Barrage Wonder Wanderer – how to DEMOLISH maps (1.3.X)

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bluengold777 wrote:

what is the effect of ilnking 2 EK's with coc and barrage? does that mean EK casts twice if 2 of them are linked? what about 3? does this stack or was the post ncaot accurate in his post?

It stacked some time ago, but currently it doesn't.


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bluengold777 wrote:

also what is the best dps 5L+ setup? Is it chain, GMP, LMP, arc, etc along with EK - coc and barrage?

Also can someone please list in order and by level of need the various stats that i should look for in my gear? I imagine it would be something like: attack speed > spell damage > spell crit > etc?


1. I'd go with barrage - CoC - leech - power charge on critical - EK

2. Attack speed is nice, but it makes you spend more mana, so I always tried to have "enough", not "a lot". Spell damage is nice, crit multi is great for damage, but makes reflect more problematic. Global crit is much better than spell crit unless your barrage is capped.
You have to be realistic about these things.
Logen Ninefingers
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Bars wrote:
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bluengold777 wrote:

what is the effect of ilnking 2 EK's with coc and barrage? does that mean EK casts twice if 2 of them are linked? what about 3? does this stack or was the post ncaot accurate in his post?

It stacked some time ago, but currently it doesn't.


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bluengold777 wrote:

also what is the best dps 5L+ setup? Is it chain, GMP, LMP, arc, etc along with EK - coc and barrage?

Also can someone please list in order and by level of need the various stats that i should look for in my gear? I imagine it would be something like: attack speed > spell damage > spell crit > etc?


1. I'd go with barrage - CoC - leech - power charge on critical - EK

2. Attack speed is nice, but it makes you spend more mana, so I always tried to have "enough", not "a lot". Spell damage is nice, crit multi is great for damage, but makes reflect more problematic. Global crit is much better than spell crit unless your barrage is capped.


thanks for the concise answers. One more question, wouldn't chain do more dps overall than power charge?
Chain clears packs more quickly, but without power charges you'll have difficulties with single targets. Also, you'll spend quite a few barrage shots without doing anything. Power charges make everything smoother and more reliable. With the quest reward and the power charge node in the Shadow area, we're talking about 250% crit chance. This is huge.

Still, feel free to experiment and use whatever you prefer.
You have to be realistic about these things.
Logen Ninefingers
dps and clear speed are also 2 completely different things. consistency lets you use your dps much more efficiently. dps achieved with high burst will just result in firing lots of blanks then overkilling everything 10 times over when you finally do proc...so...effectively you're only using 10% your paper dps on average
Right now I am level 54 and I output huge damage with just EK + PCoC + CoC + Barrage and run Hatred and Clarity on mana but I die instantly on reflect physical or elemental, which is very annoying...

also I am questioning Iron Reflexes because:
With IR: Physical Damage Reduction: 37
Chance to Evade: 5

With out IR: Physical Damage Reduction: 22
Chance to Evade: 32
(I have a lot of hybrid armour)

What can I do about reflect damage? Is iron reflexes really worth it?
I am loving the build so far, thanks for any help.
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Kkorb wrote:

I am questioning Iron Reflexes because:
With IR: Physical Damage Reduction: 37
Chance to Evade: 5

With out IR: Physical Damage Reduction: 22
Chance to Evade: 32
(I have a lot of hybrid armour)

What can I do about reflect damage? Is iron reflexes really worth it?
I am loving the build so far, thanks for any help.


The reason for IR is exactly to deal with reflect. To do that, you need grace and a granite+jade flask combo. If you aren't using either of these things, IR is, indeed, pointless. CwdT + Enduring Cry + Immortal Call + Increased Duration also helps.

