Barrage Wonder Wanderer – how to DEMOLISH maps (1.3.X)

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Zomb1ek1ller wrote:
With lower level there is also less GMP "more damage". 50% less damage w/ GMP currently, plus 26% more damage from GMP levels = 76% global damage multiplier, add Conc. Effect that's 56% more damage raising it to 132% global damage. Damage multiple is 132/76, ~1.73, 73% globally increased damage for me right now.

Twin terrors is awesome of course, but there's no rule saying you can't take both. Opportunity cost of 120% dagger crit tree up north is 6 skill points, 2 of them taking int to get there. Better deal than minor crit nodes. From the Shadows is also 2SP for 40% crit and extra bonuses. I'm not planning to take them since I'm not planning to permaswitch to daggers, and I need life nodes more, but they're good value.

Edit: Though the "With Daggers" is weapon only, not global, correct? So the crit on those dagger nodes affects weapon but not spell crit -- however significant that may be to someone.


leveling gmp gives increased damage, not more. more/less keyword modifiers multiply with each other, so the interaction with your gmp and conc would be 0.5*1.56 = 78% total damage multiplier

increased/decreased are all additive with all other applicable increased damage sources, even different types. the 26% projectile damage from gmp adds on top of your projectile and spell damage from tree and gear, so its effect isn't major unless you're just severely lacking in increased damage sources

EDIT: actually looking back on it, I don't even what the hell you did up there. why'd you add conc to gmp then divide by gmp......................


and yeah, the small crit nodes are global, applying to both your dagger and proc'ed spells. dagger specific ones and dual wield ones only increase the crit rate of your weapon. it would be a minor activation rate increase for a large dps loss in the end


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DamageInq wrote:
Have you considered going through freeze instead of around it? It's effectively 1 node doing that.

Example

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYAAAYC_gR-BfkOSBGWFSAV8BX2GYoajxrbHhoj9iQ8JP0mlSmlKjgqTSpbLOktgy9vMZ41kjZ7Olg_J0LDSTtJUUp9SshN404qUzVVS1YtVvpaSFptW69d8l76YnlirGNDZ6BsFm1sbXtuqnBScLtw1XLDg9uHGYd2iPGMNo_6lwabtZ2jnaqmV6dcqW6rC6x_tKO1SLXywFHDOsSizAbOcdDu0hnTftUA1U_WndbR2RPdDd5334TjhOdU7BjuDu967_D22vej-WP7CfxL_Kv8xf6P_5M=


Since Cold damage is 26% of your damage, this increases that damage by 32% it's a 8.3% dmg increase as cold.

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(1-(100/135*))*.32 = .08296


This is based on lvl 18 Hatred... it gets better at 19 and 20. Obviously you lose 20 int this way too.


likewise...those nodes are also increased damage. it wouldn't be 0.26*0.32...but closer to 0.26*0.11 by the time you reach endgame and approach ~200% increased damage, and that doesn't even account for enemy res being bullshit

I made the same mistake on my 2nd character ever, who had a super strong 60% hatred, and picked up ice bite (30% increased cold) expecting an 18% tooltip dps increase for it. as it turned out, it only boosted her dps by an underwhelming tooltip 4%...........which in practice, would be reduced to 1-2% after res



I have never in my life regretted a decision so immediately and respec'ed out of it so emphatically
Last edited by BoswerLK#1843 on Apr 5, 2014, 6:35:49 PM
I use a 5L chest,which is linked Barrage-Chain-CoC-EK-Power on Crit

I feel like I became squishy when I switched from ST. I couldn't get well with wands.I have %50 chance to crit at level 65.

Here is my wands, how can I increase my dps and crit chance ? My EK has only 700 DPS.

Last edited by SwiftnessOfZan#2686 on Apr 5, 2014, 6:08:10 PM
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SwiftnessOfZan wrote:
I use a 5L chest,which is linked Barrage-Chain-CoC-EK-Power on Crit

I feel like I became squishy when I switched from ST. I couldn't get well with wands.I have %50 chance to crit at level 65.

Here is my wands, how can I increase my dps and crit chance ? My EK has only 700 DPS.



swap chain for leech, get a lot more crit. 50 is abysmal for coc. should really have 60 before power charges minimum
I messed out with arc+ek and I think it's the most faceroll aside from chain. It does some disgusting damage but I'm not sure if it's faster than chain. Chain is just really fast for trash mobs since you don't have to spend much time targetting
ACK! GMP is indeed "increased" not more and my understanding of "more" and "less" is completely wrong. FML. If anyone does try ST, try testing LMP and GMP. GMP triggers a lot more Cast on Crit procs, so the benefit double dips.

I used life leech, fireball, ice spear, GMP, ST, cast on crit for most of the day yesterday. Finished dominus, started mapping, did about 6 maps or so. My biggest problem is still survivability, since it's hit or miss whether I can safely face tank or EK/barage-range things. I want to get back to barrage, but the ability to launch rocket salvos at packs that are off screen by attacking the front mobs of the pack with ST/GMP adds a lot of safety to mapping whenever there are particularly dangerous packs. Need better gear... nobody's buying my stuff.

Speaking of chain, does it get a lot better? When I was wanding earlier I used it but I was a little underwhelmed.

PS Arc sounds neat, I think I'll start leveling that if I can make room for it in my gear.

