1.3 [Newbie Friendly] GROUNDSLAMMER BUILD

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PeelingPaint98 wrote:
If you're building specifically into Carcass Jack would IR still be a useful skill to build over to?


Check my post on Carcass Jack link.
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NinjaArabStrategist wrote:

Regen falls off in end-game. It is nice supporting feature, not main source of defence. Imho, it is not proper way to replace lack of armour.
In order to replace lack of armour I took dozens of additional life nodes.

I removed the Templar's part. But actually, I would be happy to have a feedback about the loss of "Amplify".


Now, if I compare the two version with my own char stuff, I find a difference of 400life but I deal 450 more dps with Ground Slam, I also have +100 armour (ok it's useless) and I regenerate 1.5 times more (I have not a strong experience but I really like regen^^). But I have a cheap stuff with a good weapon, so the difference concerning life would tend to increase whereas the dps different would remain roughly the same...


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NinjaArabStrategist wrote:

I had headache, because of Templar's Area. This is more about personal preference. It's pretty good one, and we are pretty close. But imho scion's life is better. And for armor I would go for Duelist's one.


Agree for this part. Except for Amplify. Again, I ask myself if it makes a real change in game ... We need feedbacks.

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NinjaArabStrategist wrote:

Do not care about DEX. It is easly obtained from gear.


Ok, I had trouble with Grace, but now it will be better.

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NinjaArabStrategist wrote:

Elemental Adaptation is very powerful node. Going from 75% to 77% resistances means around 10% less elemental damage. It's something like "10% more life against elemental damage". Pretty much worth one node.


I trust you :)


Here is my updated version :

http://poebuilder.com/#character/AAAAAgEAAdwB5wUtD8wS4RQgFHEYkRkuGjgb-hznIPAl3yfVJ-0t0jGeMgk1kjboOthAoEE_QapE50d-SshN41BHUFBR5lRJVw1YY1ivWfNfP2EhZU1qHmo7bEZuqnJscql4DXzZhNmI8YzPkFWRzp65ns2fy6LqpBmmV6ZkpzCnhKgYqW6rxaxZrKq0L7Xyud277b6KwBrEWMbYyZjSIdlh3sHfv-Lq5K3nUuw47w7vTvIv8932SPe-_o8=

What do you think ?
Would Vaal Pact work with Zealots Oath, making all the life regen that was negated turn into ES regeneration? Those two nodes are close to the build.
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Shuks wrote:
Would Vaal Pact work with Zealots Oath, making all the life regen that was negated turn into ES regeneration? Those two nodes are close to the build.


Life regen = 0 with Vaal Pact
And this build is not ES based

So it's a double bad idea :p
@up
We have:
10000 life
100 energy shield
1% Life Regenated per Second

Without Zealots Oath we regen 1% of 10000 life which is 100 life per second
With Zealots Oath we regen 1% of 100 energy shield which is 1 energy shield per second

@Nezik
Additional ~20% Area of Effect is awesome. That's why I miss Amplify so much
Your build seems okay. I prefer to have more life, but it is up to you.
http://www.pathofexile.com/forum/view-thread/73928 <-- [Newbie Friendly] Marauder Melee Build
IGN: NinjaArabStrategist
Okay :)

And last point : do you think increased charge duration is necessary ? I think we can save a skill point here because warlord's cry is enough to be perma full endurance charges.

Just an idea : link endurance cry with the rune that cast a spell on hit.
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nebunelux wrote:
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PeelingPaint98 wrote:
If you're building specifically into Carcass Jack would IR still be a useful skill to build over to?


Check my post on Carcass Jack link.


Well that's a bummer, I might hybrid the skills then, maybe GS->Life Leech->Conc. Effect->Faster Attacks(or Culling Strike)->Melee Dam (If I can pull 3 Reds)

Or maybe I'll just trade it *sigh*
Sometimes you get the bull, sometimes the bull gets you . . .
I skipped 'Bloodless', that's why i put that point into 'Two Handed Weapon Damage'.

Why did you put 2 points into 'One Handed Damage and Life'? For the 12% more life?
@Nezik
Increased Endurance Charges is purely personal preference. I cannot live without it, but there are people that don't see difference. I cannot answer to that question directly. If you are doing well without those nodes, you aren't forced to take them.

Idea about trigger gem is awesome, but I would rather support Enduring Cry with 'when damage taken'. 'on melee hit' would waste valueable socket.

@Pelling
Or run skill on your weapon. Quite costly tho.

@Turaton
Thanks! Didn't notice it. This is actually better idea than taking Bloodless!

Yes, I took One Handed nodes for life.
http://www.pathofexile.com/forum/view-thread/73928 <-- [Newbie Friendly] Marauder Melee Build
IGN: NinjaArabStrategist
If I get lucky and end up with 3 reds on the Carcass Jack I think I'm going to roll my tree this way @LvL75
Spoiler
http://www.poebuilder.com/#character/AAAAAgEAAecEswUtD8wS4RQgFE0UcRiRGS4aOBpVG8gn7SmlLdIxnjIJNZI26DrYQKBBP0GqQzFKyE3YTeNOKlBHUFBR5lRJVw1YY1ivWfNeE18_YEthIWSjbEZuqnJscql07XgNeu982YFvgziE74x2jM-QVZHOnjyeuZ7Nn8uiAKZXpmSnMKeEqWipbqyqtC-18rZBud277cAaxtjJmNIh1I_ZYd7B37_kredS7DjvDu988i_z3fZI977-jw==
Sometimes you get the bull, sometimes the bull gets you . . .

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