ggg needs to take steps to make spells more approachable
with es leech for spells on items ci might get to strong (ghostraver wouldnt be needed anymore etc) but it would be an intesting thing for life/es hybrids (as well as for the hybrid armors eva/es,armor/es which are often only used in combination with EB) or creat a keystone that removes the normal es recharge but adds 2-4% es spellleech (zealots oath would still work) |
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I have to agree, spells were much more powerful in Close Beta, if I remember correctly.
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" ES leech from spells as an item affix would be bad since there is GR already. but general "leech from spells" item from affix should still work with GR. In my list i said "leech from spells" and "ES on spell hit" Since there is only one fast hitting spell in the game (incinerate) and they usually use life with cybil's paw already, i don't see this is gamebreaking, but it will help with CI itemization especially until you reach the currency you need for "godly" CI gear which is extremely expensive. |
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MANA LEECH FOR ELEMENTAL DAMAGE
ign TheBlackMambaTemplar
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bumph
FOR THE DARK GODS!
IGN: Monokuma_Joestar | |
oops
FOR THE DARK GODS!
IGN: Monokuma_Joestar | |
It would be cool to get some GGG feedback on this. Even if it is just "shut up noobs", I would like to hear their thoughts.
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" yes from items it seems op i already said that but for a keystone that removes es recharge for a maybe 4-5% spell es leech it sees intresting for hyrbid spell users (where you end up with 3-3,5k life to deal with chaos dmg and not getting stun/shocked/freeze to easyly) and use es as an addional buffer for dmg spikes and for ci/low life builds not having a recharging es shield while leech is still caped at 2% of "max life you would have without ci) seems as an ok drawback position this at the max possible range from ci/vaal pact so you would have to sacrafice too much if you combinate all 3 |
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thats why i dont play caster. from i started playing this game till now, i dont have caster past level 30. leveling is painful compared to attacks.
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I have a simple idea: make Mind Drinker notable "2% of Elemental Damage Leeched Back as Mana". Also general mana leech on items should be based on elemental damage instead of physical.
Two-handed - Mop
Dual Wield - Slippers One-handed & Shield (close combat) - Brush & Basin One-handed & Shield (ranged) - Hair Dryer & Mirror Main-hand & Off-hand (evil witch) - Sponge & Soap |
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