Oro's Righteous Fire Marauder [1.2.0]

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kaelanstorm wrote:
Hi Oro, I'm a big fan of your build but I noticed your build is a little bit different then mine. I did a couple things differently that I think is better. Took ES circle > down to increased effect of auras, up to clear mind + influence instead of going up to Sovereignty + Amplify and specced out of Wisdom of the Glade since you get 10 extra INT from this path, which I specced into the last point of the Growth and Decay node tree.




why you skip 10%hp/+30hp and 8%hp

still not sure why you go influence and not Sovereignity

and why you spend for 6% and not 8% hp


and is not worth spend 11 nodes for only 26% effect of aura


my build soon
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAnEEswUtC2EMXxJpFSAWbxccGNsabCFgJy8n1Sj6KaUqTSyFLOku_zWSPC09_D8nQKBBh0p9SshM_04qUFBVxlhjWhpbr18_YEtnoGh0bBZuqnF5dO108XgNeWh674LHg9uHdojxjM-PRpSgmK2drp65og-krKcIqBipbq1Kr2y18rc-uJO8n8EExFjFisauxtjNJs5xz2XQ0Npi3Q3jn-vu7w7wH_Iv8932SPno_Ev8xf4KGYUkqjbpVvruDiP27_BaSPrSFy-G0SSwgKQUTaIA6yysR3y48awpLho-eqqa4EWd
Last edited by davc1234567890#2226 on Mar 7, 2014, 3:03:47 PM
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davc1234567890 wrote:
my build soon
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAnEEswUtC2EMXxJpFSAWbxccGNsabCFgJy8n1Sj6KaUqTSyFLOku_zWSPC09_D8nQKBBh0p9SshM_04qUFBVxlhjWhpbr18_YEtnoGh0bBZuqnF5dO108XgNeWh674LHg9uHdojxjM-PRpSgmK2drp65og-krKcIqBipbq1Kr2y18rc-uJO8n8EExFjFisauxtjNJs5xz2XQ0Npi3Q3jn-vu7w7wH_Iv8932SPno_Ev8xf4KGYUkqjbpVvruDiP27_BaSPrSFy-G0SSwgKQUTaIA6yysR3y48awpLho-eqqa4EWd

You might consider not taking the 28% life out past Thick skin. It's averaging out to 5.6% life per point spent (including the 2 dex nodes to get there) where the large life wheel still has 6% nodes available.
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Conneri wrote:
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mondobogus wrote:
In other words:

2 players have the same hp and 90% FR
player 1 has 7.2%
player 2 has 10%
both players get hit for...let's say 80% of their hp
both players hit a ruby pot...who do you think will be full first?

You just proved my point. You are saying the higher regen + a flask will regen more than less regen + a flask. While true, the difference will only be the regen amount difference. What I'm trying to drill through to you is that difference between flasking and not will always be 9% per second. Let's put some numbers to your example:

1000 life. (so both players take 90 life per sec degen):
Without flask:
Player 1: -18 life per second.
Player 2: +10 life per second. (28 better)

With flask:
Player 1: +72 life per second (and 72 + 18 = 90 which is exactly 9%)
Player 2: +100 life per second (still 28 better and 100 - 10 = 90, which is again 9%)

So regen has nothing to do with how much a Ruby Flask heals you.


Your math is still flawed. Also regen has EVERYTHING to do with how much you heal on use of a ruby flask, regen % determines how much per second you heal!

calculator

Save yourself some more math troubles. :P

EDIT: I see your point, but the problem is you're not comparing the difference in amount of regen between 2 players, but the amount of regen % with no flask ->flask.

My point is you need to compare the regen between the players. More regen = more life faster. More regen without even using a flask makes life a lot easier.

I hope this makes it clear for you lol
Last edited by mondobogus#6351 on Mar 7, 2014, 3:40:22 PM
Gonna be trying out this version soon:
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBogAo-sEEPAWnCP4KeA3vDqIPqBikGRcc8B9hIeQizSYFLScv8i-DOLc-Xz_sOPJFj0b2SBo4rUpgSxRNKU9QUJBVxFhlTQxfIWALYdpiWGPPZXloEmkabKluFm8CcWh0cXnvfEd-p4QZhUGHMom-ihcvNZK4k4KbRZ3jn5SggKS8n0CgeqqkrJitna4ksCSqBLOeuavFVcaCx4zP0NCG0frSJ9XG2ITZGNsB3PPdn9-a4Ffi-eg26eLqdO3r7nrvJd-I8bXyhO908Rv6Pfwu_w==
Should I cut regen for more HP?
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Conneri wrote:
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davc1234567890 wrote:
my build soon
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAnEEswUtC2EMXxJpFSAWbxccGNsabCFgJy8n1Sj6KaUqTSyFLOku_zWSPC09_D8nQKBBh0p9SshM_04qUFBVxlhjWhpbr18_YEtnoGh0bBZuqnF5dO108XgNeWh674LHg9uHdojxjM-PRpSgmK2drp65og-krKcIqBipbq1Kr2y18rc-uJO8n8EExFjFisauxtjNJs5xz2XQ0Npi3Q3jn-vu7w7wH_Iv8932SPno_Ev8xf4KGYUkqjbpVvruDiP27_BaSPrSFy-G0SSwgKQUTaIA6yysR3y48awpLho-eqqa4EWd

