Rhox's basic hardcore 2h marauder build

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Ozrix337 wrote:
Hi, I like your build but I have a small suggestion based your comment about wanting to level Grace/Wrath higher.

If you adjusted your tree to look like this:


The adjusted changes should be:
+30 dex
-30 strength
+2% life

You probably have more than enough strength so this would give you more dex for Grace. It would also set you up with another +30 int node immediately ready to take if you wanted it for Wrath.

What do you think?


I like the idea of this adjustment, but am not sure if it's worth it.

With Dex going from 104 to 134, Grace has the potential to go from Level 8 to Level 15. One would only need 10 Dex from gear (Onyx Amulet) in order to safely max Grace (104 Dex Req.) with this adjustment.

The Int remains the same. In the case of using the +30 Int node you have set up, Int would go from 74 to 104, bringing Wrath from Level 5 to Level 11. A player would still need 34 points of Int to safely max Wrath (138 Int Req.) though.

However, since every 10 points of Strength gives +5 life, and +2% melee physical damage, this build yields a -15 life, and -6% melee physical damage.

So the question is, would going for these changes, in order to facilitate a very late game Wrath or Grace (both of which are used by many Rangers anyway, and maxed easily by using nugiyen's build), be worth the effort?

Also, the way Rhox has his explanation set up, the health nodes you have taken out, while you do get them later, actually come much later on in the build, rather than sooner, where one might suppose it is most needed, which is where Rhox has them.
Last edited by Azidonis#5705 on Feb 14, 2013, 8:37:51 PM
How come you decided on 2H instead of 1H + shield?
LOL hi rhox
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F1aws wrote:
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twibs wrote:
So with Iron reflexes, how does Steel and leather (+24% armor & evasion) compare to Steel skin (+30% armor)?


leather and steal only gives one of the 24%'s if you go iron reflexes, so steel skin is 6% more armor.


Aa, so you mean that IF converts all evasion to armor so Leather and steel would have 0 evasion to increase by 24%?

Seems bit odd and misleading.
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twibs wrote:
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F1aws wrote:
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twibs wrote:
So with Iron reflexes, how does Steel and leather (+24% armor & evasion) compare to Steel skin (+30% armor)?


leather and steal only gives one of the 24%'s if you go iron reflexes, so steel skin is 6% more armor.


Aa, so you mean that IF converts all evasion to armor so Leather and steel would have 0 evasion to increase by 24%?

Seems bit odd and misleading.


This is a kinda old post, but I have yet to see anything newer:

http://www.pathofexile.com/forum/view-thread/46129/page/1

Spoiler
With no flasks:
2000 evasion
100% increased evasion
50% increased armour
2000 evasion converted to armour, increased by 150% = 5000 armour.


With only life flask of iron skin active:
2000 evasion
100% increased evasion
150% increased armour (50% passives, 100% flask)
2000 evasion converted to armour, increased by 250% = 7000 armour

With only granite flask of reflexes active:
2000 evasion
10000 armour
200% increased evasion (100% passives, 100% flask)
50% increased armour
2000 evasion converted to armour, increased by 250% = 7000 armour
10000 armour increased by 50% = 15000 armour
Total = 22000 armour

With both flasks active:
2000 evasion
10000 armour
200% increased evasion (100% passives, 100% flask)
150% increased armour (50% passives, 100% flask)
2000 evasion converted from armour, increased by 350% = 9000 armour
10000 armour increased by 150% = 25000 armour
Total 34000 armour


Seems to say that (forgive these calculations, they were from figures in closed beta) evasion is increased by both evasion and armor multipliers, armor is increased by armor multipliers, then both those figures are added together with IR (in essence evasion double dips).

The way I understand that is Leather and Steel will grant you 6% less armor from your armor (pre-evasion conversion), but 48% more armor from your evasion. If this is wrong or outdated, please correct me.

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Azidonis wrote:
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Ozrix337 wrote:
Hi, I like your build but I have a small suggestion based your comment about wanting to level Grace/Wrath higher.

If you adjusted your tree to look like this:


The adjusted changes should be:
+30 dex
-30 strength
+2% life

You probably have more than enough strength so this would give you more dex for Grace. It would also set you up with another +30 int node immediately ready to take if you wanted it for Wrath.

What do you think?


I like the idea of this adjustment, but am not sure if it's worth it.

With Dex going from 104 to 134, Grace has the potential to go from Level 8 to Level 15. One would only need 10 Dex from gear (Onyx Amulet) in order to safely max Grace (104 Dex Req.) with this adjustment.

The Int remains the same. In the case of using the +30 Int node you have set up, Int would go from 74 to 104, bringing Wrath from Level 5 to Level 11. A player would still need 34 points of Int to safely max Wrath (138 Int Req.) though.

