Barrage Wonder Wanderer – how to DEMOLISH maps (1.3.X)

Now I´m able to run Grace/Purity/Hatred on Mana.
But I had to put Projectile Weakness on BM together with Clarity.
One 60% and Purity on my Wand with +1 for higher Reduced Mana (Gem is 17)


20 Mana left... Barrage Needs 16! BAM! :P

But I will pick up one of the Life/Mana nodes to get a little bit more.
just wanna drop in to say, thanks for the great build concept. I've only followed the build loosely (mine has better single target/hp/int, but less aoe dps), but I'm really enjoying the gameplay of dual wand barrage EK, and will probably roll one again next league
anyone think of running a volls protector with this for power charges?
"
Moeses wrote:
anyone think of running a volls protector with this for power charges?

I've been trying to 5-link my volls for some time now. I run with Power charge on critical anyway, after trying every setup I can think of, the power charges work best. So a 5-linked volls will essentially be a 6-link. And one day, when I become rich and famous, I'll buy a 6-linked lol XD

I tried putting the volls on, at level 76 I have enough mana left to sustain barrage and 3 auras, provided that I don't use chain or GMP which scale the mana cost too much, but I don't want to use chain or GMP anyway.

Also, with voll's you can use Cold Snap and it's awesome. With EK + hatred + cold snap everything will be frozen most of the time.

p.s. I tried switching to Vaal Pact two times now, at lvl 67 and at 76 and I absolutely hate it. I have all the necessary flasks (curse immunity, quenching, bleed removal, unfreeze, granite of iron skin and quicksilver of evasion, all surgeon's), I still hate it. It is, indeed, extremely good against packs, but against a heavy-hitting boss who doesn't have adds to boost your lifeleech and against whom you have to kite, it's terrible. You also can't do chaos damage per second maps if they have other difficult mods. And god forbid if barrage fails to crit two times in a row, which happens from time to time even with 90% crit chance. I think it's worse even against phys reflect, which it's supposed to counter, because the reflect really nerfs your lifeleech and you don't have other means to heal. I find it much easier to just swap EK with LMP and PCoC with fireball for phys reflect maps. Single phys reflect packs are not a problem at all, I pop the granite+evasion flask and kill them in a couple of seconds.

Not to mention undying evangelists (*puke*)
You have to be realistic about these things.
Logen Ninefingers
Last edited by Bars#2689 on Feb 18, 2014, 1:44:57 AM
"
Moeses wrote:
anyone think of running a volls protector with this for power charges?


voll's is obviously the best ideal choice


in practice? have fun rolling GGGGR on it. you can find it on day 1 next league and the league will end again before you succeed
"
BoswerLK wrote:
"
Moeses wrote:
anyone think of running a volls protector with this for power charges?


voll's is obviously the best ideal choice


in practice? have fun rolling GGGGR on it. you can find it on day 1 next league and the league will end again before you succeed


I plan on using barrage - coc - EK - life leech - cold snap - arc. When and if I get a 6-link, of course. That's GGGRBB, which is reasonable. A quick search on poe.xyz showed more than 20 6-slot volls with 3 green slots.
You have to be realistic about these things.
Logen Ninefingers
Last edited by Bars#2689 on Feb 18, 2014, 5:18:28 AM
I also came up with the idea of implementing power charges into my build.
Also i spend some exalts worth of chroms on a voll's before figuring out that it's not going to work ever getting the right colours and spend even more on
just to discover the 10% chance is not enough to keep charges up in party play xD.

What i am doing now is using frenzy+power charge on crit+faster attacks in one of my wands.
I removed clarity from it and made one of the 4l items the following setup: clarity+bm/cwdt+enduring cry. And i don't really miss the low level molten shell linked to cwdt at all.

The benefit of using frenzy for generating power charges is that it gives both: A frenzy and a power charge when you attack. Also with the builds general setup it's easy to get 5 frenzy and 4 power charges (i am even considering using the alira recipe on merciless for another power charge, but i'll wait for the big patch to come out before doing so).
IGN: Donkiekong
"
Donkiekong wrote:
I also came up with the idea of implementing power charges into my build.
Also i spend some exalts worth of chroms on a voll's before figuring out that it's not going to work ever getting the right colours and spend even more on
just to discover the 10% chance is not enough to keep charges up in party play xD.

