[1.0.3] The Caged God --- 2H WHATEVER godlike DPS build--updated tanky RT version

Yeah ,I tested this build mainly with ST so both the crit freeze and knock back work fantastically,
and there is not much over damage for ST cuz the damage is kind of distributed
(therefore the damage from phy relect is also easier to dealwith).

I guess when using cyclone RT really is a better option as you need to be more tanky
when facetank everything and knockback does not work well in this case.

And thanks for reminding the Marauder starting nodes,thats a good one, never thought about it before :p
Would this work with



I can see FS-Chain-Fa-Multistrike being rediculous

or you could go like:
Flicker, Melee splash, Chain, LGOH for more survivability
Last edited by TehDiablo#4884 on Dec 23, 2013, 4:21:55 PM
it's not 16% increased melee physical damage
it's 16% Physical weapone damage.
And no skill call " Physical weapone "
I am curious as to how viable this would be at around level 60/70 in particular for solo runs of places without all of the nice gear.

I am leaning towards modifying the passives slightly to allow for a bit more life though. I am unable to afford the likes of the Meginords or Abyssus at the moment so I am hoping this character would suffice for piety or docks runs or something.

In place of all of the nice gear I was thinking of focusing on life and resistances. The damage will not be anywhere near as good but I am assuming it would still be reasonable, the focus was to utilise spectral throw for now. Thoughts much appreciated, I have the staff already you see so a cheaper version became an option hopefully.
Nice build, gonna try it out :D
IGN:
mxwBeyondGamecrash - Beyond
letsThrowSomethingElse / RedshirtThreeSixty - Nemesis
MXW_CIPW - Onslaught Lv92 Witch - Low life Dual Elemental Hit totems
"
kazzle99 wrote:
Would this work with



I can see FS-Chain-Fa-Multistrike being rediculous

or you could go like:
Flicker, Melee splash, Chain, LGOH for more survivability


Sure it works with flicker, the high dph and high crit fits flicker prefectly.
The only problem is you will need some serious over-DPS to make it viable,
at the same time also be very tanky to handle the reflecting phy damage from FS crit.
(We dont have CI to immune BR's chaos damage, and no VP to mitigate the incoming reflecting damage.
Blooddance could provide some life regen but it still hurts to turn on BR all the time.)

I tried a few times with FS-Melee Splash-MPD-Multistrike,
But it didn't end well in Lunaris or Maps.
*When farming city of sarn or docks,flicker works greatly cuz i can 1 shot almost everything.
really interesting build. can someone upload a video of it please? Thinking about starting a new chara using this build
Your discovery of this staff opens the door for all kinds of possibilities.

Been playing this game off and on since june 2012 and this staff intrigued me enough to start a new character. He is now level 34 and doing very well. Picked up the staff for 2 alch this morning and been moving right along.

I'm taking a bit of a different route than your build, I decided against all the crit, figured with the staff,belt,gloves & helm there is enough crit already, maybe pick some up in my gear as well.

So this is what I did:

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYY1BQjM_2SF8_Pfx8uCkuZ5vUj7nd7w7yLxkuJ-3z3cT2xBVKLrlDp6U9D331JIt3Yny783HFivAfogCpaBhdPC3Grrc-_gqmVzGeNZK18m6qSsipbngNbEZybDIJWK9Gab6KAdykGRv6Jd-E2W5pvqfSTcAP4uphIYTvdO1672BLBS1AoJ65W6_dDTqzkAr8xWegh3ZKfWVNR3426AHnpzD3vhQgUEefy9BHhyk6UjJ-FE3nY4jxrFn-j03jIWB08Rjb51JUSYM473w=

The Amplify node may or may not stay, depending on which skill wins out, ground slam, double strike, Infernal Blow and Cyclone. I really want to keep spectral throw just don't know if the damage will be enough.

And here is a look at my gear thus far:



And these are in the wings:



Current stats lvl 36

Health: 1275
Mana: 194

Double Strike: 1202
Leap slam: 296
Spectral Throw: 446 (w/no lmp)

***Note: Just a comment regarding damage, when I level and take a typical strength node (example: from level 35 to 36) and I multiply 1.026 x my current double strike damage that total is almost exactly the new damage total for double strike, or it has been for the last two levels. I am still trying to get a better understanding of what/where the staff added +16% damage is being applied to.

Current:

Str: 261
Dex: 140
Int: 44

By no means do I believe I have this game figured out, so please if you see something in the build above that could/should be improved on, please speak up.


Also, great idea on this staff build, I imagine the cost for the Pillar will begin to rise a bit.


Ishkabibble
For those who have fought for it, freedom has a flavor the protected will never know.

USMC - Vietnam 1967 - 1968 - 1969
Last edited by Ishkabibble#7519 on Dec 26, 2013, 10:07:09 AM
HC viable ?

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