Remember the CB plan. The game developed in the opposite direction

"
Invalesco wrote:
It was mandatory for every single build.


Races were probably the main reason after all.

It's a shame, the skill could have been reworked in a number of entertaining ways.
For instance, it could have been the dexterity equivalent of immortal call. Invisibility and move speed for a VERY short duration, made decently long by expending all frenzy charges.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
Invalesco wrote:
IIRC Phase Run was removed, not because of the melee bonus, but because every single person was using it for its movement speed bonus. It was mandatory for every single build.


Like Quicksilvers now, what's the difference?
Anticipation slowly dissipates...
"
tmaciak wrote:
Like Quicksilvers now, what's the difference?


The difference is you have to stop and kill stuff to replenish charges, you could spam phase run on mana regen and just speed through.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
This could easily be changed to an effect similar to arctic armor or an aura.
"
Hilbert wrote:
Gameprogression got slowed down over and over again.
Killspeed got slowed down next to nothing.
Large Chests became white Garbage Cans.
You got those scribes at catacombs that should drop maps but I saw players complaining they never found a single map on scibes in 300 runs(monsters dropped some)
Fixed Large chests got removed.
Gearchecks got added so either it's don't get hit or grind your brain out so you pass the gearcheck.
Vendor receipes got so bad players were compelled to do RMT.
Imagine a total beginner uses up his orbs. He learns about vendor receipes and finds out that the only thing he can get are chance orbs.
Uniques no matter how basic they were for example uniques like andvarius got turned into map only uniques. In fact they are so undesired you either got better items by the time you find them, you don't want to find them.


Uhg... It's depressing feeling and reading sentiments like this. I left TQIT for poe, for the hope poe had. Now I just feel like TQIT never gated any build behind such a sadistic idea as the 5 link or 6 link, not to mention needing the correct socket colors and how asinine chromatic orbs can be.

Good write up though op, +1. I hope GGG doesn't just take offense to our criticisms. I'd rather hope they find it challenging, constructive and some real changes for the better comes of our voiced/shared concerns.
Hi

Invalesco
"
IIRC Phase Run was removed, not because of the melee bonus, but because every single person was using it for its movement speed bonus. It was mandatory for every single build.


That's funny because GGG at the time thought it was a great idea to make phase run accessible as quest reward for ALL CLASSES, go figure if it became mandatory as mandatory as shitty quicksilver flasks the difference being I have lots of sockets and only 5 flask slots,errr....

Raics
"
It's a shame, the skill could have been reworked in a number of entertaining ways.
For instance, it could have been the dexterity equivalent of immortal call. Invisibility and move speed for a VERY short duration, made decently long by expending all frenzy charges.


AWESOME IDEA, I have for a long time thought GGG was doing this for str,dex and int to balance all the skills out but lately they just seem to throw skills out without any understanding of synergy and over all usefulness,ex: cast on death, useless now but down the road a item or skills will be created to make it worthwhile, till then its a piece of crap.

Personally I remember Krips Phase run templar and doing absurd damage from the melee phase run bonus and then phase run was removed...

It seemed to me the great thing about CB and little bit in OB was GGG's sincere need to balance things and still allow diversity of builds,less choice less builds pretty elementary; compared to now though? GGG thinks new shit will keep us distracted from the issues that aren't getting fixed. I would love a patch that was devoted solely to fixing things and not adding more shit that will need to be fixed!

GET PHASE RUN OFF THE FORGE ALREADY!!!!!!

cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
Last edited by Finkenstein#5181 on Jan 8, 2014, 1:43:15 PM
What's the point of hypothetical build diversity, if:

1.) It takes ages to complete one build
2.) It takes some more ages to loot gear that will prompt you to rerol

I don't get this GGG vision, where at the same time the game revolves around short term 4 month leagues.

I would like to know if anyone in new leagues levelled up those derp "Enhance" gems to lvl 3 yet...
When night falls
She cloaks the world
In impenetrable darkness
"
Finkenstein wrote:
Hi

Invalesco
"
IIRC Phase Run was removed, not because of the melee bonus, but because every single person was using it for its movement speed bonus. It was mandatory for every single build.


