[0.10.4b] Bow Marauder (The Shocker (tm)) [**TO BE UPDATED SOON 1.0.0**]
" Sorry I should have been clearer. If you didn't have RT and you scored a crit on a reflect mob, you also get hit with that extra damage. This usually happens if you're attacking and hit a reflect mob off-screen and can't react in time to either stop attacking or pop a flask. RT prevents this from happening. Last edited by Hojirozame#7390 on Feb 2, 2013, 6:11:45 AM
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" 1. Yeah that was my idea on how to avoid needing a 4L item straight out along with Chain and LMP. 2. Shock does not stun them. You see the mobs getting a blue-ish electrified-like colour when they are shocked, but it does not provide any CC effect (Crowd Control). It stacks three times for a total of 120%, and it works as a multiplier. INT comes in useful to be able to equip certain items and skill gems (Wrath comes to mind; it requires over 100 INT at higher level). 3. Iron Reflexes is not worth it because of the way it works. Several explanations through the thread. 4. 1 skill point for 8% Chaos resist. I wouldn't take it; but you are free to. My build is merely a template upon which you may change anything you want! 5. Blood drinker is a useless node because it only works on the physical part of the damage you deal, and in this case your physical output will be miserable. 6. Don't bother wasting Alchemy orbs on low level items. A much better way would be to trade your currencies for yellow items in the trade chat. However you may use the Transmutation orbs, you get plenty of those throughout the game. I wouldn't suggest changing those stats though; because the orb that changes them is very, very valuable once you hit lvl65. EDIT: talk about luck... As I was plowing my way through The Ledge a couple of times, I randomly drop a really nice weapon. Bye bye split arrow until a bit higher level and better bow hehehe
Spoiler
Life is tough... but it is tougher if you're stupid. Last edited by VenatorPoE#1855 on Feb 2, 2013, 7:04:12 AM
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" i dont understand why physical bows dont deal more dmg than elemental bows? the critical hit multiplier nodes surpasses the elemental dmg nodes. and what do u mean by flat values? Last edited by Pi314#5955 on Feb 2, 2013, 8:03:04 AM
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" Orb of Alteration is the orb that changes stats. -Reforges a magic item with new random properties why is it more valuable at lvl 65? it only works on blue magical, and not yellow rares? Last edited by Pi314#5955 on Feb 2, 2013, 8:09:41 AM
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" For example, you might get a bow with 1-60 Lightning Damage, 1-60 Fire Damage, 1-60 Cold Damage. Then you can stack those same numbers on 2 rings, amulet, gloves, quiver. And how much Physical Damage can you stack up? Yep. Physical bow builds are far behind ED bow builds (sadly). " Maps! You don't want to waste good maps by playing them with bad stats; and you will need tons of Alterations to get good ones. Life is tough... but it is tougher if you're stupid.
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Hey,
yesterday i switched to a bow on my Mara and i really like the gameplay. But the way the Marauder Model looks with a bow.. .... Is a reason for me to not make this kind of character again. Next time i would start from Scout or Duelist Area, i guess ;D Probably you should address this issue in the first post, maybe with some pictures or videos.. Anyways, thx for the time you devoted into this thread :) |
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but orb of alterations are also easy to get?
just sell identified blue magic items to vendor for alteration shards. |
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" The physical build still gets +30% ele dmg and +30% lightning dmg. The marauder build gets like +80% ele dmg, or +110% in the very end if you get the 30% from the ranger area. It's not like the physical build gets no elemental damage bonuses at all, and flat physical damage on gear gets a much bigger bonus, but the elemental build gets almost no physical bonuses. The marauder build also spends a ton of points just getting around the skill tree. Last edited by Jakabov#1183 on Feb 2, 2013, 10:55:30 AM
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" What this discussion boils down to is personal preference. We can spend all day defending our ideas, and while we are both right to a certain extent (since OB release the game has been balanced much better in favour of character versatility), we are talking about fundamentally different character builds, and it is an off-topic subject in this thread. Life is tough... but it is tougher if you're stupid.
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Maybe this has been covered, but what about using blood magic gem for LS instead? That way you can convert whole mana pool into 3-4 auras which should boost damage output?
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