Beating Nemesis without rares or uniques

"
NotRegret wrote:
Spoiler
Why I left PoE
-Thats what happens with games. You play them till you are bored and leave them maybe revist them once a year.

End game
-I think I made it pretty clear that I think the concept of 'end game' is a fucking joke. 30 years ago video games consisted of a single environment that looped over and over (think pacman) with nothing new ever happening. Thats basically what 'end game' except instead of doing a mildly fun reflex test in a pacman maze you are doing a boring piety run or a shitty map. "end game" is when the developers run out of money for making any new content of the game and put the players in a loop. Most players realize that its just a desperate, low budget attempt, to breath life into the game. A few idiots think thats actually meant to be anything more than filler, anything more than a last resort for bored players with else to do. So it isn't correct to say that 'end game in poe is designed badly'. End game is by definition shitty.
Once you finish PoE and can't get any more enjoyment out of it it's best to leave the game.
Better to leave PoE and have found memories than to turn a beatuiful game into horrible experience.

-Trading
GGG has a hard-on for online economies and so they are going to emphasis it way more than is needed in a game. Trading should never be a primary focus in a video game. EVER! The only purpose of trading is to allow the player to acquire weapons and armor, anything beyound that (flipping, wealth hording, economics) ideally shoudlnt even be in the game. You play video games to do things that you can't do in real life. For instance this is why racing games are about 100+mph car races, futuristic or luxury vehicles, and completly empty streets instead of being about being stuck in traffic driving an economy car. If you truely beleive that trading is more fun than dungeon crawling and monster slaying than learn how to flip items on ebay or how to make a profit from the stock market. Not only are these MUCH MORE COMPLEX economies than PoE's will ever be but they have GREATER REWARD because you get real money.

Given this the best thing GGG can do for trading is to minimize it: Make it take as a little time as possible. Add some sort of auction, anything to speed up the process. Trading exists only to give players a way to have choice of the gear they wear (instead of it being RNG based) and nothing else.


Flaws in PoE
-Poe has tons of flaws. However I think what most people complain about are not flaws.
'balance' issues' isn't really a flaw. So X build is more effective than Y build. That doesnt mean you can't pick Y build. ALL RPGS have imbalances, every single one of them. The only time balance ever becomes an issue is when it becomes as bad a problem as puncture, which would take 5 minutes to kill a single monster. Most of what is wrong with PoE are flaws found in every diablo 2 rip off.

The real flaws in PoE are flaws native to the genre itself: RNG in levels that don't actually produce variety, beautiful environments ruined by trash loot cluttering the ground, portal scrolls and instant log out that weaken tension, having only 1-2 attack abilities the entire game, a trading system that takes way too fucking long to find a buyer/seller. These are the real flaws of PoE and most likely they will never get fixed (because patches do not fix games major problems, see my next point)

What would I like to see for PoE's future?
- Well I don't have much expectations. Patches really don't change games very much. Look at d2's entire 10+ years of patches. What did it accomplish? Some bug fixes, balancing and a few number tweaks. Patches can only refine ideas that are already implemented into the game they can't introduce entirely new design philosophies. To do that you need to make an entirely new game.

For instance they could create a new game that is meant to played single player. Than with no online shenagisn they could create a much deeper combat that isn't limited by lag (hint rip off ys combat style). The way you customize and acquire items would be re-thought since there won't be trading. Something like this could never be done with just a few patches.


I'd really like to see GGG make another game really. They have some very creative people and I think their talent is being wasted making insignificant patches. I don't think we will see this though because the free to play+cash shop model prints money, while actually creating an entirely new experience from scratch and selling it is risky.

Apart from that I think GGG should really like at d3 for inspiration. You can point out many flaws in d3 however it has solved so many problems that no other diablo clone game has been able to address properly (including PoE). The log out/portal scroll cheesing is fixed, characters having simple combat is fixed with a kick-ass skill system that has you juggling 5-6 abilities at a time. You don't really feel like you are just spamming the same ability over and over because every level up you get a new ability or new rune to experiment with, the loot 2.0 system made it so that trash loot never blocks off your view of the enviroment, the npc's handle all the trading so it's painless.


