, but lower plus to damage setup.

Though, of course, not by much, but, as you know, that plus to damage percentage grows QUITE large as you add in varying elemental damages.
For bandits which ones u got? I suppose 40+ hp on norm and 4% attack speed on cruel worth it? or is the skill point better?
For bandits which ones u got? I suppose 40+ hp on norm and 4% attack speed on cruel worth it? or is the skill point better?
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Camaron wrote:
For bandits which ones u got? I suppose 40+ hp on norm and 4% attack speed on cruel worth it? or is the skill point better?


Please see OP post located here with the explanation right above where the link to the build tree is.
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morsdraconis wrote:
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Camaron wrote:
For bandits which ones u got? I suppose 40+ hp on norm and 4% attack speed on cruel worth it? or is the skill point better?


Please see OP post located here with the explanation right above where the link to the build tree is.

LOL
Life is tough... but it is tougher if you're stupid.
Only a month of PoE and this is by far my favourite build I'm playing. Some great advice in this thread so far, appreciate all your input (especially those of you who are actually crunching numbers, hats off, guys and gals(?))

Just got to lvl 61 and it occurred to me no one as asked this question yet: Which gems in the primary combos benefit the most from quality? Are there ones where quality can significantly increase DPS in either the single target combo or the main aoe combo? I can look up and see what quality does for each, but I can't always interpret which increases will lead to more lethality. For example, Chain increases projectile speed, but from a dps standpoint, does that even matter?

So, which gems help to be higher quality, which don't? Thanks!
Last edited by Griggori#6585 on Feb 14, 2013, 11:10:08 PM
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Griggori wrote:
So, which gems help to be higher quality, which don't? Thanks!

Out of the main gems used in this build, the ones which could use high quality are LMP, Weapon Elemental Damage, Life Leech and Faster Attacks (in that order, I would say). However, the quality is kind of hard to attain; it is both costly to buy and to actually upgrade the gem quality, and the bonuses you get are not all that great. In the end most users won't notice any actual difference in their characters performance with quality or normal gems (talking about this specific build here). You may want to consider actually min/maxing Everything once you hit some really high level (90+), because then each percent matters.
Life is tough... but it is tougher if you're stupid.
Thanks for the reply. Another question no one seems to ask, what flasks do you run with, and what would you recommend aiming for? Perhaps it's a noob question, and I know it will vary by situation, but there must be some you think are just too useful to overlook?
I like the idea of lightning arrow and the marauder because of the beginning life nodes. I do not wish to read the previous 46 pages but can anyone comment on how awesome this build is if they are working on it?
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Gorgatron wrote:
I like the idea of lightning arrow and the marauder because of the beginning life nodes. I do not wish to read the previous 46 pages but can anyone comment on how awesome this build is if they are working on it?

Uhh... very awesome? I'm not really understanding what you're asking here...

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