[1.0.2] Tri Element Trapper

Playing similar build, dropped some damage nodes and got a few more HP nodes and im running Artic Armor fine so yes Artic Armor is viable for this Build.

Easy Reachable Endgame Build for Nemesis ( Lvl 80~ ):

http://www.pathofexile.com/passive-skill-tree/AAAAAgYA3nfVT_v1tDjlGYw2VUtQQiaVbXuiLg5IXfLjhJ2qEZZw1Yhr7hVirH_GnaNwu3BStve3ddadJ6kc3MHF_KvZExEvWm2TJ4hCL28kPLQM3FfyHYIep1xGcR6U2wtJUeGIgwmsP2-eykoZhkYrwzqS806bVi2sR6x_ks3rLCpNPycVIErILOmD226q3Q38S7XyW6_8xc5xNZIY204qZ6BsFv6PrFl08Smlh3ZN44jxhTJKfaZX52M64f4K8kW3PkGH-eiCxyj6mK3r7nqqmuBFnQ==

Try to get some Mana Reg gear + Mana on Gear to use a higher lvl'd AA.
Please read my posts twice before you answer, you are probably not smart enough to get the meaning of it but hey its still free2play.
Last edited by fLekkZ#7865 on Nov 17, 2013, 12:43:13 AM
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fredo2185 wrote:
Is bear trap really needed ? It takes up a 4links and I don't think it's that useful. Also since you have like 170mana regen, why dont you get arctic armor? It's very good even without inner force.
Are you sure it's not better to switch out fire pen for reduced duration for your fire traps since the trigger radius is pretty shitty?


I know I kinda brushed past it in an earlier post about my mana regen when it comes to Mind Over Matter, but...Mind Over Matter IS the reason I don't use Arctic Armor. The more I chew into my mana regen, the less "effective HP" I have through Mind Over Matter.

As for the Fire Pen > Reduced Duration gem swap. Two reasons:

First, fire pen causes your damage to be higher, thus causing your crits to be higher, thus causing your ignites to be beastly.

Second, the real "killer" from Fire Trap is the triggered explosion and when it does crit, the ignite damage. The burning ground portion of Fire Traps is just a little sugar on top. By making the swap you proposed, you're causing some traps to auto-explode without landing a blow on an enemy, therefore wasting a chance for it to crit and ignite...all in exchange to have more of the burning ground laying around in the slight chance a monster will walk on it later on.

As for the Trigger radius, my build takes +25% trigger radius. You'd be surprised just how far traps are triggered from at +25% radius.
IGN: Arkon_Melee_LoL

https://www.twitch.tv/arkon9944
Hi, I'm doing a very similar build currently. I'd be grateful if you'd put all your current equipment and flasks for comparison.
Also, if you'd write in short, which gems (aside from Temp. Chains) to quality first. I was thinking about:
Ele Prolif (+ailments duration)
Fire Trap (+burn damage)
Multiple Traps (+trigger radius)

IGN: LeszczuTheSlayer
Thanks alot for providing this build. been really fun atleast on the leveling phase. one comment thou on the equipment side.
I went dropping culling strike from bear and putting those 3 to weapon. That allows me to run auras from alphas howl which gives some other good bonuses too
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Leszczu wrote:
Hi, I'm doing a very similar build currently. I'd be grateful if you'd put all your current equipment and flasks for comparison.
Also, if you'd write in short, which gems (aside from Temp. Chains) to quality first. I was thinking about:
Ele Prolif (+ailments duration)
Fire Trap (+burn damage)
Multiple Traps (+trigger radius)



My plan is Fire Trap first. As for the support gems, I'll just flip them at level 20 with a GCP. In your high 80s, when gems begin to hit level 20, it won't take that long for them to level back to 15 or so. The benefit difference of a level 15 support to level 20 isn't that much...so I figure I'll spend my currency keeping my 4 traps level 20 and getting them to Q20, and just flip the supports.

My current gear (The mana potion could certainly roll better +armor but I'm a bit pre-occupied spending currency to 6L my chest lol):

Spoiler
IGN: Arkon_Melee_LoL

https://www.twitch.tv/arkon9944
Last edited by arkon9944#7814 on Nov 17, 2013, 8:17:24 AM
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jampuusi wrote:
Thanks alot for providing this build. been really fun atleast on the leveling phase. one comment thou on the equipment side.
I went dropping culling strike from bear and putting those 3 to weapon. That allows me to run auras from alphas howl which gives some other good bonuses too


Alpha's howl gives you a tiny bit more armor and mana regen in trade for total HP. The 8% reduced mana cost will offset whatever +mana you would lose by not wearing a hybrid helmet so that's pretty much a wash when it comes to Mind Over Matter. This build is pretty light when it comes to it's reliance on auras so it might be better off skipping an Alpha's Howl
IGN: Arkon_Melee_LoL

https://www.twitch.tv/arkon9944
"
arkon9944 wrote:
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fredo2185 wrote:
Is bear trap really needed ? It takes up a 4links and I don't think it's that useful. Also since you have like 170mana regen, why dont you get arctic armor? It's very good even without inner force.
Are you sure it's not better to switch out fire pen for reduced duration for your fire traps since the trigger radius is pretty shitty?


I know I kinda brushed past it in an earlier post about my mana regen when it comes to Mind Over Matter, but...Mind Over Matter IS the reason I don't use Arctic Armor. The more I chew into my mana regen, the less "effective HP" I have through Mind Over Matter.

As for the Fire Pen > Reduced Duration gem swap. Two reasons:

First, fire pen causes your damage to be higher, thus causing your crits to be higher, thus causing your ignites to be beastly.

Second, the real "killer" from Fire Trap is the triggered explosion and when it does crit, the ignite damage. The burning ground portion of Fire Traps is just a little sugar on top. By making the swap you proposed, you're causing some traps to auto-explode without landing a blow on an enemy, therefore wasting a chance for it to crit and ignite...all in exchange to have more of the burning ground laying around in the slight chance a monster will walk on it later on.

As for the Trigger radius, my build takes +25% trigger radius. You'd be surprised just how far traps are triggered from at +25% radius.


That makes sense but why do you keep reduced duration on cold snap then?
Can u guys explain how does decrease duration benefits the traps?

Thanks
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Barrabaz wrote:
Can u guys explain how does decrease duration benefits the traps?

Thanks


Sunblast Unique:

"80% reduced Trap duration" + "Traps trigger at end of duration"

So the Traps trigger no matter if someone walked over it, so its like an instant spell with reduced duration gem.
Please read my posts twice before you answer, you are probably not smart enough to get the meaning of it but hey its still free2play.
Last edited by fLekkZ#7865 on Nov 17, 2013, 10:58:31 AM
is this build viable for begginers, or this is advanced way of playing. I just started playing poe can i follow this build? sunblast belt will be eneough for this build to be effective and how much will it cost?

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