Barrage Wonder Wanderer – how to DEMOLISH maps (1.3.X)
" IMO, each of these builds has a niche play style where they will outshine the others. If you like GMP, Spectral Throw with Fireball, Ice Spear, etc. will proc a ton. If you like Chain, Split Arrow with EK and Arc will hit everything, and bows sustain mana well. If you like Barrage, Wands with EK and Cold Snap (unsupported) will hit fewer things but much harder and can double as a single target attack. I'm sure other combos work too, but this has been my experience when someone says their build got way stronger by switching something out. Last edited by feyith#0081 on Apr 4, 2014, 10:27:16 PM
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I think it's really my glass cannony-ness. If I could comfortably midrange things, I'd be more comfortable with EK wand barrage. However, I'm not geared well enough that it's consistent enough for that.. even at 4000 armor, 2.5k HP, and 75%fire/lightning, 50% cold resist, I still die insanely fast to the wrong enemies. EK barrage has way worse consistency issues than ST GMP with my lower, new-to-endgameish crit (60%ish? without charges) too, because crits are calculated per-barrage, not per hit, as I'm sure y'all know. This makes ST a lot more reliable at the point in the game I'm at.
The consistency of ST also allows for more reliable cheese. I can "main" arctic breath, fireball and concentrated AOE to annihilate everything with endgame damage despite not even being level 65, including elites -- then if there's a dangerous situation or a boss, I can just swap in life leech or summon skeletons or both as soon as I need it for e.g. kole. Also, with ST because of the above consistency and the outrageous damage of even a few procs from my 6l, I'm not under any pressure to constantly have all my power charges up like with barrage wand. So my power charges are on an off hand attack, and that works very comfortably for me. The only thing I miss is having a secondary barrage CoC loaded up with temporal chains and skeletons. I may feel a lot differently once I get more levels, HP and survivability, and I finish maxing out my gems and stuff... I've got a long way to go. The crazy thing about ST though, and this is why I love it.. I don't feel like I need more crit or to get elemental equilibrium or spell damage or anything else for more damage, I can literally do acceptable damage to bosses with one spell, skeletons and life leech if I have to. When I can swap in fireball-ice spear, my damage is great already, and when I can safely swap in fireball-arctic breath-concentrated effect, my damage is disgustingly overpowered. As I level up and survivability becomes less of a concern, I think ST will fall out of style for me. Anyway, I hope none of that comes as casting aspersions on this build. I can't see how this build isn't just wonderful until you're outrageously rich, and then you could just buy some regrets with a tiny fraction of your money and do an insane bow crit build or some other even more broken thing that I'm not aware of. But you're correct, I also have a strong positional preference for ST, although I think Tabula Rasa is insanely suited to ST whereas a 5l voll's would be more suited to barrage COC for a number of reasons, not the least of which is that I'm totally comfortable using my offhand attack for power charges and needing power charges less badly. If any number of things were different I could be favoring the wand. But yes it's certainly about a persons's playstyle.. unless they find a windripper.. then they better go get those bow crit nodes. :D Last edited by Zomb1ek1ller#4499 on Apr 5, 2014, 2:46:12 AM
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" You and me both. |
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" there are no wand nodes in the tree. dagger nodes would actually lower your dps, since the dual wield cluster is better suited for ST coc than dagger crit nodes anyways ST crit is also rolled once per throw, and is generally less consistent due to the lower base crit of daggers. daggers would only be more reliable in extreme situations, where the 80% global crit implicit makes a large difference cuz you have low increase crit chance, or spent a lot more node investment into dagger crit nodes, or have terrible crit roll wands and amazing crit roll daggers, or if your acc is straight trash, since multiple hits do continue to deplete their evasion counter those defense numbers are considered terrible for endgame...but you're not gonna achieve good survivability with a tabula. it's only an endgame item for summoners. otherwise, it's just a nice way to test 6l setups ST daggers outshines wands for aoe for sure, which is most of the game. but the higher hit count comes with its own problems. ST coc gets destroyed by cb, and in some cases, lit thorns. single target dps is also piss poor without being at facetank range for full shotgun...and it loses its proc hit count advantage, so there goes survivability and damage. gmp also doesn't synergize at all with ek, and elemental damage sucks ass in this game compared to physical, in addition to ek being the hardest hitting per cast spell, making it the best candidate by far for coc. more so because phys reflect is drastically easier to deal with than ele your damage is outrageous cuz you linked 2 spells and a damage support in exchange for life leech and pcoc. your barrage would do outrageous damage per proc too if you dropped the charge and LL for another spell and damage support....or 3rd spell even in fact I don't even know why you aren't using a 3rd spell instead of concentrated effect. it would give you even more damage and larger aoe |
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Since I only have 6L ar based chest, it is hard to chrom it to GGGGBR.
