Are you pleased with Purity change... if no how would you make it

"
Sexcalibure wrote:
Are you pleased with Purity change... if no how would you make it

on my part all of the 3 possible scenario i imagined was way less Gem Killer than the stupid idea of GGG.
The logical ways to balance this shit was to make :

"
Purity= +1 max resist each 4 levels for a max of 5( keep 40% reserve)
Purity of Fire= +30 resist with a +1 each level (mana reserve of 20%)
Purity of cold= +30 resist with a +1 each level (mana reserve of 20%)
Purity of lightning= +30 resist with a +1 each level (mana reserve of 20%)


or

"
Purity= +1 max resist each 4 levels for a max of 5( keep 40% reserve)
Purity of Fire= +30 resist with a +1 each level & +10% fire damage with a +2 per level scaling(mana reserve of 40%)
Purity of cold= +30 resist with a +1 each level & +10% cold damage with a +2 per level scaling(mana reserve of 40%)
Purity of lightning= +30 resist with a +1 each level & +10% lightning damage with a +2 per level scaling (mana reserve of 40%)


or

"
Purity gains chaos resistance
To all resistances
instead of
to all elemental resistances



Any of this.
Better idea, than will be with new patch. GGG just destroy Purity as aura. At least make 1% Mana Reserv for new Purity! Thats max for new Purity.
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"
bhavv wrote:
Oh, I assumed the blood magic on that shield only affected gems within the shield. NVM then.
.

That is exactly what it does. Sorry for confusing you.
A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate.
I think purity should give at least +4 to maximum resistances, as well as better resistance values. Reserve cost should be raised to 60%, to be on par with other auras.
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"
Epicly_Curious wrote:
"
bhavv wrote:
Oh, I assumed the blood magic on that shield only affected gems within the shield. NVM then.
.

That is exactly what it does. Sorry for confusing you.


Well I definitely want that then. 25% reduced reservation to all other auras on mana too, and two in the shield on life (purity & low level clarity).

No wait, the 25% reduced reservation only affects gems in that shield too ... Lame.

I'm still not seeing how this makes 10 auras possible then.
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Last edited by bhavv#7360 on Nov 11, 2013, 3:24:53 PM
"
Fluffcakes wrote:
well, I see quite a few threads stating gem y is op, and in the same forum you see people saying monster x is op.

x*OP = y*OP |*1/OP => x = y
Shouldnt that nullify the OP factor? or is my meth off.


That would be the case if the game just had one kind of skill gem (x) and one kind of monster (y).

I don't think your meth is off though.
"
bhavv wrote:
"
Epicly_Curious wrote:
"
bhavv wrote:
Oh, I assumed the blood magic on that shield only affected gems within the shield. NVM then.
.

That is exactly what it does. Sorry for confusing you.


Well I definitely want that then. 25% reduced reservation to all other auras on mana too, and two in the shield on life (purity & low level clarity).

No wait, the 25% reduced reservation only affects gems in that shield too ... Lame.

I'm still not seeing how this makes 10 auras possible then.

Wait, no. I think I'm still confusing you. I thought you were under the belief the blood magic extended to every other aura :P

All the shields bonus's are shield local.
A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate.
"
bhavv wrote:

Well I definitely want that then. 25% reduced reservation to all other auras on mana too, and two in the shield on life (purity & low level clarity).

No wait, the 25% reduced reservation only affects gems in that shield too ... Lame.

I'm still not seeing how this makes 10 auras possible then.


Get 46% reduce mana reservation from tree 8% from alpha howl and a lvl 20 reduce mana gem (0.71 mult). With all that a 60% aura will cost 19.5%, a 40% aura 13% and none percent clarity just 143. You get 3 60% auras almost for free on the shield. So the last 7 are 5 60%, one 40% and 143. You could fix this many ways but an easy way would be all 60% on mana and the 40% and 143 on life.
10 auras serves no purpose, I dont get why people even care...if ur build uses 10 auras, ur build sucks.

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sempuken wrote:
10 auras serves no purpose, I dont get why people even care...if ur build uses 10 auras, ur build sucks.


It serves quite a lot of function to your allies. You probably think Conduit is a bad ability too~
A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate.
"
Epicly_Curious wrote:
"
sempuken wrote:
10 auras serves no purpose, I dont get why people even care...if ur build uses 10 auras, ur build sucks.


It serves quite a lot of function to your allies. You probably think Conduit is a bad ability too~


Unfortunately, he's right.
If you have to gear up/spec right, just to run a ton of auras efficiently, you cut more into a parties efficiency than if everyone had just 2 or 3. Ie... Your DPs decrease for running a ton of auras won't be offset by the other players DPS, on other hand, if everyone has 2-3 auras and is setup right, the one persons lack of DPs won't be there yet everyone will have every aura

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