Oro's Righteous Fire Marauder [1.2.0]

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Conneri wrote:
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mondobogus wrote:
joking or not that statement isn't exactly right :P

Actually, it was exactly right. A ruby flask will only give you, at most, 9% life per second. Your regen (assuming it's at least neutral with RF up) is irrelevant. Even at negative regen, the difference is still 9%. Any regen above or below neutral will be active both before and during a ruby flask.
Assuming 87% fire resist:
90% * 13% = 11.7%
90% * 3% = 2.7% (9% difference)

Assuming 90%
90% * 10% = 9%
90% * 0% = 0% (9% difference)

Assuming 92%
90% * 8% = 7.2%
90% * -2% = 0% (7.2% difference) (admittedly I haven't tested this, it could still be 9%)



I'm sorry but your math is flawed.

If you have 10% regen with 90+% FR, you regen 10% of your hp per second on use of a ruby flask.

90%+10%=100% = immune to fire = you take 0 damage from RF during the flask effect
So since you're taking no damage during that time, you have your FULL regen, whether it be 7.2%, 9%, 10%...or whatever.

In other words:

2 players have the same hp and 90% FR
player 1 has 7.2%
player 2 has 10%
both players get hit for...let's say 80% of their hp
both players hit a ruby pot...who do you think will be full first?

answer:
Spoiler

player 2...because 10%>7%

no fancy math needed there :P



If you don't believe me, do a run with Vitality on...then one with it off.

Edit: forgot to mention you also regen more hp while burning, so don't need to use pots as often
Last edited by mondobogus#6351 on Mar 7, 2014, 2:42:52 AM
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mondobogus wrote:

increased life = yes
damage = yes
increased aoe = yes
life regen I haven't tested because I feel there is no need
IIQ and IIR = no...but the gems do (tested by Necro as stated in his post
here...3rd down)

hope this helps a bit :D


Thanks for the answer!
In this case, we can take a snapshot for 5 items of clothing (boots, gloves, two rings and an amulet) which collect the maximum amount of life and damage (completely ignoring the resistance and other parameters).
Start with them RF. RF remember these values ​​damage and life. Then replace all 5 items on items with max resistances and IIR. RF generally can not leave gloves - that is, we get an extra 4L.
All right?
"
stick111 wrote:
"
mondobogus wrote:

increased life = yes
damage = yes
increased aoe = yes
life regen I haven't tested because I feel there is no need
IIQ and IIR = no...but the gems do (tested by Necro as stated in his post
here...3rd down)

hope this helps a bit :D


Thanks for the answer!
In this case, we can take a snapshot for 5 items of clothing (boots, gloves, two rings and an amulet) which collect the maximum amount of life and damage (completely ignoring the resistance and other parameters).
Start with them RF. RF remember these values ​​damage and life. Then replace all 5 items on items with max resistances and IIR. RF generally can not leave gloves - that is, we get an extra 4L.
All right?


I wouldn't bother with all that for many reasons:

1: you'd need to store all of that gear in inventory...which means you lose all that space for drops to go in

2: it's best to have high hp anyway, unless you don't mind dying...doing the RF restart ritual again

3: when you start RF, you need your fire resist maxed

4: just do a Redbeak snapshot and your damage should be enough

There will come a point where you get tired of the ritual really fast lol...keep it simple. There is no reason to become fanatical to that point...the game won't be fun for long.

Here's what I use:
Spoiler


The wand is for Dominus runs...the BRR scepter is for PoL (for maps with heavy lightning damage). Also note, the extra Reduced Mana in boots is just for lvling the gem...has no effect.

On higher lvl maps I swap out the IIR gem with Concentrated Effect, because...dead things don't hurt you.
Last edited by mondobogus#6351 on Mar 7, 2014, 5:42:11 AM
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mondobogus wrote:
In other words:

2 players have the same hp and 90% FR
player 1 has 7.2%
player 2 has 10%
both players get hit for...let's say 80% of their hp
both players hit a ruby pot...who do you think will be full first?

You just proved my point. You are saying the higher regen + a flask will regen more than less regen + a flask. While true, the difference will only be the regen amount difference. What I'm trying to drill through to you is that difference between flasking and not will always be 9% per second. Let's put some numbers to your example:

1000 life. (so both players take 90 life per sec degen):
Without flask:
Player 1: -18 life per second.
Player 2: +10 life per second. (28 better)

With flask:
Player 1: +72 life per second (and 72 + 18 = 90 which is exactly 9%)
Player 2: +100 life per second (still 28 better and 100 - 10 = 90, which is again 9%)

So regen has nothing to do with how much a Ruby Flask heals you.
Thank you so much for this. I've went through the game with Witch and Scion and Witch was very fun and "easy", but Marauder is a ton of fun. Following your guide and build.

Not really sure what gems to pick up in Act 1 and so on but I'm picking what I think is correct. (Unless you remember/can add)

Edit: I'm blown away by the creativity and work put into this. Wow. This will be fun to level/strive for.
Last edited by CruduxCruo#2169 on Mar 7, 2014, 8:53:13 AM
Did you leave Holy Strength out of your passive tree by mistake? Why wouldn't you drop one of the 6% life nodes in the ring of life and pick up Holy Strength (8% life plus other stuff)? Am I missing something?
I guess the 3% effect of buffs on you from holy strenght will hurt yourself.
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nathanrjessop wrote:
Did you leave Holy Strength out of your passive tree by mistake? Why wouldn't you drop one of the 6% life nodes in the ring of life and pick up Holy Strength (8% life plus other stuff)? Am I missing something?

As mentioned above, the 3% does hurt you by an extra .2% to .25% per second, so you'll need to account for that with life regen nodes. In the current build, there is plenty to cover this, but as stated before, this build was designed around higher life regen rather than damage. If you want to though, you can definitely take Holy Strength if you feel you need more damage or life. That said, if it's just straight damage you are seeking, there are options that exceed 8% per node that might be a better investment.
Last edited by Conneri#2780 on Mar 7, 2014, 12:17:19 PM
Hi Oro, I'm a big fan of your build but I noticed your build is a little bit different then mine. I did a couple things differently that I think is better. Took ES circle > down to increased effect of auras, up to clear mind + influence instead of going up to Sovereignty + Amplify and specced out of Wisdom of the Glade since you get 10 extra INT from this path, which I specced into the last point of the Growth and Decay node tree.

Here are the net benefits and some other stuff.

Spoiler

ORO
- 42% life
- 50 INT
- 33% increased aura radius
- 28% increased effect of auras
- 8% reduced mana reserved
- 30 to max life
- 8% increased area damage

EO
for:

- 24% increased ES
- 60 INT
- 34% effect of auras
- 16% more chaos resistance
- 5% reduced mana reserved
- 9% increased DoT

You could also take out the points in Holy Fire to put back points in Sovereignty instead of putting it in Growth and Decay node tree, which would give you back the 12% to Auras and 8% increased effect, and within 2 levels you would get back to Sovereignty if you took the INT path back instead of the life path. Not sure if I'd want to do that since it would decrease your damage quite a bit, but it would increase your survivability by a lot.



Last edited by aelazing#1098 on Mar 7, 2014, 1:25:39 PM
for the cast on dmg taken 4l with: vulnerability, ice nova, inc. aoe, cwdt...
is there some other gems instead of ice nova that could work to proc ele profilation? for example shock nova? would shock stacks increase the damage of RF too?

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