0.10.0 Patch Notes
Yay, so much good changes. Thanks!
GGG Rocks | |
" I was really hoping EE was going to be a little more accessible to builds not on the upper left corner. I don't see any reason why it shouldn't be in the middle. Not everyone is going to use it anyway. Last edited by PhreEkGarden on Jan 23, 2013, 6:04:51 AM
|
|
Awesome,just awesome good work GGG!
“I am the bone of my sword.Steel is my body, and fire is my blood.
I have created over a thousand blades. Unknown to death.Nor known to life. Have withstood pain to create many weapons. Yet, those hands will never hold anything." | |
Hailrake's damage has been reduced slightly.
Yessssss.... this fight on normal was always 'easy with a 2h, gimped with anything else' it's just a reasonable change. I'M SO EXCITED GGG! THANK YOU FOR THIS GAME!:D |
|
OMG! I Love You GGG! only 10Hours! ;D
|
|
" Brian said it should be online 2 hours before the start of open beta | |
nerf es users who need 2 uniques to survive (cannot be frozen, cannot be stunned) and leave op marauders op?
| |
" Shouldn´t cast speed resolve your problem? IGN: Vashira / Claw_of_the_Vaal_SMASH
| |
" For future reference, the passive skill tree on the website is linked to the current available game version. In other words, when the game gets patched, the new and accurate skill tree will be available. That will be true for all further patches. | |
" Indeed. Though if a store item gave an item an elemental effect based on whatever damage type(s) it can do, layered if necessary, that would be pretty cool. So it would give a cold damage mace an icy mist or a fire and lightning axe a combined burning and electric effect. |