Barrage Wonder Wanderer – how to DEMOLISH maps (1.3.X)

To get those bonuses and maluses I described above, you would spec out of the 2 intelligence nodes at the north area where the Shadow skill tree starts, and instead route through Coordination to reach Assassination and exit the assassination crit nodes to get "north" of the shadow skill tree. The net cost is 2 skill points, however it also puts you adjacent to a +12% life +20 strength node in the form of Conditioning.

Edit: I'm playing scrubcore for now, so I'll be taking those 3% IAS nodes just since it's convenient for Spectral Throw at the moment, might spec back out of it (probably, maybe?). Really like your build though.
Last edited by Zomb1ek1ller#4499 on Mar 22, 2014, 5:57:10 PM
I've played quite some characters now on POE but never did a crit build, then I found this build. Started with ST and now getting into cruel.

Few questions though:

Do you level the gems right from the start like EK and and barrage? I also just go CoC gem should I level that one as well? I asumme that would be a logic thing to do but just want to be sure before i need to get new gems.

@Zombiekiller: Yes. And you'd lose 20 intelligence and not be able to equip even mid-level wands without solid +int bonuses on gear.

As I said, less thinking, more playing. Theorycrafting without experience is unreliable. You are obsessing over details and you haven't even played the build yet.

@Ruffneck: of course you should level them. The aura gems, EK and CoC are the most important ones. If you played a build that will use Concentrated Effect, but you didn't have the links to use it yet, wouldn't you level it?

edit: only Barrage shouldn't be leveled past 10 as it does nothing but increase mana cost
You have to be realistic about these things.
Logen Ninefingers
Last edited by Bars#2689 on Mar 22, 2014, 6:18:54 PM
Fair enough.

Sorry about the confusing remarks about getting a 20% crit node. I wasn't looking at your final tree, but the second-to-final tree and got confused and thought you wandered over to the life and mana nodes near the 15% crit nodes just to get the life and mana alone, and skipped one of the 20% assassination crit nodes... I was a bit confused.
Last edited by Zomb1ek1ller#4499 on Mar 22, 2014, 6:19:09 PM
That top section of the tree has a double purpose, when you level up and start looking for good wands, you'll find that every +10 intelligence node matters because wands have ungodly int requirements. Actually, you won't be able to equip most high-level wands at all. It doesn't matter that much since wand DPS is irrelevant, but if you can equip a wider range of wands, it will be easier to find good ones.
You have to be realistic about these things.
Logen Ninefingers
Last edited by Bars#2689 on Mar 22, 2014, 6:23:54 PM
hey could some one break the tree by level? i am starting this build now, but im not sure i will hit level 90 and I would like to have like a 85-90-95 passive tree, which node can i drop or are the less necessary?


and i guess we cannot level up with a CoC build, what do you suggest for lvling with this tree? 2H st?
SHOP : http://www.pathofexile.com/forum/view-thread/682434
Last edited by xenochaos1#4153 on Mar 22, 2014, 7:01:43 PM
I'm leveling this build with 2h st, lmp, hatred, projectile weakness and some random single target damage skill right now, I'm at Cruel Act 1, Dominus was very easy to solo. I don't foresee cruel being impossible to beat by doing more of the same.

I took projectile damage nodes to start since it affects ST and I can spec right back out of it when I'm ready to use crit damage for the cost of 3 respec points, then headed south to the big projectile node, took that, picking up health nodes along the way. I spent a fuse buying a Baptism hammer and that level 15 unique 2-handed sword as well, and a fuse on some IAS-on-full health unique gloves. I'm as poor as it gets (had one chaos to my name) when I started and normal got facerolled, I'll let you know how cruel goes. I'm not playing hardcore so I'm not sure how I could possibly fail at finishing cruel, worst case scenario I will join a group.
Last edited by Zomb1ek1ller#4499 on Mar 23, 2014, 12:37:35 AM
What would be a CI version of the tree please ? :)
The guys who made this build can step in and correct me if I'm wrong, but I'm pretty sure the reason this build favors life nodes over ES nodes is opportunity cost. If you're speccing dagger, then energy shield nodes and CI are much closer to one of the best dagger crit node areas, and the opportunity cost of CI and energy shield nodes is lower for that reason. Conversely an adequate amount of health nodes are further away from natural dagger nodes. If you're going to get Twin Terrors, on the other hand, then there are more conveniently placed health nodes than energy shield nodes along the way and some of them are ridiculous like thick skin giving you 18% health.

If you want to use CoC wand with CI you could take this build scrap all the points heading to vaal buff then go get CI and spend the excess points taking energy shield nodes instead of health nodes, no? Surely that could be passable, although Twin Terrors is way far away without all the useful health nodes along the way, and you really want as much crit as you can get your hands on. Again these guys can step in and correct me.
Last edited by Zomb1ek1ller#4499 on Mar 23, 2014, 1:05:05 AM
So about vaal pact ... would this be a good thing to grab after the patch?

Or is it better to invest into other nodes like resist or beserk ?

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