ggg needs to take steps to make spells more approachable
32 pages and not a single GGG response that they're at least working on fixing casters?
Edit: Well make that 33 IGN: tny Last edited by tny#5644 on Jan 6, 2014, 2:33:50 PM
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i think they dont want to respond to threads where people are saying: "respong already ggg"
to topic: New multipliers on gear/passive tree would be a solution but it makes the gear casters are currently using pretty crappy wich isnt good either. As i said before ggg could add mods to spells that let casterdps start lower but scale faster with the mods that are currently available as well. It has the same effect as additional multipliers without makeing current castergear worthless. ING: "MeneaterMildrid" or "WICKEDSICKmoves"
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" i dont mind if the current gear gets outdated... legacy stuff isn't supposed to be only for the good, and bis items/builds/etc come and go. the game is designed around farming, so farming new gear isn't that weird, and old gear wouldn't be nerfed in any way, so no slower speed for the already dressed, just more upgrades for them |
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^
FOR THE DARK GODS!
IGN: Monokuma_Joestar | |
And there are several ways to address it. The most easiest is allowing damage-nodes from rings etc. to apply to spells as well... it doesn't even makes sense that they don't work for spells, since different to Auras they miss the statement that they are attack-only.
I also agree that propably the slower wands should be caster-only, while it would be interesting to change wands even more and give them no physical but basic elemental damage (or maybe a mod for conversation to not screw over all the wand-passivs). So caster-wands will keep their spell-damage mod, while attack-wands would get %physical damage converted to x, that also makes it easier for new players to see the difference in both types. Last edited by Emphasy#0545 on Jan 7, 2014, 5:44:04 PM
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bump
FOR THE DARK GODS!
IGN: Monokuma_Joestar | |
Effectively, it's boring to compare melee/bow and cast char.
As said before , we have too many differencies between attack and spell mechanics and elemental/physical damage. |
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bump
FOR THE DARK GODS! IGN: Monokuma_Joestar Last edited by Lust#0341 on Jan 9, 2014, 2:38:29 PM
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curse immune and stun immune mods = epic retardation
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" and here i stop reading the thread .. immature |
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