[Strongest Solo Variation: Projectile Madness Spectres] LMP/GMP Ice Spear 2x Totem 2x Curse 3x Traps

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NemoSushi wrote:
Quick Question: How do you get your Spectres(Flame Sentinels) if they always shatter? ^^


"The best way to capture Flame sentinels is to throw converted traps, stack traps under them, and let them die by traps or uncursed ice spears. If you freeze them and kill them, their corpses will break and you will get nothing.".
You should read the guide.
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Context85 wrote:
Hey Question for you hypershatter. My dps seems to be a bit on the lowside at lvl 18 icespear. It's only 330 with my totems Fastercast/gmp/spelltome/icespear linked. I'm wondering what your damage is on your totem.


pretty standard, mines only 300. link increased crit dmg would help you alot. the paper DPS also dont include the added 42% crit chance in second form, and that will also downplay what ever crit dmg u decided to get using the same logic.

therefore i would not trust paper DPS.
IGN: hyperculler (torment)
new section up! healing station for spectres
IGN: hyperculler (torment)
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Stoosh wrote:
Would you consider getting Inner Force at all? Since you're so close to it?

Or is +30% to Clarity, Purity and Discipline not worth the 4 points?

Are we talking eldritch battery variation or no?

Assuming not, lets say you have 1000 mana, which means your base mana regen is 1050 per minute, or 17.5 per second. Level 20 clarity gives 19 per second, so your total mana regen is 36.5/s without inner force, or 42.2/s with inner force.

Assuming you have ~200% increased mana regeneration rate (say 100 from talents and 100 from gear), then those become 109.5/s and 126.6/s respectively, so you're gaining 17.1 mana/sec, which is about equal to 47% mana regen, or one ring/ammy with mana regen on it. This could be valued at maybe 2 passive points (20% each).

So that's clarity, purity gives 27% res all 4% max res, or 35% res all 5% max res with inner force, so 8% res all and 1% max res. I'd value this at 1 passive point, but it may be worth considerably less when your gear is good enough that the only gain is 1% max res.

Finally discipline, inner force gives 64 energy shield, which of course gets multiplied by all your %es, Assuming 250% increased ES from int and passives, that's 223 ES. If you had a base ES of 1500, that would be equivalent to 14.9% ES from nodes, which I'd value at 2 passive points.

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So 2 passive points worth of mana regen, 1 passive point worth of resists (maybe), and 2 passive points worth of ES, for a total estimated value of 5 passive points. So, not an amazing investment, but worth it if you don't need the points elsewhere.

Because of the static nature of bonuses from auras, the better your gear is, the worse the auras will be relatively speaking. Somebody with tippy top gear isn't going to get 5 passive points worth of value out of inner force.
Last edited by magicrectangle#3352 on Feb 26, 2013, 10:54:44 PM
Maybe this question has been answered before but its hard to find.

Do totems get benefit from elemental damage nodes? there are some elemental nodes around the original build that really tempt me to click on it.
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firgoe wrote:
Maybe this question has been answered before but its hard to find.

Do totems get benefit from elemental damage nodes? there are some elemental nodes around the original build that really tempt me to click on it.

As long as it isn't "weapon" elemental damage, yes.
I am looking for a weapon ugrade but im not sure what should i look from a weapon. Is it increased spell damage or the elemental damage? My DPS is very low with this wand

Spell and ele are both fine, they're the same as far as you're concerned - so crystal scepters or whatever are fine as well as wands.

The ideal wand/scepter:

Prefixes:
Spell damage
Spell damage / max mana
Max mana

Suffixes:
Cast speed
Cold damage %
Global critical strike multiplier

Obviously you're not going to get all of those, but that would be ideal.

If you get any 4 of these with a decent roll, you probably have a great item.
Last edited by magicrectangle#3352 on Feb 27, 2013, 6:43:14 AM
I was using spectres since a while, because they help distracting mobs and all that stuff and I was curious about any updates in this thread. Now I'm seeing very helpful tips about this which makes me really glad. This is real fun, thank you!

http://i.imgur.com/62H0X8E.jpg

This is my gear atm, cannot link the secondary weapon set though.
Spoiler


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magicrectangle wrote:
Spell and ele are both fine, they're the same as far as you're concerned - so crystal scepters or whatever are fine as well as wands.

The ideal wand/scepter:

Prefixes:
Spell damage
Spell damage / max mana
Max mana

Suffixes:
Cast speed
Cold damage %
mana regen

Obviously you're not going to get all of those, but that would be ideal. The reason for mana regen instead of spell crit is simply that you already get 600% extra crit chance on ice spear. Crit multiplier would be great but you can't get (global) crit multiplier on a wand or scepter.

If you get any 4 of these with a decent roll, you probably have a great item.


You can get crit multiplier on wands.. it's awesome!
IGN: Naforce
Last edited by Naforce#4681 on Feb 27, 2013, 5:21:54 AM

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