[Strongest Solo Variation: Projectile Madness Spectres] LMP/GMP Ice Spear 2x Totem 2x Curse 3x Traps

To all the people who run 3 traps, 3 curses and spectres..

HOW DO YOU HAVE ENOUGH SLOTS FOR SKILLS? D:
"
maliciel wrote:
To all the people who run 3 traps, 3 curses and spectres..

HOW DO YOU HAVE ENOUGH SLOTS FOR SKILLS? D:

You don't, really. You activate auras and summon spectres by changing what a button does, then once you've got them you replace it with a trap or whatever. So in combat your actual buttons are something like:

force move
ice spear totem
trap
trap
trap
curse
curse
curse
i have a question... and some serious guidance with this build. I find it really tough to take on maps with the spectres being alive(3 flame sentinels) and also my totem is really weak. The point of ice spears is to freeze/slow the enemies right? But on my thing it only does so with white mobs.. blue and yellow just walked into the spear no problemo... and thus i dont do enough damage either. So i was thinking would it be ok if i deviate from the ice spears and go into Fork,Faster Casting, Spark,Totem, and added cold(for the slow) or lightning?
IGN: YurekaStark
Last edited by ectofruit#6687 on Mar 16, 2013, 3:57:50 PM
Try linking elemental proliferation on your ice spear totem. When you freeze white mobs, the blue/yellow mobs around them will also be frozen.
what should i take out for the ele proliferation? currently, GMP,Faster Casting,Ice Spear,Totem, and Crit damage
IGN: YurekaStark
Take out crit damage. It will sting on the DPS front, but it will make you and your spectres much safer.

Of course it is possible to get by not using ele prolif, it just makes things much easier/safer. Strategic use of frost wall, conversion trap, and bear trap can work if you're not willing to give up the damage, but I'd encourage you to give ele proliferation a try before you decide - it is very nice.
i do use conversion and stuff :D but in maps.. mob kinda just go W/E and run around me and totems.... ignored my wall of skeletons and converted mobs. Thats why i was asking if spork with added ice damage is viable as it goes all around.
IGN: YurekaStark
Last edited by ectofruit#6687 on Mar 16, 2013, 4:56:40 PM
Hi,

I am just wondering.

For merciless bandit quest, would it be better for me to kill all 3?
Taking into consideration that i am following this build closely.

Thanks for the inputs. :)
Charges are pretty much uesless, so yes, take the skill point.

Taking mana on normal isn't a bad idea, nor is taking cast speed on cruel, but charges just aren't any good for you. You can't run bloodrage because kills made by totems and traps don't count as "yours." You can use power siphon but it is really pretty bad, as it is quite hard to get the charge with the timing, and your time is really better spend throwing traps or cursing or casting totems than spamming a skill that does no damage. I suppose you could use enduring cry if you wanted to, but I don't know that it would be particularly a good idea, since half the point of the build is not getting up close to monsters.

So yeah, take the skill point.
"
magicrectangle wrote:
Charges are pretty much uesless, so yes, take the skill point.

Taking mana on normal isn't a bad idea, nor is taking cast speed on cruel, but charges just aren't any good for you. You can't run bloodrage because kills made by totems and traps don't count as "yours." You can use power siphon but it is really pretty bad, as it is quite hard to get the charge with the timing, and your time is really better spend throwing traps or cursing or casting totems than spamming a skill that does no damage. I suppose you could use enduring cry if you wanted to, but I don't know that it would be particularly a good idea, since half the point of the build is not getting up close to monsters.

So yeah, take the skill point.


Hey magicrectangle,

Thank you.

1st - i got the increase in resist
2nd - increase in cast speed
3rd - intend to kill all 3.

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