This is some the best feedback I've seen on these forums. Would you perhaps consider giving this post its own thread in the feedback forum?
No. Calm down. Learn to enjoy losing.
"
b15h09 wrote:
"
NotRegret wrote:
Spoiler
Why I left PoE
-Thats what happens with games. You play them till you are bored and leave them maybe revist them once a year.

End game
-I think I made it pretty clear that I think the concept of 'end game' is a fucking joke. 30 years ago video games consisted of a single environment that looped over and over (think pacman) with nothing new ever happening. Thats basically what 'end game' except instead of doing a mildly fun reflex test in a pacman maze you are doing a boring piety run or a shitty map. "end game" is when the developers run out of money for making any new content of the game and put the players in a loop. Most players realize that its just a desperate, low budget attempt, to breath life into the game. A few idiots think thats actually meant to be anything more than filler, anything more than a last resort for bored players with else to do. So it isn't correct to say that 'end game in poe is designed badly'. End game is by definition shitty.
Once you finish PoE and can't get any more enjoyment out of it it's best to leave the game.
Better to leave PoE and have found memories than to turn a beatuiful game into horrible experience.

-Trading
GGG has a hard-on for online economies and so they are going to emphasis it way more than is needed in a game. Trading should never be a primary focus in a video game. EVER! The only purpose of trading is to allow the player to acquire weapons and armor, anything beyound that (flipping, wealth hording, economics) ideally shoudlnt even be in the game. You play video games to do things that you can't do in real life. For instance this is why racing games are about 100+mph car races, futuristic or luxury vehicles, and completly empty streets instead of being about being stuck in traffic driving an economy car. If you truely beleive that trading is more fun than dungeon crawling and monster slaying than learn how to flip items on ebay or how to make a profit from the stock market. Not only are these MUCH MORE COMPLEX economies than PoE's will ever be but they have GREATER REWARD because you get real money.

Given this the best thing GGG can do for trading is to minimize it: Make it take as a little time as possible. Add some sort of auction, anything to speed up the process. Trading exists only to give players a way to have choice of the gear they wear (instead of it being RNG based) and nothing else.


Flaws in PoE
-Poe has tons of flaws. However I think what most people complain about are not flaws.
'balance' issues' isn't really a flaw. So X build is more effective than Y build. That doesnt mean you can't pick Y build. ALL RPGS have imbalances, every single one of them. The only time balance ever becomes an issue is when it becomes as bad a problem as puncture, which would take 5 minutes to kill a single monster. Most of what is wrong with PoE are flaws found in every diablo 2 rip off.

The real flaws in PoE are flaws native to the genre itself: RNG in levels that don't actually produce variety, beautiful environments ruined by trash loot cluttering the ground, portal scrolls and instant log out that weaken tension, having only 1-2 attack abilities the entire game, a trading system that takes way too fucking long to find a buyer/seller. These are the real flaws of PoE and most likely they will never get fixed (because patches do not fix games major problems, see my next point)

What would I like to see for PoE's future?
- Well I don't have much expectations. Patches really don't change games very much. Look at d2's entire 10+ years of patches. What did it accomplish? Some bug fixes, balancing and a few number tweaks. Patches can only refine ideas that are already implemented into the game they can't introduce entirely new design philosophies. To do that you need to make an entirely new game.

For instance they could create a new game that is meant to played single player. Than with no online shenagisn they could create a much deeper combat that isn't limited by lag (hint rip off ys combat style). The way you customize and acquire items would be re-thought since there won't be trading. Something like this could never be done with just a few patches.


I'd really like to see GGG make another game really. They have some very creative people and I think their talent is being wasted making insignificant patches. I don't think we will see this though because the free to play+cash shop model prints money, while actually creating an entirely new experience from scratch and selling it is risky.