What i am doing now is using frenzy+power charge on crit+faster attacks in one of my wands.
I removed clarity from it and made one of the 4l items the following setup: clarity+bm/cwdt+enduring cry. And i don't really miss the low level molten shell linked to cwdt at all.

The benefit of using frenzy for generating power charges is that it gives both: A frenzy and a power charge when you attack. Also with the builds general setup it's easy to get 5 frenzy and 4 power charges (i am even considering using the alira recipe on merciless for another power charge, but i'll wait for the big patch to come out before doing so).


I tried this too, but the thing is, the time spent attacking with frenzy to gain charges is time you're not dealing damage. I don't think that the bonus attack speed from frenzy makes up for it since 1-2 normal attacks with barrage melt almost everything anyway. Also, having to constantly maintain/re-build-up charges gets old really fast.

About the voll: what's the problem in getting GGGRBB (if 6-linK) or GGGRB (if 5-link) and using barrage + coc + EK + life leech + any blue spell of choice + another spell of choice?

You have to be realistic about these things.
Logen Ninefingers
I have to agree that it is a pain keeping charges up while leveling. But with a 20/20 power charge on crit gem it should not take more than a maximum of 2-3 attacks with frenzy to permanently keep up the charges. Can't be compared to using voll's though.

Regarding the voll's i might just have gotten extremely unlucky but i did not hit 3+ greens once in ~500 chroms. Still trying to get it to the desired colours but not as hard as when i started the build (which was maybe a week ago or so) because seeing all the empty slots in my stash where once have been endless stacks of chroms really makes me want to cry. ;D
I guess if i don't achieve chroming it until the patch comes out, i will just buy a 5 or 6l one with fitting colours...
IGN: Donkiekong
"
Bars wrote:
"
Donkiekong wrote:
I also came up with the idea of implementing power charges into my build.
Also i spend some exalts worth of chroms on a voll's before figuring out that it's not going to work ever getting the right colours and spend even more on
just to discover the 10% chance is not enough to keep charges up in party play xD.

What i am doing now is using frenzy+power charge on crit+faster attacks in one of my wands.
I removed clarity from it and made one of the 4l items the following setup: clarity+bm/cwdt+enduring cry. And i don't really miss the low level molten shell linked to cwdt at all.

The benefit of using frenzy for generating power charges is that it gives both: A frenzy and a power charge when you attack. Also with the builds general setup it's easy to get 5 frenzy and 4 power charges (i am even considering using the alira recipe on merciless for another power charge, but i'll wait for the big patch to come out before doing so).


I tried this too, but the thing is, the time spent attacking with frenzy to gain charges is time you're not dealing damage. I don't think that the bonus attack speed from frenzy makes up for it since 1-2 normal attacks with barrage melt almost everything anyway. Also, having to constantly maintain/re-build-up charges gets old really fast.

About the voll: what's the problem in getting GGGRBB (if 6-linK) or GGGRB (if 5-link) and using barrage + coc + EK + life leech + any blue spell of choice + another spell of choice?



I'd tried to get my 5L Voll's to be GGGGR at one point. I'd wanted the extra G to be able to run Chain for added hits. My conclusion basically boiled down to 4Gs on it was highly unlikely (especially on a 5L). Ideal would be GGGGRB or GGGGGR but I'm well aware of how unlikely those are. (Barrage + CoC + Chain + EK + LGoH + (B or G))

I'm currently trying a 1h evasion variation off the build and have gotten slowed down in A3C due to low resists. Not planning on running Vaal Pact but just using LGoH and some small amount of Life Regen (1% from the Heart of Oak node).

Planning on running 5-7 Frenzy charges (2 from tree, possibly 1 from Merc and 1 from Darkray Vectors). If I don't use Darkray I'll likely be using Blood Dance to capitalize on the charges.

If I run GGGGBR with PCoC I'll end up running 4-5 Power Charges (1 from Tree, perhaps Alira in Merc). In this case Victario's will be a quite nice choice (20-25%+ increase in damage and speed). Frenzy charges will be from Blood Rage and/or Blood Dance, meaning I'll be able to keep them near max most of the time vs mobs, and then can keep Frenzy to cast once every 5 seconds to keep the charges up.

A single cast of Frenzy should not cause significant DPS loss once the charges are already up. (Frenzy + Faster Attacks + [blind/cull simply to use up the 3rd slot])
IGN: Tresmere, Mariela, Manyella
Usually online M-F 5-6p EST - Varies on Weekends.

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