ggg needs to take steps to make spells more approachable

"
Heartsease wrote:
I have a simple idea: make Mind Drinker notable "2% of Elemental Damage Leeched Back as Mana". Also general mana leech on items should be based on elemental damage instead of physical.

\
mana leech isn't even the tip of the problem.

insane resistances and insufficient ways to lower them (min 1 gem slot wasted so that you can do HALF you damage) + no leech without gem + no dedicated caster items/itemization is.


also bump: any chance from a comment from GGG if at least they perceive the casters vs attacks as a problem or if they think they are balanced atm?
Last edited by shroudb#3225 on Dec 11, 2013, 10:26:10 AM
sup
FOR THE DARK GODS!

IGN: Monokuma_Joestar
Really good points, I especially agree with the last one. Crit nodes are the only somewhat efficient damage nodes to take with spells which is lame. I think the only semi-effective non-crit spell is EK, but EK is weird and benefits from physical scaling
yet this thread isn't moved xD
How not to miss Skill Books /view-thread/1940679
Find Bameth /view-thread/1828226
Exas for new players /view-thread/1956615
Checking resources /view-thread/2453818
Don't use Shaper/Elder orbs /view-thread/2474890
"
diablokiller1 wrote:
yet this thread isn't moved xD


they simply deny its existence
how can you move something that doesnt exist ?^^

just kidding,a respong to the topic like "we think casters are fine" or "we know there is a disparity between physical/attackbased and elemental/spells ,but we arent sure about the best way to fix it so it will take ab it longer" would be really appreciated (and not only by me i gues)
I have to lol whenever I see a "casters need a buff" thread. A few months ago, everybody was a caster and people said "melee needs a buff." Now they've taken the lead and all of a sudden casters suck.

I mean, yeah, dual spork / rf abuse was nerfed. So what? There were other casters around a few months ago. Did you suddenly lose some crutch I'm not seeing, did you all have to abuse some OP interaction to make your spells at least somewhat viable, that in the vacuum of such abuses the true nature of spell balance is finally revealed? Or is this just the sheep leading the sheep?

My vote goes to the sheep. But feel free to prove me wrong. Why are spell casters suddenly worse than they were months ago? Or, why wasn't anybody complaining about the utter shittiness of spell casters months ago when everybody was running one? Because all I'm getting is "my shit ain't the most OP anymore, plz buff."
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
"
CanHasPants wrote:
I have to lol whenever I see a "casters need a buff" thread. A few months ago, everybody was a caster and people said "melee needs a buff." Now they've taken the lead and all of a sudden casters suck.

I mean, yeah, dual spork / rf abuse was nerfed. So what? There were other casters around a few months ago. Did you suddenly lose some crutch I'm not seeing, did you all have to abuse some OP interaction to make your spells at least somewhat viable, that in the vacuum of such abuses the true nature of spell balance is finally revealed? Or is this just the sheep leading the sheep?

My vote goes to the sheep. But feel free to prove me wrong. Why are spell casters suddenly worse than they were months ago? Or, why wasn't anybody complaining about the utter shittiness of spell casters months ago when everybody was running one? Because all I'm getting is "my shit ain't the most OP anymore, plz buff."


most of the players here never said caster arent able to play endgame
caster just have a lot of "unfair" disadvantages
i bet you didint even try to read atlast 1 full page of this thread,so i wont bother to recap everything like i did a few pages ago
no one ever said melees/attackusers were op they are just superior to caters (especialy with average gear which is again cheaper and easier to get for attackbased charrs)

ps: dont even bother replying to this when you dont have anything to add to this thread (just blindly "insulting/flaming" is pretty much useless)
I think the spells themselves are pretty decent, far too many resist elemental damage than resisting one or two out of three. Soon as they start giving more monsters a strength, a neutral and a weakness casters will gain viability and diversity.

The final dominus fight where you fight the lightning chick, fire dude and ice dude without debuffing they are all elemental resistant in merciless but if you curse em they simply become one fire resist, one cold resist and one lightning resist. Toss out the extra resists for all elements and up just one with all monsters.

Fire monster that is cold resistant...would expect to be weak to cold
Ice monster that is fire resistant...would expect to be weak to fire
Lightning monster resistant to cold and fire...partial resist to both but more vulnerable to physical damage.

I'm sure something will be figured out eventually.
"
Dravkwn wrote:
I think the spells themselves are pretty decent, far too many resist elemental damage than resisting one or two out of three. Soon as they start giving more monsters a strength, a neutral and a weakness casters will gain viability and diversity.

The final dominus fight where you fight the lightning chick, fire dude and ice dude without debuffing they are all elemental resistant in merciless but if you curse em they simply become one fire resist, one cold resist and one lightning resist. Toss out the extra resists for all elements and up just one with all monsters.

Fire monster that is cold resistant...would expect to be weak to cold
Ice monster that is fire resistant...would expect to be weak to fire
Lightning monster resistant to cold and fire...partial resist to both but more vulnerable to physical damage.

I'm sure something will be figured out eventually.


bosses need to be locked at as well
except for brutus and hillock(normal!) i cant remember even 1 boss that doesnt have atleast 1 elemental resi
the only unique mob i can rember with some resi against physical is the sidequest crab in flooded deeps

there are multiply ways to deal with this
eihter remove some resi or add more ways for ele pen (and if its tto strong dont let it increase the dmg over 100%)

ele pen could be an item affix (but rolling good caster weapons is already much harder since all cater weapons can roll attack mods,many weapons can roll only attack mods) or in the passivtree
"
CanHasPants wrote:
I have to lol whenever I see a "casters need a buff" thread. A few months ago, everybody was a caster and people said "melee needs a buff." Now they've taken the lead and all of a sudden casters suck.

I mean, yeah, dual spork / rf abuse was nerfed. So what? There were other casters around a few months ago. Did you suddenly lose some crutch I'm not seeing, did you all have to abuse some OP interaction to make your spells at least somewhat viable, that in the vacuum of such abuses the true nature of spell balance is finally revealed? Or is this just the sheep leading the sheep?

My vote goes to the sheep. But feel free to prove me wrong. Why are spell casters suddenly worse than they were months ago? Or, why wasn't anybody complaining about the utter shittiness of spell casters months ago when everybody was running one? Because all I'm getting is "my shit ain't the most OP anymore, plz buff."


The Nerf to curses affected casters way worse than attackers for one. Then attacks were over buffed and a multitude of attack support gems were released that greatly enhanced attacks.

Then they introduced the scepter area which is composed completely from ranged unfriendly mobs and they ALL resist elements.

So, while there were a few indirect needs to spells, attacks are now simply WAY too powerful compared to spells.

Is late game content doable with spells? Sure
Is it far more easier and quick to do so with melee? Yes.

Report Forum Post

Report Account:

Report Type

Additional Info