Apart from that I think GGG should really like at d3 for inspiration. You can point out many flaws in d3 however it has solved so many problems that no other diablo clone game has been able to address properly (including PoE). The log out/portal scroll cheesing is fixed, characters having simple combat is fixed with a kick-ass skill system that has you juggling 5-6 abilities at a time. You don't really feel like you are just spamming the same ability over and over because every level up you get a new ability or new rune to experiment with, the loot 2.0 system made it so that trash loot never blocks off your view of the enviroment, the npc's handle all the trading so it's painless.


This is some the best feedback I've seen on these forums. Would you perhaps consider giving this post its own thread in the feedback forum?


i agree, do it!
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
"
b15h09 wrote:
This is some the best feedback I've seen on these forums. Would you perhaps consider giving this post its own thread in the feedback forum?


Don't worry. That last post pretty much ensures this entire topic will be in Feedback (or maybe Off Topic) soon enough.
Last edited by LastExileStanding#4765 on Apr 15, 2014, 5:36:30 PM
"
NotRegret wrote:


Apart from that I think GGG should really like at d3 for inspiration. You can point out many flaws in d3 however it has solved so many problems that no other diablo clone game has been able to address properly (including PoE). The log out/portal scroll cheesing is fixed, characters having simple combat is fixed with a kick-ass skill system that has you juggling 5-6 abilities at a time. You don't really feel like you are just spamming the same ability over and over because every level up you get a new ability or new rune to experiment with, the loot 2.0 system made it so that trash loot never blocks off your view of the enviroment, the npc's handle all the trading so it's painless.


People can also say if D3 would have looked to PoE for inspiration, that would be kick ass.

It's a ymmv thing.

Just give me a game where I can spam a few skills and check out item drops. Much like what made D2 so successful ;)

In fact the OP and intial reaction reminded me about one poster in the D2 forums, where he would roleplay underpowered builds such as the unintelligent sorc who couldn't cast spells but she could throw potions iirc. Players there also said he couldn't finish the game, but finish he did.
"
NotRegret wrote:

-Trading
GGG has a hard-on for online economies and so they are going to emphasis it way more than is needed in a game. Trading should never be a primary focus in a video game. EVER! The only purpose of trading is to allow the player to acquire weapons and armor, anything beyound that (flipping, wealth hording, economics) ideally shoudlnt even be in the game. You play video games to do things that you can't do in real life. For instance this is why racing games are about 100+mph car races, futuristic or luxury vehicles, and completly empty streets instead of being about being stuck in traffic driving an economy car. If you truely beleive that trading is more fun than dungeon crawling and monster slaying than learn how to flip items on ebay or how to make a profit from the stock market. Not only are these MUCH MORE COMPLEX economies than PoE's will ever be but they have GREATER REWARD because you get real money.


This, a hundred times!
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Definitely give that last post its own Feedback thread.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Spoiler
"
NotRegret wrote:
Why I left PoE
-Thats what happens with games. You play them till you are bored and leave them maybe revist them once a year.

End game
-I think I made it pretty clear that I think the concept of 'end game' is a fucking joke. 30 years ago video games consisted of a single environment that looped over and over (think pacman) with nothing new ever happening. Thats basically what 'end game' except instead of doing a mildly fun reflex test in a pacman maze you are doing a boring piety run or a shitty map. "end game" is when the developers run out of money for making any new content of the game and put the players in a loop. Most players realize that its just a desperate, low budget attempt, to breath life into the game. A few idiots think thats actually meant to be anything more than filler, anything more than a last resort for bored players with else to do. So it isn't correct to say that 'end game in poe is designed badly'. End game is by definition shitty.
Once you finish PoE and can't get any more enjoyment out of it it's best to leave the game.
Better to leave PoE and have found memories than to turn a beatuiful game into horrible experience.