And I also have a dagger like this Is anybody try to build dagger/shield with 6L: lightening strike with quality + multistrike+ PCoC+ CoC+ EK+ Life leech? Will it work? |
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Sorry for this obviously nooby question (but yes, i´m a noob in PoE ;):
Why can´t i use EK but only Barrage as my attack in this 4L-Foxshade Chest? I linked the gems as followed: EK-CoC-Barrage-LifeGain Can someone help me with that? Thx iA ;) |
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Bowser, there are also great crit nodes for dagger along and near this path. ST feels less power charge dependent and more reliable, since you get more aps than barrage and if it crits on the swing you know you have more crits on the backswing. This is really good when your survivability is low due to bad gear, like me. Concentrated Effect is much better than a 3rd spell.
I call BS on tabula being a "summoner item". It's not endgame, but I'm grinding piety and it's fine for that. The difference between a 5L and 6L is 80-100% more damage globally (st/gmp only) or just adding summon skeletons, which is so good I'd call those 2 comparable. I think the setups are amazing for grinding docks/piety to the high levels from testing it alongside other stuff, though all the options are fine. Anyway. Choice is subjective. Like I said, when I have more levels and gear, I will probably favor using a wand again. EDIT: to put it differently, and a lot more simply, ST is better for grinding docks and piety. That's all. Last edited by Zomb1ek1ller#4499 on Apr 5, 2014, 10:50:34 AM
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" nearby dagger crit nodes cannot beat 16% acc and 125% crit chance for 5 points. not even close dagger aps should be comparable. only the 1.6 base daggers beat the 1.5 base wands, but those have the lowest base crit and crit implicit. daggers can roll higher ias mods than wands, but at that point it's getting expensive to have high spell damage, ias, and crit mods lots of things can grind piety...she's mad easy. it's why she's the preferred endgame farm in hc. the second she steps into a fire portal she's basically free dps. ...she's easier to facetank than spinecrack. adding conc effect is 70% more damage globally at level 20...to hit 80-100 you would need to use a lightning spell as a 3rd for shock stacks, and that'd only apply in parties where spell activation doesn't just instagib everything outright but you're probably right. docks/piety runs is mostly aoe fighting, and by your level your ek is probably still too low to one shot luna 3 packs. and you don't have to worry about double ele reflect or ele weakness/-max yet. dagger ST's strengths are more pronounced at that point Last edited by BoswerLK#1843 on Apr 5, 2014, 11:24:53 AM
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With lower level there is also less GMP "more damage". 50% less damage w/ GMP currently, plus 26% more damage from GMP levels = 76% global damage multiplier, add Conc. Effect that's 56% more damage raising it to 132% global damage. Damage multiple is 132/76, ~1.73, 73% globally increased damage for me right now.
Twin terrors is awesome of course, but there's no rule saying you can't take both. Opportunity cost of 120% dagger crit tree up north is 6 skill points, 2 of them taking int to get there. Better deal than minor crit nodes. From the Shadows is also 2SP for 40% crit and extra bonuses. I'm not planning to take them since I'm not planning to permaswitch to daggers, and I need life nodes more, but they're good value. Edit: Though the "With Daggers" is weapon only, not global, correct? So the crit on those dagger nodes affects weapon but not spell crit -- however significant that may be to someone. Last edited by Zomb1ek1ller#4499 on Apr 5, 2014, 12:36:52 PM
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Have you considered going through freeze instead of around it? It's effectively 1 node doing that.
Example
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYAAAYC_gR-BfkOSBGWFSAV8BX2GYoajxrbHhoj9iQ8JP0mlSmlKjgqTSpbLOktgy9vMZ41kjZ7Olg_J0LDSTtJUUp9SshN404qUzVVS1YtVvpaSFptW69d8l76YnlirGNDZ6BsFm1sbXtuqnBScLtw1XLDg9uHGYd2iPGMNo_6lwabtZ2jnaqmV6dcqW6rC6x_tKO1SLXywFHDOsSizAbOcdDu0hnTftUA1U_WndbR2RPdDd5334TjhOdU7BjuDu967_D22vej-WP7CfxL_Kv8xf6P_5M=
Since Cold damage is 26% of your damage, this increases that damage by 32% it's a 8.3% dmg increase as cold. " This is based on lvl 18 Hatred... it gets better at 19 and 20. Obviously you lose 20 int this way too. Last edited by DamageInq#5019 on Apr 5, 2014, 12:49:55 PM
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