Grace plus an armor and an evasion flask is an effective and cheap way to get about 20K armor, which is pretty useful. In combination with CwdT + Enduring Cry for 3 endurance charges, you'll actually be able to tank respectable amounts of physical damage. Roll surgeon's mods on the flasks and you can keep them up almost all the time.
You have to be realistic about these things.
Logen Ninefingers
Last edited by Bars#2689 on Apr 13, 2014, 4:20:37 AM
so i'm lvl 50 with this character and i've noticed everyone is running hatred but yet I seem to do more damage with wrath? wrath is only one level higher than hatred yet the dps is nearly double, at least on paper and it also it seems in practice as well as i seem to clear enemies much easier with wrath + clarity than with hatred + grace. Also i'm not sure if it's my gear but i'm having a bit of a resistance problem, what auras do people use with this build other than grace? Has anyone tried using purity of elements instead of grace or determination as the 2nd aura?
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bluengold777 wrote:
so i'm lvl 50 with this character and i've noticed everyone is running hatred but yet I seem to do more damage with wrath? wrath is only one level higher than hatred yet the dps is nearly double, at least on paper and it also it seems in practice as well as i seem to clear enemies much easier with wrath + clarity than with hatred + grace. Also i'm not sure if it's my gear but i'm having a bit of a resistance problem, what auras do people use with this build other than grace? Has anyone tried using purity of elements instead of grace or determination as the 2nd aura?


wrath doesn't even affect EK. the barrage dps readout isn't your dps....you're probably just running out of mana constantly with hatred+grace and no clarity. you need all 3

I've considered wrath before after partying with some wanders/ele STers and finding it hilarious that it gives me something like a 8k dps barrage to add on top of the 30k EK, and instantly triple cascade shocking my focused target before the EKs come out for wiping single targets even faster, but eventually decided that it was idiotic. you're not shocking anything worthwhile, and triple shock stacks boosts EK phys way too high and makes reflect much more of an issue


most players are running purity as a 3rd/4th aura. determination is nice if you have a mirrored chest and hit like 8k armor without grace. which is probably never
I got Maligaro's Virt and Rat's Nest after a LOT of piety farming and selling alts. I'm capping crit now when I have 5 power charges. Problem is I'm lacking 18% fire res and I still have one node between me and the scion life wheel (level 78)

Gear:
Spoiler


If I want to cap my fire resist, I'll need to change either my level 29 ring or my ammy.

Losing the Ammy: Crit goes to 94.6%
Losing the Ring: Crit goes to 94.5%

I only have 37 mana unreserved and barrage attack time is 0.4, so keeping this in mind:

Would it be a good idea to ditch the 1.5 APS (10.48% crit) wand and the 26 % Global Crit ammy to get a 11% or 12% crit wand with lesser APS and a life+resist ammy? Would I still be able to cap crit chance?

Also, flasks:

Spoiler


Should I ditch the 2 second recovery flask and get another seething? What flask combo's do you run?

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n00boxular wrote:
I got Maligaro's Virt and Rat's Nest after a LOT of piety farming and selling alts. I'm capping crit now when I have 5 power charges. Problem is I'm lacking 18% fire res and I still have one node between me and the scion life wheel (level 78)

Gear:
Spoiler


If I want to cap my fire resist, I'll need to change either my level 29 ring or my ammy.

Losing the Ammy: Crit goes to 94.6%
Losing the Ring: Crit goes to 94.5%

I only have 37 mana unreserved and barrage attack time is 0.4, so keeping this in mind:

Would it be a good idea to ditch the 1.5 APS (10.48% crit) wand and the 26 % Global Crit ammy to get a 11% or 12% crit wand with lesser APS and a life+resist ammy? Would I still be able to cap crit chance?

Also, flasks:

Spoiler


Should I ditch the 2 second recovery flask and get another seething? What flask combo's do you run?



The crit cap is 95%, so going to 94.x% is fine, you can lose either the amulet or the ring.
As for wands, APS really doesn't matter, what matters is base crit chance (want at least 10%+, I have 10.4, and 11.0 on mine), and high (70%+) spell damage, as well as either global crit multiplier, increased accuracy, or most importantly at least ONE wand with +20~40% increased projectile speed. The IPS is very important for the reach of EK, don't underestimate it.

As for flasks, 1/2 HP, 1 Jade/Granite, and 2/3 Resist Flasks, all with surgeons, is optimal. I also run a 68% movespeed Quicksilver for easy maps to increase clear speed.

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