-Trading
GGG has a hard-on for online economies and so they are going to emphasis it way more than is needed in a game. Trading should never be a primary focus in a video game. EVER! The only purpose of trading is to allow the player to acquire weapons and armor, anything beyound that (flipping, wealth hording, economics) ideally shoudlnt even be in the game. You play video games to do things that you can't do in real life. For instance this is why racing games are about 100+mph car races, futuristic or luxury vehicles, and completly empty streets instead of being about being stuck in traffic driving an economy car. If you truely beleive that trading is more fun than dungeon crawling and monster slaying than learn how to flip items on ebay or how to make a profit from the stock market. Not only are these MUCH MORE COMPLEX economies than PoE's will ever be but they have GREATER REWARD because you get real money.

Given this the best thing GGG can do for trading is to minimize it: Make it take as a little time as possible. Add some sort of auction, anything to speed up the process. Trading exists only to give players a way to have choice of the gear they wear (instead of it being RNG based) and nothing else.


Flaws in PoE
-Poe has tons of flaws. However I think what most people complain about are not flaws.
'balance' issues' isn't really a flaw. So X build is more effective than Y build. That doesnt mean you can't pick Y build. ALL RPGS have imbalances, every single one of them. The only time balance ever becomes an issue is when it becomes as bad a problem as puncture, which would take 5 minutes to kill a single monster. Most of what is wrong with PoE are flaws found in every diablo 2 rip off.

The real flaws in PoE are flaws native to the genre itself: RNG in levels that don't actually produce variety, beautiful environments ruined by trash loot cluttering the ground, portal scrolls and instant log out that weaken tension, having only 1-2 attack abilities the entire game, a trading system that takes way too fucking long to find a buyer/seller. These are the real flaws of PoE and most likely they will never get fixed (because patches do not fix games major problems, see my next point)

What would I like to see for PoE's future?
- Well I don't have much expectations. Patches really don't change games very much. Look at d2's entire 10+ years of patches. What did it accomplish? Some bug fixes, balancing and a few number tweaks. Patches can only refine ideas that are already implemented into the game they can't introduce entirely new design philosophies. To do that you need to make an entirely new game.

For instance they could create a new game that is meant to played single player. Than with no online shenagisn they could create a much deeper combat that isn't limited by lag (hint rip off ys combat style). The way you customize and acquire items would be re-thought since there won't be trading. Something like this could never be done with just a few patches.


I'd really like to see GGG make another game really. They have some very creative people and I think their talent is being wasted making insignificant patches. I don't think we will see this though because the free to play+cash shop model prints money, while actually creating an entirely new experience from scratch and selling it is risky.

Apart from that I think GGG should really like at d3 for inspiration. You can point out many flaws in d3 however it has solved so many problems that no other diablo clone game has been able to address properly (including PoE). The log out/portal scroll cheesing is fixed, characters having simple combat is fixed with a kick-ass skill system that has you juggling 5-6 abilities at a time. You don't really feel like you are just spamming the same ability over and over because every level up you get a new ability or new rune to experiment with, the loot 2.0 system made it so that trash loot never blocks off your view of the enviroment, the npc's handle all the trading so it's painless.


I haven't posted in a while (haven't played POE for even longer), but it's nice you've added your voice to point out the issues with the game. It's also a funny coincidence that Krip posted a recent vid saying he played D3 and despite his criticisms and scathing review of RoS, he was having fun. And despite his praise for PoE, he's bored of playing it. Ironic.

In the end, that's what it's all about. D3 maybe more simplistic, but I find it infinitely more fun than PoE. It's a shame, because I enjoyed both except for the tradecore game balance. I stopped playing both for that reason, and D3 has since fixed it and I am having a blast.

༼ つ ◕_◕ ༽つ Give moar Power Creep Pls

The irony when that Stormknight uses NotRegret as an argument against SFL when we find out NotRegret hates the economy

uber rekt
"
NotRegret wrote:
snip

Mind if i post this onto reddit?
Dear GGG, please make Mac version
You do realize almost all RMT sites (especially for this game) are run by Americans?
IGN: HolyBling

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