[Strongest Solo Variation: Projectile Madness Spectres] LMP/GMP Ice Spear 2x Totem 2x Curse 3x Traps

Thank you for the answers now i know what im looking for.

Another question, i realized that the original build does not take much ele dmg nodes instead focusing more on energy shield nodes. Is it a good idea for diverting some of those points to ele dmg nodes and void the CI node. Is it going to work? I am standing off the map most of the time anyway.
starting off building a from ground up dual totem build.

Got some leveling gear and equips stashed away on hand so early game isn't painful.

Is it a good idea to go life dual totem rather than CI? or what are the pros and cons of choosing CI over life?

That's my main question really, whether CI be needed or not as a matter of course.
1337 21gn17ur3
Hi, I did a witch almost 3 weeks ago with the crit template and just wanted to send my thx =)

I am now level 81 and my totems do very nice dps, 1200+ dps each with lmp and cold penetration =)

Not following your build to 100% but the base is there and its very nice =)

I use these 20q gem: ice spear (using old non q level 19 atm because of the dmg but will replace as soon as my new 20q ice spear gets good level), cold pen, crit dmg, lmp, faster casting paired with non q spelltotem ofc. and use 20q frostbite + crit weakness curse for any content.

Atm my gems are relative low level. 15-16 because i recently replaced my old gems with quality gems though =(
Sugarpuff level 86 witch default laugue
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Naforce wrote:
You can get crit multiplier on wands.. it's awesome!

Yeah I just came back to correct that, the spreadsheet I was looking at was old. :(
Thanks for the tips on running Regen Totem and Vitality on second set of weapons.

Spectres are incredibly strong and this build rocks when you are set up. The only downside is having your spectres blown up and being in a map with crappy options. I know there is not a 100% way to avoid Spectres dying but I think we should maximize thier survival. The bottom line is this build goes from OMG amazing to ordinary when your ideal Spectres are gone/dead.

In combination with your "Healing Station" tips I would submit these as options as well. For my flasks I use 4 x "Ample Hallowed Hybrid Flasks of Animation" and 1 x Granite+Run Speed for emergencies. Primarily the hybrid flasks are keeping me in mana, but as a very NICE side benefit they are keeping my Spectres/Zombies health topped off without even thinking about it.

Here is a common scenario. You aren't thinking about your health because you don't have any! You get grinding along and then get a big pull realize, #1 you forgot to top off your minions health for a few minutes, or #2 your health pot is out of charges.

Hybrid Flasks listed above grant 800+ life and 500+ mana over a short 5 seconds.

Pro:
-Having 4 x hybrid flasks means you will have plenty flask charges to replenish your mana.
-Constant healing of your minions without thinking about it
-Don't have to waste flask slots with flasks that don't directly benefit your character

Con:
-Don't have much room for niche flasks like dispel burning/chilled, etc.--though you could get away with 3 x Hybrid flasks and add a niche flask for unique situations.
-Hybrid flasks have a little less heal/mana than a straight up mana or health flasks.

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I have a question that pertains to the subject of keeping minions alive. If you are casting frostbite and using cold penetration with your totem. Would it be more beneficial to have Warlord's Mark be your second curse? Does the damage the minions do heal themselves via the curse?

The damage output is sick as it is, would Warlord's curse be better in the long run to keep your ideal spectres up, than a second damage oriented curse (Critical/Elemental Weakness/Flammability)?

Edit---Nevermind I am reading that Warlord's Mark now only applies to physical damage. I guess it would help keep zombies and physical damage spectres up, but that isn't ideal :(
Last edited by Vornado71#1829 on Feb 27, 2013, 9:05:56 AM
Has anyone used this build for farming? I've never played a witch before. I'm looking for something that's a bit "hands off" that isn't gear-needy, something where I can use IIR+IIQ gems and rings easily.
Hey, about raising Spectres, does it matter which difficulty you're getting them from? ie. cruel or merciless. Or are all Spectres raised in any difficulty the same strength?
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Darkexp wrote:
I got 500 hp and 1500 es, can i respec CI or is it too early?

I am 57 atm



Too soon.. i'd get at least 2-2.5 K, if you are farming Docks respect CI..


