[1.1.x] Party-Friendly, Multi-Purpose, Bow Crit (Physical CoC/Puncture/Lightning Arrow) Guide
Just for shits and giggles, my favorite room of the Coward's Trial...
I dropped my aura nodes for testing purposes and using a Tabula Rasa for Chain, so this is not a good example of mana and defenses. Here's an older version in my normal setup with Arctic Armour permanently on (no Chain). Last edited by feyith#0081 on Mar 23, 2014, 9:38:49 PM
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offtopic
*looks at youtube profile pic* cute :3
The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again.
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So I'm using this currently:
I've got a Voll's so I believe you recommended Arc for my 5th link. I'm wondering if Cold Snap would be redundant. (I wanna freeze all of the things.) Also, will Cold Snap cast on my location or on the location of the target? Thanks. Last edited by mechclams#6143 on Mar 24, 2014, 2:12:20 PM
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Heh. Thanks, Bars! :)
@mechclams: Cold Snap casts at the target's location. Play around with all the skills and see what you like better. Cold Snap would increase your chance to freeze things by doubling your cold spells, whereas Arc would increase it via shock, making Ice Spear do more damage. The difference is entirely playing style preference. " Stole this comment from the wander thread because I've been thinking about switching to Pierce. It would require a tree rework, mainly removing all damage multiplier nodes, since I already need to flask and single target against Physical Reflects. Will play around with a Pierce gem and see how that goes. |
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Okay, thanks. I'll try to get my hands on a Cold Snap gem.
I thought you played standard league? Isn't that quiver only available in ambush? From the wiki: Drillneck is a unique Penetrating Arrow Quiver Penetrating Arrow Quiver Requires Level 36 10% chance of Arrows Piercing . This item only drops in the Ambush challenge league. Edit: Oh wait, you're talking about the Pierce gem. Never mind me. Last edited by mechclams#6143 on Mar 24, 2014, 5:23:26 PM
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would the death;s harp work with a 4L GGGR?
edit: nvm. i only asked because i saw cheap GGGR with culling strike implicit. Last edited by alkoxide#0390 on Mar 24, 2014, 6:52:03 PM
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Why not just reroll the colors?
Follow up regarding Pierce: I don't like it. Not enough control over what you hit, which would be a death sentence with that increased damage quiver. Bars, you're gonna have a heart attack when I say this: Lioneye's actually procs more often than my Harbinger's.
Spoiler
4.2 base attack speed x 100% chance to hit x 56.5% chance to crit vs. 2.79 base attack speed x 86% chance to hit x 95% chance to crit. Quill Rains are still dumb though. XD Last edited by feyith#0081 on Mar 25, 2014, 1:33:23 AM
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Oh, Lioneyes makes sense since it eliminates accuracy as a factor, and accuracy is HUGE for criticals :) There is some rather old Lioneyes CoC build in the ranger section, as far as I remember. Also, it deals respectable physical damage.
Even assuming you have 95% crit chance, if your accuracy is 86%, you'll crit 0.95 * 0.86 * 0.86 = 0.7 times per attack. The Harbinger's crit procs should surpass Lioneyes if accuracy is better, though. The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again. Last edited by Bars#2689 on Mar 25, 2014, 3:22:13 AM
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@feyith and bars
Hey, what about reflect with Lioneye's? Does the your hits can't be evaded mod in any way influence your ability to dodge or evade reflect? First question should be: can you dodge your EK reflect? or any other spell? or do you need phase acro to dodge reflected spell dmg. what's the math for a quillrain? 5% base crit * .86 (accuracy) * (dunno what the base speed is)? do you have one to actually try? i know mana cost is insane but 3.1 aps base seems a lot Last but not least: what do you guys think about getting Vaal pact, it would be a 11 point investment which is huge but I can see it increasing survivability by a lot, atm, I can't do phys reflect maps (because it just takes so long with only arc) and standing in mob groups can result in death. questions and more questions. Also: is this picture taken with your aura-buddy? dmg seems off the charts ;) Last edited by biomuesli#5784 on Mar 25, 2014, 4:17:34 AM
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" As far as I know, phys reflect from your attacks can be evaded and dodged, and your own accuracy is calculated against your chance to evade. If you're using Lioneye's, this means you won't evade anything, but you can still dodge. Since I've never used EK with an evasion build, I'm not sure how it works, but my guess is that you can't evade reflected phys damage from EK because EK is a spell and spells do not miss. I might be wrong. Dodge should still work. The math for any weapon is the same. 1. Crit chance: weapon base crit + [weapon base crit * increased critical chance from passives/gear] so, for Quill Rain, if you have +900% crit chance, it will be 5% + 5% * 900% = 50% 2. Actual criticals per attack: crit chance * chance to hit * chance to hit (to proc a critical, 1. your attack needs to hit; 2. if it hits and procs a crit, your accuracy is calculated AGAIN and if it's a miss, you score a regular hit instead of a critical) If you have calculated the chance to crit per attack, the next step is to multiply it by your attacks per second and you'll have a final number. Judging from the fact that there are CoC Quill Rain builds, it obviously works... to some extent. I just don't like it because I think there are much better options. Won't get into a discussion precisely why and how, because this has been discussed a lot. The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again. Last edited by Bars#2689 on Mar 25, 2014, 4:26:44 AM
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