Guide: Fireball CI Curser - Proliferated Burning Critical Fire Damage | In-depth | SC |
So I am in act 3 cruel, level 49, and have about 600 life, 450 ES. Piety in the crematorium one shot me. I'm dying more frequently than I was in Act 2. This is starting to worry me.
I guess I should look for ES gear, but honestly the trade system is a fucking mess and I have limited gameplay time. I don't see myself spending 5 hours looking for a trading gear AND I have limited resources. The searing touch staff has been going for exalteds (which I am nowhere close to having). I'm not really sure the best thing to do for my witch at this point. As for as passives go, I've gotten the templar area nodes and I'm one point away from the perma curse node. After that I'll start venturing over to CI but obviously I need significant gear upgrades to be able to get that. Maybe I should reset three of the templar nodes (the arcane potency ones), so that I can go ahead and pick up the hex master and a strength node. That would give more flexibility with gear since my low strength is limiting my gear selection at the moment. Gear:
Spoiler
I typically do not have blood rage equipped (fire trap instead), but with limited green slots, I chose to level BR instead. Last edited by fireincairo#5490 on Nov 9, 2013, 5:30:07 PM
|
|
get yourself a capped lightning resist while you fight her, and get a topaz flask with a "dispel shock" mod. Play it safe, and don't hesitate to portal out of the area to heal and refill if needed.
To learn is to live...
|
|
" Hi can you give some ideas with skill tree, what points to take first, if it is possible maybe to write 0-20, 20-40, 40-60 points. Thank you |
|
I guess I need to farm in Act 2 cruel for enough currency to buy some ES gear. Sceptre of God and the Dominus fight equated to many many deaths. I'm also at the point where I need to head over to CI on the passive tree. Current build at 52
Any idea how much currency I should anticipate spending on ES gear? I also haven't picked up Searing Touch. It costs several exalted, which I am far from having. |
|
My current build at 64
My gear, which is quite an upgrade from my last post:
Spoiler
This build has been fun to play. I have survivability issues at times due to my low resists, but if I manage to stay away from the mobs, I mostly do not have a problem. It works well for grouping but on most end-game bosses (Piety, Dominus, etc) I typically die a lot. Last edited by fireincairo#5490 on Nov 18, 2013, 5:08:52 PM
|
|
Good to see you back Crackmonster was having fun playing this build before I took a break.
IGN: Vladivar
|
|
The time has come! I am gonna play this character again and have some ideas of what im gonna do. I'm gonna grab sovereignty as well then get purity of fire for this build as well, amongst other things.
For now i think itll be decoy totem summon skeletons and some yet unknown to be used with cast when damage taken. This build has taken some serious boost even though power of curses has been reduced on bosses, but aura changes have made this one a beast and CwDT is going to make me near invincible. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Nov 22, 2013, 1:18:05 PM
|
|
CwDT + Summon skeletons + Decoy totem + Summon Skeletons/Summon Spectre/Raise Zombie
Unfortunately CwDT + Summon Spectre is Bugged. This character has never been stronger lol, this poor content is getting farmed up real hard. When i take damage i spawn a decoy totem which taunts, 2 skeletons and it attempts to raise a zombie also. That makes me much much less likely to be gibbed. Purity of Fire makes me much more capable of dealing with reflect, i will end up at 82% fire resistance and 92% with a ruby flask. All in all, this is just insane and it is extremely satisfying to spawn minions and shit without having to do it manually. Currently I am sitting at 7290 energy shield with a potential 400-700 more base ES or so possible from items if i had near perfect ones, but i do not need it which is why i go for power over best possible ES. The build also has become less gear reliant, this is because of aura changes which boost your energy shield through discipline and your mana regen through clarity. In 3 days there should be some changes coming to Damage over time effects, we'll see if the build requires any updates before i can update further. Also this build has a proper video still coming, the first video is ancient and since then this build has become much more powerful, and my gear is aeons ahead of what i was using in that. Muhahaha :) [LINK]The build lvl 89 with +40 mana bandit reward So yea! It feels good to dust off this most favorite character of mine after a good 4-5 months break! I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Nov 23, 2013, 10:34:25 PM
|
|
I have a question for you because I can't seem to make sense of your current build considering the initial post. Do you want mana regen or not? I'm not sure if your build is meant for solo play or not. It feels like youre trying to eschew mana regen talents in favor of better auras when possible, but is that because better discipline is the real goal which happens to have a side effect of also helping mana regen?
I just rerolled my 80 witch (this build) into a now 55 witch because I agree with you on the initial point expenditure. A few things though: - no 12% spell damage on the very first talent? - no mental acuity? (2 points = 20% mana regen, 30% crit chance, 30 int) - no throatseeker? (guessing those 5 points went towards sovereignty) - how important is faith and steel? - hows the sovereignty playing out? - i just dont get the points between celestial walker and amplify! hear me out: Why not cut all 6 points (-21% increased elemental damage, -40% mana regen, -8% increased radius of area skills) to get prestidigitation/mental acuity ? Consider what you get: [+8% max mana, +6% cast speed, +40% mana regen, +7% reduced mana cost of skills, +40 int, +30% increased crit chance] I know its a lot of questions but I'm trying to make sense what are the priorities and whether or not its meant for group play or not. Theres an 'over' emphasis on auras which hints to me its group-oriented but at the same time you said only 2 auras are used now (clarity/discipline) which should clear up mana. Are you running more? Thanks again for your time. LVL 8 master service - https://www.pathofexile.com/forum/view-thread/1047720
|
|
I could be wrong, but here's how I understand the choices Crackmonster made :
About the nodes you'd like to swap around : 21% elemental damage + 8% aoe VS 40 int + 30% crit Elemental damage is needed to make your crit worth the investment. If the base damage is low, the crit damage will likely be low. And the 30% crit chance only add 1.8% to the total crit chance of fireball. As for the AoE and sovereignty, with the changes that were made to the auras, and considering this build runs three curses, I'd guess he wants to get as much aura effect and radius as possible to fulfil a better support role in his party. Which makes perfect sense in my opinion. On the build itself : I'm glad to see it coming back to life ! I played an old version of this a while ago, and I might give it a shot again later. To learn is to live...
|
|