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hypershatter wrote:
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SlowMissiles wrote:
I don't get how you get the spectre to throw fireball...I have the exact same boots and socket inside..


you have to train them like pokemon. they first start with "tackle", and around lvl 5 gets "fireball". Dont evolve them tho it would cost too much mana.


ahahahahahahhaahahha

Thats just priceless..


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magicrectangle wrote:
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Stoosh wrote:
Would you consider getting Inner Force at all? Since you're so close to it?

Or is +30% to Clarity, Purity and Discipline not worth the 4 points?

Are we talking eldritch battery variation or no?

Assuming not, lets say you have 1000 mana, which means your base mana regen is 1050 per minute, or 17.5 per second. Level 20 clarity gives 19 per second, so your total mana regen is 36.5/s without inner force, or 42.2/s with inner force.

Assuming you have ~200% increased mana regeneration rate (say 100 from talents and 100 from gear), then those become 109.5/s and 126.6/s respectively, so you're gaining 17.1 mana/sec, which is about equal to 47% mana regen, or one ring/ammy with mana regen on it. This could be valued at maybe 2 passive points (20% each).

So that's clarity, purity gives 27% res all 4% max res, or 35% res all 5% max res with inner force, so 8% res all and 1% max res. I'd value this at 1 passive point, but it may be worth considerably less when your gear is good enough that the only gain is 1% max res.

Finally discipline, inner force gives 64 energy shield, which of course gets multiplied by all your %es, Assuming 250% increased ES from int and passives, that's 223 ES. If you had a base ES of 1500, that would be equivalent to 14.9% ES from nodes, which I'd value at 2 passive points.

---------------------------------------------------------------------------------------

So 2 passive points worth of mana regen, 1 passive point worth of resists (maybe), and 2 passive points worth of ES, for a total estimated value of 5 passive points. So, not an amazing investment, but worth it if you don't need the points elsewhere.

Because of the static nature of bonuses from auras, the better your gear is, the worse the auras will be relatively speaking. Somebody with tippy top gear isn't going to get 5 passive points worth of value out of inner force.



that's really thorough! tank you very much



I am farming docks ATM.. and the specters aren't as fun as i thought they would be, what made this build for me is the use of traps, put your totems up, if you find yourself in trouble.. say a pack of Voidbeares with a rare one amongst them.. toss a conversion trap on the rare, toss a few Fire Traps for AoE damage and profit! you can also wait for them to go after the totems and put fire traps between them..
Just want to say thanks for this amazing build. I was a heavy summoner build...until it got really old looking at minion counters. It is also a mess in maps when my friends keep complaining they can't tell which is the mobs.

I rerolled Ice Spear witch and it has been fantastic adventure! The first 30 levels esp transition to get at least LMP was rough. Survivability and dps seems lacking. Once LMP kicks in for IS and Freezing Pulse it was much better. I am only in 40s and just got my spell totem. It is amazing! :D

This build rock even with my subpar gear. Can't wait to see how it will be in the L50s.
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sugarpuff wrote:
Hi, I did a witch almost 3 weeks ago with the crit template and just wanted to send my thx =)

I am now level 81 and my totems do very nice dps, 1200+ dps each with lmp and cold penetration =)

Not following your build to 100% but the base is there and its very nice =)

I use these 20q gem: ice spear (using old non q level 19 atm because of the dmg but will replace as soon as my new 20q ice spear gets good level), cold pen, crit dmg, lmp, faster casting paired with non q spelltotem ofc. and use 20q frostbite + crit weakness curse for any content.

Atm my gems are relative low level. 15-16 because i recently replaced my old gems with quality gems though =(

I was looking for a way to increase the dps effectiveness of my totems as well and thought about using cold penetration in place of lower mana cost. Is it a real dps booster in your opinion?

Also how do you find using lmp instead of gmp (I know it's more dps, but what about the survivability since you are cc'ing a bit less)?

If you had a 5l chest instead of a 6l, which support would you leave out? Cold pen or crit dmg?

Also, in your opinion is frostbite + crit weakness better than frostbite + elemental weakness (especially if you went crit dmg in the previous scenario)?



Level 69 here, and I would also like to thank you Hypershatter for this very nice guide. :)
IGN: Valathyl / I_am_protected / TwoStone

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