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Faendris wrote:
The trading system is fine as it is. It would make sense to integrate the existing third party tools into PoE, though.
It seems that many players asking for a "better" trading system simply do not understand that an easy and efficient trading system (AH) would make sure that they will not sell anything anymore. They will then turn around and complain that the economy is shit and that they do not find any upgrades in game.
It happened before and it will happen again. It is economy 101 - supply and demand. The only thing keeping supply at a reasonable level at the moment is the inefficiency of the existing trading system.
Well the world need to introduce the same system in the economy, i think we could get the best GDP Growth of all time.
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Posted bysnakesolidx#4448on Aug 13, 2015, 10:10:53 AM
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First
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Posted byill_matic#6998on Aug 13, 2015, 10:30:09 AM
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Pathological wrote:
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Faendris wrote:
The trading system is fine as it is. It would make sense to integrate the existing third party tools into PoE, though.
It seems that many players asking for a "better" trading system simply do not understand that an easy and efficient trading system (AH) would make sure that they will not sell anything anymore. They will then turn around and complain that the economy is shit and that they do not find any upgrades in game.
It happened before and it will happen again. It is economy 101 - supply and demand. The only thing keeping supply at a reasonable level at the moment is the inefficiency of the existing trading system.
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vio wrote:
and they scrapped their first implementation of a trading system because it wouldn't have been good for the game (chris on trading https://www.youtube.com/watch?v=KmKcEkzSo0k forward to 23:20 min)
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Snorkle_uk wrote:
For every item that doesn't sell, there is another item that did sell. It doesn't mean that less trade occurs, it means that the average quality of gear being traded is higher.
The system would be different, but it wouldn't be worse. You might struggle to sell your lower tier stuff (or have to sell it for less), but equivalently you would be able to buy lower tier gear for less, ala permanent leagues.
Online-only trading benefits a singular group of people - those who are most often online.
For everyone else, the net change would be very close to neutral, with some flaring at each end of the bell curve. Oh, and a drastic reduction to the fucking annoyance factor.
One sane mind in a sea of potato.
Thank you.
Arbitrary placeholder decisions should never be embraced as final.
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Posted byMegaDeth666#7419on Aug 13, 2015, 11:07:43 PM
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I love how people say being able to buy stuff while afk makes bots.... have you not seen the trade channels, and announcement boards Do you think people who do illegal RMT is not checking poe trade for the cheapest deals to resell for real profits? you gotta be a potato to think rmters websites are not on poe trade.
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Posted bymomonami5#2026on Aug 14, 2015, 1:02:44 AM
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Chris wrote:
The new trading changes aren't in the March 1.1.0 patch - there are two reasons:
a) We're keen to deploy them as soon as they're ready. There's no real need to wait for the next four-monthly patch.
b) The new trading stuff is not ready yet. It's a major system overhaul and we're still working on it. I'm really sorry about the delay.
As for how it works, the current plan is a combination of public stash tabs (to make it easier to find items) and separately, an asynchronous cross-instance-website trading system. You can basically trade (without buyouts) across the game and website. The trades and offers are still there when you log in later, so it's possible to trade with offline people or people who aren't in your game area or are on their phone or work PC.
Cant wait...
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Posted bynovaka#1681on Oct 6, 2015, 6:41:19 AM
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novaka wrote:
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Chris wrote:
The new trading changes aren't in the March 1.1.0 patch - there are two reasons:
a) We're keen to deploy them as soon as they're ready. There's no real need to wait for the next four-monthly patch.
b) The new trading stuff is not ready yet. It's a major system overhaul and we're still working on it. I'm really sorry about the delay.
As for how it works, the current plan is a combination of public stash tabs (to make it easier to find items) and separately, an asynchronous cross-instance-website trading system. You can basically trade (without buyouts) across the game and website. The trades and offers are still there when you log in later, so it's possible to trade with offline people or people who aren't in your game area or are on their phone or work PC.
Cant wait...
You and me both.
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Posted byZhatan#4250on Oct 6, 2015, 8:09:02 AM
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It would really be interesting for us long time players to learn the story behind-the-scenes on this. Or maybe our imagination is sufficient.
They obviously had plans for a trading system.
What happened to it?
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Posted byShagsbeard#3964on Oct 6, 2015, 8:41:46 AM
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Zhatan wrote:
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novaka wrote:
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Chris wrote:
The new trading changes aren't in the March 1.1.0 patch - there are two reasons:
a) We're keen to deploy them as soon as they're ready. There's no real need to wait for the next four-monthly patch.
b) The new trading stuff is not ready yet. It's a major system overhaul and we're still working on it. I'm really sorry about the delay.
As for how it works, the current plan is a combination of public stash tabs (to make it easier to find items) and separately, an asynchronous cross-instance-website trading system. You can basically trade (without buyouts) across the game and website. The trades and offers are still there when you log in later, so it's possible to trade with offline people or people who aren't in your game area or are on their phone or work PC.
Cant wait...
You and me both.
Coming soon!™
- here's my sig
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Shagsbeard wrote:
It would really be interesting for us long time players to learn the story behind-the-scenes on this. Or maybe our imagination is sufficient.
They obviously had plans for a trading system.
What happened to it?
they don't want players being able to specify buyout prices but had no idea how to design the new and more efficient trading system without it.
so they scrapped it in favour to the old and inefficient one with buyouts.
see my link to the youtube vid of the interview with chris.
age and treachery will triumph over youth and skill!
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Posted byvio#1992on Oct 6, 2015, 11:03:16 AMAlpha Member
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As i and many other people have pointed out the simple fix is player shops i.e pick a name from the notice board then buy from a list of their fixed price items.Also its easy money for GGG as they could charge real money to set up the shops.
What we have at the moment is most players are self found or trade very rarely and are being burnt out because the drops are balanced around every-one trading.
The bitter irony is the only people this suits are the heavy traders and they dont "play" the game hardly at all.
"Blue warrior shot the food"
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Posted bymaxor#5545on Oct 6, 2015, 12:56:01 PM
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