0.10.0 Patch Notes

That is one insanely long patch list! Can't wait!
If GGG chickens made an action RPG, what would it be called? Path of Eggxile, a Peck 'n' Slash RPG.
Why was the helmet spluttering? It was a coif.
life lech and life on hit are better :D thx ggg
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210 on Jan 23, 2013, 8:12:01 AM
I hope the PoE-Servers can handle OB.

Btw buffing Fire Trap in early levels is really not a good idea. It was very useful in CB. Thats my only complaint. The GGG Crew rock :3
WTB new passive treeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Great job GGG :)

I bet you are working ridiculously hard to ensure the open beta start goes of on time.

Looking forward to playing OB, will be interesting to see the changes from these notes in game!

Thanks again Chris and the team, you guys really have made a brilliant game here!
Sweet looks good!!!
Since .92
"
Russell wrote:
I have actually kept away from doing elemental weapon effects. Would be weird to see a guy with a fire axe hitting for cold damage.


Honestly? It don't matter what you think would be weird. If someone wants a fire axe and wants to give you money to have some fire on his virtual axe... why the fuck not? I mean really.
That´s what I call patchnotes !
about char wiping.. does it mean that the char i'll play now, in open beta, will still be available in the FINAL game?
"
Chris wrote:

Converted to Keystone Passive - Ancestral Bond: You can summon up to 1 additional totem. You can't deal damage with your skills yourself.


What? I don't get it, forgive me please. Does it mean that the only way to summon 2 totems will be a little (!) sacrifice in damage?

And 'skills' mean every attack caused by skill gem, yup? So basic attacks excluded? Heavy strike etc become totally useless in case of using this passive? That sucks anyway :)
IGN: vVotan

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