Oro's Righteous Fire Marauder [1.2.0]

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stick111 wrote:
Thanks for the quick update!

Only now we have 0 MF?


You can run MF, but I prefer more life because I have been running insane maps lately.
Also, I forgot EE on the skill tree. Sorry about that. Also, I will be adding the leveling steps later, but you should go for the life regen/max resist/aura nodes.
I prefer tons of life regen because of how much life we have on the build. Also, because we have insane life regen, we can run any map without dying to RF. I get up to 1k life regen which is really nice. I feel like the build does not need anymore DPS after 70-80k when everything dies in seconds. If you want to drop some life regen for life % it is up to you.
Last edited by Oroboro#4729 on Mar 6, 2014, 2:40:44 PM
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Conneri wrote:
With all the new changes, am I correct in seeing that (assuming 1.5% from vitality and level 17 PoF) we only need 7.5% (plus whatever to cover ES) regen from passives? I'm seeing a lot of builds with just a ton of regen, which while good for survival, sacrifices quite a bit of damage. If you were contemplating running Saffell's Frame, I'd see the need (12% total needed) but I'm sorta wondering why there's so much regen stacking? I'm hesitant to pull the trigger on nixing many of the .4% nodes for elemental and life nodes now.

My current rough draft which I'm still sure has optimizations to improve dps yet:
http://tinyurl.com/k72ej3r



more regen = more hp faster from ruby pots

dps doesn't do anything if you're dead...but it comes down to what you prefer in a build :D

also note, there are better options for HP than taking most of the 6% nodes on life wheel now..such as 6% life/ 6% mana...and ofc 8%+ nodes

EDIT: also, now with the boost in max FR, you can make a build vulnerability-proof if you take all the regen nodes
Last edited by mondobogus#6351 on Mar 6, 2014, 2:49:12 PM
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"mondobogus wrote:
more regen = more hp faster from ruby pots

dps doesn't do anything if you're dead...but it comes down to what you prefer in a build :D

also note, there are better options for HP than taking most of the 6% nodes on life wheel now..such as 6% life/ 6% mana...and ofc 8%+ nodes

EDIT: also, now with the boost in max FR, you can make a build vulnerability-proof if you take all the regen nodes

Well, to be a jerk, regen has no effect on ruby pot hp recovery, only max hp does (since it only eliminates the 9% drain). :) But joking aside, I know what you mean, more regen is exactly that, more regen and positive regen while RoF is up is always good. Just seems a bit extreme in some cases. Also, heh, dps not doing anything works for monsters as well as us. :)

Basically, I know there's a balancing act on life, regen, and +dmg. Since ruby flasks are 9% per second and it (life) adds more damage, more life over some of the .4% nodes could be useful if you don't plan on countering vulnerability. And on my rough draft, I only took the 2 6% that you need to take so it's good there. I still need to do my hp as I think I lose like 20ish% life (I was +234%), but that'll still be over 4k life which should be fine.
Last edited by Conneri#2780 on Mar 6, 2014, 3:35:11 PM
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Conneri wrote:
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"mondobogus wrote:
more regen = more hp faster from ruby pots

dps doesn't do anything if you're dead...but it comes down to what you prefer in a build :D

also note, there are better options for HP than taking most of the 6% nodes on life wheel now..such as 6% life/ 6% mana...and ofc 8%+ nodes

EDIT: also, now with the boost in max FR, you can make a build vulnerability-proof if you take all the regen nodes

Well, to be a jerk, regen has no effect on ruby pot hp recovery, only max hp does (since it only eliminates the 9% drain). :)


joking or not that statement isn't exactly right :P

Ruby pots act like a hp. The reason is: your max FR is raised to 100%...well more now...so you're completely immune to the RF burn during the time of the pot. Your regen is actually what heals you. If you take more regen nodes (along with life ofc), you'll regen that much more, therefore faster on use of a pot. Nevermind the fact that you'll also regen a lot more without even using a pot.

hope this clears it up a bit :D
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sikker wrote:
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Exiled_Wanderer wrote:
So when I cast RF, I do it using double Redbeaks, and I have been wondering if the 20% loss of IIR from Aurumvorax still applies when I switch back to it after casting RF?

That is a very good question. And also related to the old discussion on whether you can snapshot with wondertraps.