You might consider not taking the 28% life out past Thick skin. It's averaging out to 5.6% life per point spent (including the 2 dex nodes to get there) where the large life wheel still has 6% nodes available.


oh yea 5x6 30% is better :D
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mastermike707 wrote:
Gonna be trying out this version soon:
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBogAo-sEEPAWnCP4KeA3vDqIPqBikGRcc8B9hIeQizSYFLScv8i-DOLc-Xz_sOPJFj0b2SBo4rUpgSxRNKU9QUJBVxFhlTQxfIWALYdpiWGPPZXloEmkabKluFm8CcWh0cXnvfEd-p4QZhUGHMom-ihcvNZK4k4KbRZ3jn5SggKS8n0CgeqqkrJitna4ksCSqBLOeuavFVcaCx4zP0NCG0frSJ9XG2ITZGNsB3PPdn9-a4Ffi-eg26eLqdO3r7nrvJd-I8bXyhO908Rv6Pfwu_w==
Should I cut regen for more HP?


Here's my suggestion based off my build:

tree

Since you're going with aruas, a 6% buff increase along with aura effects will increase PoF effect...and any other auras you use. Once PoF is lvl20, you can ditch the 3% buff node, and keep Holy Strength for the life %.

Also, if you want a bit more regen, take off the extra life on life wheel and pick up the 2 nodes by Golem's Blood.

Elemental damage from weapons does nothing for RF, but only for damage from hitting with your weapon.
Anyone been trying out this build in the new leagues? I wanted to make a RF mara to farm piety but it looks like it's not gonna happen since getting a rise of the phoenix in the new leagues requires some farming in itself and I can't sustain RF otherwise (is it even possible?). Now I have to make another character to help farm for my RF mara, not working out as intended.
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mondobogus wrote:
Your math is still flawed. Also regen has EVERYTHING to do with how much you heal on use of a ruby flask, regen % determines how much per second you heal!

EDIT: I see your point, but the problem is you're not comparing the difference in amount of regen between 2 players, but the amount of regen % with no flask ->flask.

My point is you need to compare the regen between the players. More regen = more life faster. More regen without even using a flask makes life a lot easier.

Do you happen to work at FOX News?

My math is correct (read: not flawed). My point is not a problem. It's been the same from the joke statement I made. A point which still says a Flask is 9%/sec. You continually argued that regen changed that. I'm assuming by your edit, you finally understand how that statement is completely false.

As for you point of more regen giving more life faster, well that's sort of an obvious statement. Does it make quality of life better? That's up to the player. I go with less (8.5% from the tree) since I'm not trying to run massive IIR and IIQ.

There is one thing you have cleared up for to me though.
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Conneri wrote:
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mondobogus wrote:
Your math is still flawed. Also regen has EVERYTHING to do with how much you heal on use of a ruby flask, regen % determines how much per second you heal!

EDIT: I see your point, but the problem is you're not comparing the difference in amount of regen between 2 players, but the amount of regen % with no flask ->flask.

My point is you need to compare the regen between the players. More regen = more life faster. More regen without even using a flask makes life a lot easier.

Do you happen to work at FOX News?

My math is correct (read: not flawed). My point is not a problem. It's been the same from the joke statement I made. A point which still says a Flask is 9%/sec. You continually argued that regen changed that. I'm assuming by your edit, you finally understand how that statement is completely false.

As for you point of more regen giving more life faster, well that's sort of an obvious statement. Does it make quality of life better? That's up to the player. I go with less (8.5% from the tree) since I'm not trying to run massive IIR and IIQ.

There is one thing you have cleared up for to me though.


Bro...the problem was you were arguing apples vs oranges (regen on player 1 vs flask regen on player 1 , etc), when my argument was about apples vs apples (regen on player 1 vs 2). So THAT was the issue and WHY I made the edit. In the long run, your argument isn't worth stating, because we don't want noobs to get confused. :P

I just wanted to make it clear, so nobody gets confused (i.e. not just for you).

But yea....the amount of regen taken past sustainability is ultimately up to the player. I only run 7.9 atm...and my lvl100 tree has 8.1...but I also run vit with aura effect and buff nodes.

so in the end cheers bro...and how dare you mention Faux News! :P
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mondobogus wrote:
Bro...the problem was you were arguing apples vs oranges


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mondobogus wrote:
more regen = more hp faster from ruby pots


apples to oranges? :P

Vanity doesn't suit you.

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