[1.0.2] Tri Element Trapper

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Wiseman wrote:
domination league, stopped reading


I have been using this in Nemesis and I have had no problems with it (currently level 53 hoping to get higher this weekend)
IGN: TripleSixStorm.
Doesn't the "decreased duration" gem "decrease" the duration of the frozen and chill duration of cold snap?
great build bro i am following it i just started playing poe.
can u post detailed info about gems?
what gems do i need, which ones should be linked and when should i lvl up them.
and only required (most important) item for this build is sublast belt?
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forgeo wrote:

what gems do i need, which ones should be linked and when should i lvl up them.
and only required (most important) item for this build is sublast belt?

How about actually reading the guide?

@OP
I really like this build, thanks for sharing!

Do you use Multi Traps on Fire Trap because of the increased area? The Ignite would be way stronger without Multi Traps.
IGN: Scordalia_
Is this build hardcore viable? I noticed you don't pick up any resistances and you only have about 178% max life total in this build! Seems really fragile.

I think this build looks pretty good though
Why can't i open the build i click on show spoiler but its not opening ?
"
Caliginosus wrote:
"
forgeo wrote:

what gems do i need, which ones should be linked and when should i lvl up them.
and only required (most important) item for this build is sublast belt?

How about actually reading the guide?

@OP
I really like this build, thanks for sharing!

Do you use Multi Traps on Fire Trap because of the increased area? The Ignite would be way stronger without Multi Traps.


Traps have a generally low crit chance. My Fire Trap has a 26% chance to crit. Running Multi Traps gives me 3 chances per toss at rolling a 26 or below to begin igniting. That means every "button push" that tosses 3 traps has a 58% chance that one of the 3 will crit and start an ignite.

At the moment, I just got a Carcass Jack and my Fire Trap is only 4L. I have still yet to put Increased Burning Dmg and Concentrated Effect in there, and trust me, if ignites happen, there aren't any monsters that are going to live. There's one shotting, and ONE SHOTTING. Losing Multi Traps will just cause ONE SHOTTING...it's overkill at a lower chance to happen.

IGN: Arkon_Melee_LoL

https://www.twitch.tv/arkon9944
Last edited by arkon9944#7814 on Nov 16, 2013, 10:00:50 PM
"
Weed wrote:
Is this build hardcore viable? I noticed you don't pick up any resistances and you only have about 178% max life total in this build! Seems really fragile.

I think this build looks pretty good though


Uh, might wanna take another look at the build. I have 40% all resistances in passives. 18% each just below Scion. The Hybrid AR/EV node with 10% below Scion. And both attatched 6% nodes up near Shadow and down near Duelist.

Also, I'm not gonna do the advanced math on all this, but to make things more simple. I do have Mind Over Matter. That causes 30% of my incoming damage to go to mana. Which means whatever my HP is, it is now 30% more "effective" because of Mind Over Matter. I currently have a 3800 HP pool, which means Mind Over Matter is at a minimum worth roughly 1100 HP.

And when I said "simple" math, I didn't want to figure out the calculations on the fact that I have 190 mana/sec regen...which means the 30% that continues to hit my mana pool is quickly regen.

And lastly, this is my build for Domination. If I was going to roll this build in Nemesis/Hardcore, I would prolly skip spending the 7 points it takes to get "High Explosives" in the top right corner of the skill tree in favor of 7 more HP nodes, or maybe 5 HP nodes and spend the 2 it would take to get the other big Evasion node near Scion "Elusiveness".
IGN: Arkon_Melee_LoL

https://www.twitch.tv/arkon9944
Last edited by arkon9944#7814 on Nov 16, 2013, 9:50:25 PM
"
arkon9944 wrote:
"
Caliginosus wrote:
"
forgeo wrote:

what gems do i need, which ones should be linked and when should i lvl up them.
and only required (most important) item for this build is sublast belt?

How about actually reading the guide?

@OP
I really like this build, thanks for sharing!

Do you use Multi Traps on Fire Trap because of the increased area? The Ignite would be way stronger without Multi Traps.


Traps have a generally low crit chance. My Fire Trap has a 26% chance to crit. Running Multi Traps gives me 3 chances per toss at rolling a 26 or below to begin igniting. That means every "button push" that tosses 3 traps has a 68% chance that one of the 3 will crit and start an ignite.

At the moment, I just got a Carcass Jack and my Fire Trap is only 4L. I have still yet to put Increased Burning Dmg and Concentrated Effect in there, and trust me, if ignites happen, there aren't any monsters that are going to live. There's one shotting, and ONE SHOTTING. Losing Multi Traps will just cause ONE SHOTTING...it's overkill at a lower chance to happen.



Makes sense. I guess I just found a new build for my old Firetrapper. :)
IGN: Scordalia_
Is bear trap really needed ? It takes up a 4links and I don't think it's that useful. Also since you have like 170mana regen, why dont you get arctic armor? It's very good even without inner force.
Are you sure it's not better to switch out fire pen for reduced duration for your fire traps since the trigger radius is pretty shitty?
Last edited by fredo2185#0696 on Nov 16, 2013, 11:49:23 PM

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