That's funny because GGG at the time thought it was a great idea to make phase run accessible as quest reward for ALL CLASSES, go figure if it became mandatory as mandatory as shitty quicksilver flasks the difference being I have lots of sockets and only 5 flask slots,errr....


Exactly. what you said describes the situation perfectly. GGG's mentality behind POE has always been one about 'creating choices'. With only 5 flask slots, it is more of a choice whether or not to sacrifice that valuable flask slot for a quicksilver. With 24 sockets available, would you mind sacrificing one for phase run? It's a no-brainer and hence, it's not a choice as well.

If anything, my only real gripe with this game and which I consider counter-productive to GGG's original vision of 'creating choices' is the introduction of the scion class.

Before, the moment you created a character, you had to face your first choice and arguably the most important choice of all - what character should I pick?

With the introduction of scion, no longer is there a need for a choice, Everyone just rolls scions these days. The only ones who don't are the ones who are stubborn, or the ones who simply don't want to play a 'girl character', or who feel that the scion is just too talkative.

There was greater build diversity before because the center of the tree allowed classes to traverse into the starting tree of other classes. Now, the center of the tree has been pretty much closed off, and keystones such as Vaal Pact or Iron Grip which were once in the center and had been accessible by all 6 classes has now been moved so far away it's now realistically isolated to certain classes even if mathematically it isn't.

I mean, Vaal Pact is 17 points away from Ghost Reaver, fine. Scion is also 17 points away from Vaal Pact - OK. However, in order to travel from GR to VP, the shadow has to travel along the outside of the tree, with no useful notables. The scion however has Unwavering Stance within 2 points of it's path to VP, not to mention having IR close by too. It's a no-brainer. Anyone who plans a build properly will immediately know that a CI dagger build which by right belongs to the shadow by meta can be done much more efficiently from the Scion starting point.

And don't tell me that Scion starting area has numerically weaker nodes. At Level 80+, are you going to worry more about the <10% decreased attack speed/spell damage/physical damage/whatever or are you going to appreciate the 2-3 keystones which you managed to obtain, saving 10+ passive points in the process?

Even if all damage nodes at scion's starting point were reduced by another 80%, the scion would still be popular. The introduction of the scion will and always be imho the worst mistake made by GGG. Even implementing chaos res mods and allowing chaos res to go >0% pales in comparison.
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader
"
Invalesco wrote:

If anything, my only real gripe with this game and which I consider counter-productive to GGG's original vision of 'creating choices' is the introduction of the scion class.

I'd probably place blood magic gem before Scion, that thing eliminates too much choice and I dare to say a lot more builds could live without picking Scion than without BM gem. If your build is mana-intensive you have a choice, grapple with mana management as you rightly should or gimp yourself by taking BM keystone and forgoing auras completely or taking only one but never worry about mana again.

BM gem eliminates that completely, sacrifice the least needed support, have the cake and eat it too.

"
Invalesco wrote:
or who feel that the scion is just too talkative.

Damn chatterbox... if she didn't kill her husband the poor basterd would have offed himself in a month max, no matter how fine a piece of ass she might be.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Phase Run was removed because it was mandatory for races. There was no give or take - it was just bad design. An easy decision. Without it, you were fucked. And taking it was of no significant cost.

Quick Silvers have a larger cost to use and aren't necessarily as mandatory (though, with the current state of early game flasks, a QS is sort of).

The main issue with Phase Run is you could go zoooom indefinitely to skip 90% of the game. Quick Silver limits how many monsters you can skip. That was the design; it may not be totally effecient to try and run past everything, since your movement boost time is reduced to the number of QS drinks instead of a tiny mana cost self-buff.

Phase Run could probably be added back to the game, but as like, a level 50 gem or something, where it is less critical and cheesy.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Jan 8, 2014, 2:27:32 PM

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