Rhox's basic hardcore 2h marauder build

yo can get through the gear,dont need that much like this amu but a good onyx amulet and other piece should be enough. But it should never be a priority. If you need grab one +30 int or +30 agi nodes
i prefer carnage %9 or %10 to astramentis.. u can get int/dex u need with like 2skill points 30int 30dex nodes- also if u equip carnage heart u dont lose that much life and %10 lifelech means u can remove %2 lifeleech skill node.

my personal favourite item is carnage heart,its best in slot for me.
same for kaom's heart.
Squirrel is love, Squirrel is life.
nice guide
IGN: Vortilion
Last edited by Vortilion#4967 on Feb 14, 2013, 2:59:33 PM
So with Iron reflexes, how does Steel and leather (+24% armor & evasion) compare to Steel skin (+30% armor)?
"
twibs wrote:
So with Iron reflexes, how does Steel and leather (+24% armor & evasion) compare to Steel skin (+30% armor)?


leather and steal only gives one of the 24%'s if you go iron reflexes, so steel skin is 6% more armor.
Just a quick question for the bandit rewards. Which one on which difficult?

In Normal: Help Oak
Cruel: Help Oak or + Point
Merci: ???

Or should i get other rewards instead of health?
IGN: ARGHWA
that build is viable on endgame maps??
i don't understand one thing
are you using only flasks to heal your 4k hp?
i haven't seen any leech/loh gems
"
shortwired wrote:
After playing a quite a few marauders, I can say this is easily my favorite build by far! It's a beast in terms of damage and hp.

I took the liberty of gathering all of the most vital information into a single post so that people can get what they want on a single glance. Hope I didn't miss too many important bits. The passive skill tree progression is merely how I interpreted Rhox's explanation, but I hope I'm not too far off.

Skill gems (w/ supports in parentheses, in order of importance):

Single target: Glacial Hammer (Weapon Elemental Damage, Melee Physical Damage, Faster Attacks)
AoE: Ground Slam (Melee Physical Damage, Added Fire Damage, Added Cold Damage, Faster Attacks)

Other skills:
Molten Shell (Iron Will, Concentrated Effect, Faster Casting)
Enduring Cry
Rejuvenating/Decoy Totem

Auras: Grace, Anger, Wrath (Reduced Mana)

Weapon of choice:
2-handed Mace

Flasks:
Health Flask (increased recovery, curse immunity)
Health Flask (instant recovery, freeze dispel)
Quicksilver Flask (increased charge recovery, +movement speed)
Granite Flask (increased charge recovery, curse immunity)
Granite Flask (extra charges, extra armor)

Skill progression:

17 point build - just picking up Resolute Technique:

37 point build - that hp rush:

55 point build - detour into templar territory, grabbing blood drinker after:

77 point build - yet another hp rush:

96 point build - skilgrimage towards iron reflexes:

103 point build - blood magic, unwavering stance, berserking:

Final build at 105 points:


Personally I don't want to wait as long before getting Blood Magic, I try to get it after that second HP rush. But that's what's great about PoE! Feel free to modify and experiment!

It might still be worth mentioning that again, none of this build is my idea. I just copied all the most important bits from this thread to this post for easier viewing and (hopefully) less asking of things already asked. That said, I do not attempt to claim this build as my own in any way.


Thanks for this!
"
GraveDude wrote:
Just a quick question for the bandit rewards. Which one on which difficult?

In Normal: Help Oak
Cruel: Help Oak or + Point
Merci: ???

Or should i get other rewards instead of health?


Help Oak.

That is all.

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