0.10.0 Patch Notes

Keep calm...
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Dumbledore wrote:
I really just want to say i'm quite disappointed that we are encouraged to pay for coloured/named stash tabs. It just seems to me like that should be a basic game feature. If it improves playability, which im assuming it does greatly, doesn't that make sense?

Don't get me wrong, i've already payed $50 dollars and have no problem spending more. I most likely WILL purchase the coloured tabs because i've already purchased extra tabs and it would feel like a waste not to.

This is the only problem I see with the patch notes.


Well, the colored tabs are in no way necessary to game play, and it gives them more of an income. Considering the game is completely free if you choose not to do this, they need items that have incentive to buy.
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Charan wrote:
I've been reading these responses to all the threads on my phone, and so not replying.

Even though I have what most would consider an abundance of GGGold, I was edgy on the concept of consumable microtransactions and would have preferred a more expensive, permanent solution.

But I think weapon effects should be at the lower end of the scale anyway. The really prestigious stuff should be pets, item skins and perhaps animations. Things that most other games, be they buy-to-play or whatever, don't offer even for free. Weapon effects, on the other hand, are pretty standard -- in most games, you get a sword that deals significant fire damage, it'll probably appear as though on fire.

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Kabraxis wrote:
Srsly the moderators here must start doing their work instead writing wall of texts about themselves.


Hypothetically speaking, would a ten day probation from yours truly convince you we mods do something more than 'write walls of text about ourselves'? Because I'd be more than glad to oblige.


I have actually kept away from doing elemental weapon effects. Would be weird to see a guy with a fire axe hitting for cold damage.
I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept?
great. finally. cant wait for it!..

only thing i really miss is a change for lightning warp. the gem as it is, is not used by anyone. i find the spell to be pretty cool in general, its just WAY too slow. i would like to make a build around lightning warp, but its so shitty atm that its not worth it. so im kinda still hoping and waiting for a better version of lightning warp =/
☆*:.。. o(≧▽≦)o .。.:*☆
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Russell wrote:
I have actually kept away from doing elemental weapon effects. Would be weird to see a guy with a fire axe hitting for cold damage.


What about an effect whose appearance would be dependent on the elemental nature of the weapon you put it on?
Fixed a bug where you could add Piety to your friends list.

LOOOOOOOOL Wtf?
Act III 90 monster variations ...Lol

Sweet patch.
Owned/Surpassed the strongest BvB in D2-Clsc-SC(Not mentioning his name for respect purpose honestly),with all Respect,Rest in Peace.
Barbarian: -*AzChaosTouch*-
Diablo PlayTime:1to3 '96'til now
If i had 3 wishes? 1.Make 2.A 3.Necromancer in PoE!!
Key To Gain Mental Power is To Respect The Poor.
"
Russell wrote:


I have actually kept away from doing elemental weapon effects. Would be weird to see a guy with a fire axe hitting for cold damage.


Fair call, I can understand that. Maybe...a unique in the future...

gosh, I wonder if any Diamond supporters might be interested in doing that...

https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
You diamond supporters better create an unique mob which comes close to Diablo 1 monster design!

Spoiler
I AM TALKING ABOUT YOU, CHARAN!
My little tribute to Diablo 1 aka why Diablo 3 is the worst part of the series.

http://www.youtube.com/watch?v=zP2ejhudUlU

ig: Witchfire_The_Unholy
Last edited by Diablo1reborn on Jan 23, 2013, 5:20:41 AM
perhaps a unique that instead of doing the normal Life gain per hit, it would be Energy shield gain per hit.

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