0.10.0 Patch Notes

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The accuracy penalty has been removed from ranged monsters because of the change in 0.9.12 where you can avoid their projectiles by running out of the way.


I didn't know of an accuracy penalty or anything, so sorry if this is a dumb question.

Is this making evasion less effective against ranged?
Great, now Equilibrium is well and throughly broken, -100% resist if stacking two elements really seems a bit much. People don't use the keystone because it's fiddly, not because it's not powerful enough, as a long time fan of EE I can assure you it is.

Otherwise, good to see some serious balance and skill changes, haste is actually useful now and some crowd favorites have been appropriately nerfed. I'm a bit worried about damage boost on Whirling, the only thing preventing people from using it to whack away from total safety was its pitiful damage, now it's a bit less pitiful.

Well, these things aren't set in stone anyway, good job overall guys.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:
Great, now Equilibrium is well and throughly broken, -100% resist if stacking two elements really seems a bit much. People don't use the keystone because it's fiddly, not because it's not powerful enough, as a long time fan of EE I can assure you it is.

Otherwise, good to see some serious balance and skill changes, haste is actually useful now and some crowd favorites have been appropriately nerfed. I'm a bit worried about damage boost on Whirling, the only thing preventing people from using it to whack away from total safety was its pitiful damage, now it's a bit less pitiful.

Well, these things aren't set in stone anyway, good job overall guys.


I posted this in another thread but I'll copy here in reply to this.

I didn't quite understand the patch notes and how it is different than before.

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The Elemental Equilibrium keystone passive skill now grants a flat amount (+25%) of resistance to each element you hit with and a resistance penalty (-50%) to each element not present in the hit.


Is it saying that now if you hit it with Fire, it gets -50% to Cold AND Lightning?

Where before, you had to hit it with Fire & Cold to get a -50% debuff to Lightning?

Although the downside is it sounds like it won't work any more if you hit it with all 3 elements at the same time, that it does nothing.

Where before you could hit it with Fire & Cold to get -50% lightning, then spam a lightning spell that has a bit of cold and fire in it, without taking off the debuff.

Although now, you can just hit it with Fire and it gets -50% to the other elements, then you switch and hit it with Lightning, then it has -50% to the others.

Am I way off here in understanding this?


Edit: It seems to be worded differently, I don't see how you can get -100% with the way its worded. To me it seems like they reworked it so you can get -50% resist easier, but not double stack it.
Last edited by PhreEkGarden on Jan 23, 2013, 5:35:21 AM
i hope the launch will go without too many big issues. Again, i must say it fantastic to see GGG's dedication for this project and i'm happy that we finally get to play it.

i'll head over to the shop and buy some skill effects, the least i can do to show my appreciation for PoE.

Thanks for this masterpiece GGG, may it live a long and updated life
Say with the crit going global on all weaponds i didnt quite get what they ment by "This means that they are no longer multiplicative with the rest of your critical multiplier values."
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raics wrote:
Great, now Equilibrium is well and throughly broken, -100% resist if stacking two elements really seems a bit much. People don't use the keystone because it's fiddly, not because it's not powerful enough, as a long time fan of EE I can assure you it is.

I did not read that.
Edit: this thread goes fast. PhreEkGarden explained it.
Last edited by Kaw on Jan 23, 2013, 5:37:50 AM
MEGA NERFS. GG chain,Fork and spark totem it was a fun run.
sounds to me like chain is useless now. i think those changes suck but hopefully i am wrong.
Great work, can't wait to play OB without having to worry about a character wipe :).






Will the Passive Skill Tree be up earlier???????????????????







Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED.
Looking forward to OB.

What about the new Passive Skill Tree? Will we have a look before Release of OB?
I love to use the edit button. :P

Greetings from Germany.

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