If you can snapshot with wondertraps then I guess the -20 from Auromvorax won't be applied either.
One of these days someone (perhaps even me) has to test this ...


As tests have been completed? What is the result?

If it works - then it is possible to use RF in other gloves - forget about the resistance on them and dial them IIR, max Life, damage. And then put the gloves with the resistance and the other four stones - RF will still continue to work.
Last edited by stick111#6562 on Mar 6, 2014, 7:09:58 PM
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stick111 wrote:
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sikker wrote:
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Exiled_Wanderer wrote:
So when I cast RF, I do it using double Redbeaks, and I have been wondering if the 20% loss of IIR from Aurumvorax still applies when I switch back to it after casting RF?

That is a very good question. And also related to the old discussion on whether you can snapshot with wondertraps.

If you can snapshot with wondertraps then I guess the -20 from Auromvorax won't be applied either.
One of these days someone (perhaps even me) has to test this ...


As tests have been completed? What is the result?

If it works - then it is possible to use RF in other gloves - forget about the resistance on them and dial them IIR, max Life, damage. And then put the gloves with the resistance and the other four stones - RF will still continue to work.


IIR & IIQ do not snapshot from gear...the gems do however
Could you make a level progression guide for the skill tree so we'll know which ones to get first?
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mondobogus wrote:
Spoiler
So when I cast RF, I do it using double Redbeaks, and I have been wondering if the 20% loss of IIR from Aurumvorax still applies when I switch back to it after casting RF?
That is a very good question. And also related to the old discussion on whether you can snapshot with wondertraps.

If you can snapshot with wondertraps then I guess the -20 from Auromvorax won't be applied either.
One of these days someone (perhaps even me) has to test this ...


As tests have been completed? What is the result?

If it works - then it is possible to use RF in other gloves - forget about the resistance on them and dial them IIR, max Life, damage. And then put the gloves with the resistance and the other four stones - RF will still continue to work.

IIR & IIQ do not snapshot from gear...the gems do however


Where such confidence? can you explain?

Even if it is as you say - we can use snapshots with other gloves and shoes to increase life, damage, regen life. Right?
Last edited by stick111#6562 on Mar 6, 2014, 7:41:50 PM
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MiniMinhMo wrote:
Could you make a level progression guide for the skill tree so we'll know which ones to get first?


it's fairly simple...regen + life% +max resist (FR! cold and lightning are optional in Marauder area)...then worry about damage nodes once RF is useable.

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stick111 wrote:
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mondobogus wrote:
Spoiler
So when I cast RF, I do it using double Redbeaks, and I have been wondering if the 20% loss of IIR from Aurumvorax still applies when I switch back to it after casting RF?
That is a very good question. And also related to the old discussion on whether you can snapshot with wondertraps.

If you can snapshot with wondertraps then I guess the -20 from Auromvorax won't be applied either.
One of these days someone (perhaps even me) has to test this ...


As tests have been completed? What is the result?

If it works - then it is possible to use RF in other gloves - forget about the resistance on them and dial them IIR, max Life, damage. And then put the gloves with the resistance and the other four stones - RF will still continue to work.

IIR & IIQ do not snapshot from gear...the gems do however


Where such confidence? can you explain?

Even if it is as you say - we can use snapshots with other gloves and shoes to increase life, damage, regen life. Right?


increased life = yes
damage = yes
increased aoe = yes
life regen I haven't tested because I feel there is no need
IIQ and IIR = no...but the gems do (tested by Necro as stated in his post
here...3rd down)

hope this helps a bit :D
Last edited by mondobogus#6351 on Mar 6, 2014, 7:55:20 PM
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mondobogus wrote:
joking or not that statement isn't exactly right :P

Actually, it was exactly right. A ruby flask will only give you, at most, 9% life per second. Your regen (assuming it's at least neutral with RF up) is irrelevant. Even at negative regen, the difference is still 9%. Any regen above or below neutral will be active both before and during a ruby flask.
Assuming 87% fire resist:
90% * 13% = 11.7%
90% * 3% = 2.7% (9% difference)

Assuming 90%
90% * 10% = 9%
90% * 0% = 0% (9% difference)

Assuming 92%
90% * 8% = 7.2%
90% * -2% = 0% (7.2% difference) (admittedly I haven't tested this, it could still be 9%)

Last edited by Conneri#2780 on Mar 6, 2014, 9:10:58 PM

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