EDIT: also, I decided to try this weird CWDT combination from a tip from a friend. It's a cute gimmick for blinding melee mobs and aggroing them a little as well, and they start hitting the totem while blinded sometimes, but I'm not amazed, probably gonna drop it for something really generic but safe.
Last edited by Zomb1ek1ller#4499 on Apr 6, 2014, 12:49:31 PM
Don't know how your passives look, but blind is only usefull if you have alot of evasion and didn't get Iron Reflexes. It decreases chance to hit by 75% and chance to hit is calculated by your chance to evade.


I got 3600 life now at lvl 80 and only die to the retarded stuff like corrupted blood. I did a rare unid map earlier and - suprise suprise - it was phys reflect, but still managed to finish it with zero deaths, without vaal pact. Did a no regen map too by switching to mana pots instead of the usual stuff and turning off an aura.

Hi, could use a little help here!

Gear:

Spoiler


Main hand crit chance: 56.9%
Off Hand crit chance: 56.5%

Tree: TREE

As you can see, I've taken the same crit nodes as the OP in his passive tree, both my wands have got a min of 10 crit. I'm just missing some accuracy nodes, the rest of the missing nodes are just HP and aura related. Is the only way forward is to get a Rat's Nest or a Maligaro's? If so, how in the bejsus am I gonna cap my resists. Point me to the right direction please..
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woodyfly wrote:
I messed out with arc+ek and I think it's the most faceroll aside from chain. It does some disgusting damage but I'm not sure if it's faster than chain. Chain is just really fast for trash mobs since you don't have to spend much time targetting


chain's still better. chain is a total of *4.5 damage, arc rounds to around *3, give or take depending on enemy res, assuming triple shock stacks. arc would still be better for single target, even if it isn't strong enough to shock

I don't like arc though. too dangerous. triple shocked double phys reflect is self instagib

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Zomb1ek1ller wrote:
ACK! GMP is indeed "increased" not more and my understanding of "more" and "less" is completely wrong. FML. If anyone does try ST, try testing LMP and GMP. GMP triggers a lot more Cast on Crit procs, so the benefit double dips.

I used life leech, fireball, ice spear, GMP, ST, cast on crit for most of the day yesterday. Finished dominus, started mapping, did about 6 maps or so. My biggest problem is still survivability, since it's hit or miss whether I can safely face tank or EK/barage-range things. I want to get back to barrage, but the ability to launch rocket salvos at packs that are off screen by attacking the front mobs of the pack with ST/GMP adds a lot of safety to mapping whenever there are particularly dangerous packs. Need better gear... nobody's buying my stuff.

Speaking of chain, does it get a lot better? When I was wanding earlier I used it but I was a little underwhelmed.

PS Arc sounds neat, I think I'll start leveling that if I can make room for it in my gear.

EDIT: also, I decided to try this weird CWDT combination from a tip from a friend. It's a cute gimmick for blinding melee mobs and aggroing them a little as well, and they start hitting the totem while blinded sometimes, but I'm not amazed, probably gonna drop it for something really generic but safe.


gmp is better, easily

you're not facetanking anything wearing a tabula. chestpiece is the most important for physical mitigation. your best bet otherwise would be some kind of perm IC setup

chain is mostly for gimping your own damage to help against reflect once your ek hits so hard that a full damage one overkills trash mobs. it's definitely best as a super lategame option, but it should still be a large dps increase at any point of the game. you'll still need to swap it out when fighting single targets though

and yeah, blind rules. one of the best defense mechanisms in the game, imo. I put it on spell totem - skels - fast cast - blind, and only use it on dangerous attack rares/bosses

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Kendo_PoE wrote:
Don't know how your passives look, but blind is only usefull if you have alot of evasion and didn't get Iron Reflexes. It decreases chance to hit by 75% and chance to hit is calculated by your chance to evade.


I got 3600 life now at lvl 80 and only die to the retarded stuff like corrupted blood. I did a rare unid map earlier and - suprise suprise - it was phys reflect, but still managed to finish it with zero deaths, without vaal pact. Did a no regen map too by switching to mana pots instead of the usual stuff and turning off an aura.



no. blind and evade are rolled separately. blind will always be 75% less hits taken compared to not blind, whether you have 0 evade or 10k. the only keystone that screws it over is unwavering stance, cuz that makes you unable to evade at all

get an antibleed pot for cb, and don't shoot it directly with barrage. it being able to fight cb effectively is one of the main strengths of barrage over ST

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n00boxular wrote:
Hi, could use a little help here!

Gear:

Spoiler


Main hand crit chance: 56.9%
Off Hand crit chance: 56.5%

Tree: TREE

As you can see, I've taken the same crit nodes as the OP in his passive tree, both my wands have got a min of 10 crit. I'm just missing some accuracy nodes, the rest of the missing nodes are just HP and aura related. Is the only way forward is to get a Rat's Nest or a Maligaro's? If so, how in the bejsus am I gonna cap my resists. Point me to the right direction please..


get more crit nodes, more power charges. use crit weakness. run purity. honestly your base crit chance isn't bad at all. 60 before power charges is what you should aim for, and you're almost there

original op post is a bit of false advertising anyways. you're not gonna cap crit without power charges with cheap gear, that's just completely bullshit
Selling my gear and gems for this build in Ambush.

Priced to sell poe.xyz.is for price or IGN: GiveMeProRares

Spoiler


Thanks!
Whats the point to use chain in this build beside the quality for faster projective? I thought chain would lower the dmg by 50%.

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