However, since every 10 points of Strength gives +5 life, and +2% melee physical damage, this build yields a -15 life, and -6% melee physical damage.

So the question is, would going for these changes, in order to facilitate a very late game Wrath or Grace (both of which are used by many Rangers anyway, and maxed easily by using nugiyen's build), be worth the effort?

Also, the way Rhox has his explanation set up, the health nodes you have taken out, while you do get them later, actually come much later on in the build, rather than sooner, where one might suppose it is most needed, which is where Rhox has them.


ur values of req stat for max grace-wrath is wrong.

17 level wrath here : 138 int req.
17 level grace here : 140 dex
Squirrel is love, Squirrel is life.
"
EdgeVII wrote:
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Azidonis wrote:
"
Ozrix337 wrote:
Hi, I like your build but I have a small suggestion based your comment about wanting to level Grace/Wrath higher.

If you adjusted your tree to look like this:


The adjusted changes should be:
+30 dex
-30 strength
+2% life

You probably have more than enough strength so this would give you more dex for Grace. It would also set you up with another +30 int node immediately ready to take if you wanted it for Wrath.

What do you think?


I like the idea of this adjustment, but am not sure if it's worth it.

With Dex going from 104 to 134, Grace has the potential to go from Level 8 to Level 15. One would only need 10 Dex from gear (Onyx Amulet) in order to safely max Grace (104 Dex Req.) with this adjustment.

The Int remains the same. In the case of using the +30 Int node you have set up, Int would go from 74 to 104, bringing Wrath from Level 5 to Level 11. A player would still need 34 points of Int to safely max Wrath (138 Int Req.) though.

However, since every 10 points of Strength gives +5 life, and +2% melee physical damage, this build yields a -15 life, and -6% melee physical damage.

So the question is, would going for these changes, in order to facilitate a very late game Wrath or Grace (both of which are used by many Rangers anyway, and maxed easily by using nugiyen's build), be worth the effort?

Also, the way Rhox has his explanation set up, the health nodes you have taken out, while you do get them later, actually come much later on in the build, rather than sooner, where one might suppose it is most needed, which is where Rhox has them.


ur values of req stat for max grace-wrath is wrong.

17 level wrath here : 138 int req.
17 level grace here : 140 dex


Wrath's max Int, at Level 17, is 138.
Grace, however, sees its requirements increase up until Level 18, at 144.

My math was right, with the exception of placing a "0" in the max Dex req., instead of a "4". Sorry about that. Thanks for spotting the apparent typo. I've underlined the parts in question.

Also, to reiterate that part, in case it was not clear:

Grace - Total Dex needed, 144
Wrath - Total Int needed, 138

Therefore, the build adjustments that the poster suggested, which would increase Dex +30, from 104 to 134, is still only enough for Level 15 Grace (132 Dex Req.). The player would need 10 more Dex from gear in order to max Grace, with it's 144 Dex requirement.

Likewise, Int does not change in the build suggested by the poster. However, he did suggest that an Int node was nearby, which it is, and it's value is +30. This would bring the Int value up 30 from Rhox's build, from 74 to 104. 104 Int is enough for Level 11 Wrath (100 Int Req.), but Level 17 Wrath takes 138 Int, meaning the character would need at least 34 Int from gear. I'm not sure how very high level Marauder gear pans out, but I imagine that 34 Int isn't something that one would particularly want to worry about at that point.

Now, the question remains if it is actually useful to attempt the build as the poster presented, now that the pros and cons have been revealed? Personally, I think Rhox's build is better.
Last edited by Azidonis#5705 on Feb 15, 2013, 5:01:43 PM
I like OP's build, but i think it could still use some tweaks for example at the bottom you go out for evasion->armor at a cost of 6 dex nodes. If it was just for diamond skin resistance node it would be better to get the +18% all cluster near the middle at a cost of 3, versus 15% at a cost of 4+30DEX. I guess its a small difference. Maybe u need the stats.
Last edited by kiwihobo#2725 on Feb 15, 2013, 5:38:44 PM
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Pathalogical wrote:
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JusticeAndLiberty wrote:
Seriously how the fuck did you manage to get 2nd place on HC ladder without having a beta account?


Any reason we need to resort to profanity to express ourselves on here?

It's read by a lot of children, including mine, so please refrain from swearing if you don't mind. Thanks in advance.


I'm pretty sure that your kids know all the swear words.
Get an education and stop whining to try to censor other people's behaviors in order to suit your own twisted view of how the world should work.
Swear words are not "magical" words that corrupt people/kids.
Idiot.
Last edited by Mushuukyou#0537 on Feb 16, 2013, 5:17:32 AM
Why you haven't taken the 3 armor nodes from the start? 43% armor +2% movement speed with 3 points sounds pretty good
ign: Steelrasp

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