TSC: Giving away the chance to make a unique and a custom Avatar! *EVENT* *Winners Announced*
So, i hate how there are no viable melee tanks and how passive (boring) it is to play most necro builds.
So how do you fix both at once? Necro Tanks. Life to Death : Automatically summons a zombie from the corpse of an enemy that you killed using a melee attack or that your minion kills ( Up to 2 or 3, can be altered by minion passives) Death To Life : You can attack your own minions. (life/mana on hit/kill works) You gain 200 life and one endurance charge if you kill your own minion. If you have minion instability it triggers at death instead. (normally triggers on low life) So this is how i imagine it works: You find a group of mobs, your zombies charge said mobs. You start slashing friend and foe, zombies die and give you life and endurance charges. (and explode if you have minion instability) Slain enemy's get turned into new zombies automatically. Everything dead? Move on to next pack and repeat, If not go kill those fresh new zombies. again <3 Because killing something once is not enough. :D Feel free to remove minion melee dmg all together (100% less dmg) if pure necro builds start using this. It just might be too complicated to implement though. :S Edit: Forgot to add you cannot leach, fixed now. Still feel its too strong though. Last edited by dragonbite#0484 on Dec 13, 2012, 9:14:49 AM
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Added some new stuff to:
http://www.pathofexile.com/forum/view-thread/58353/page/28/#p756136 In details, 1 for each type: Dagger, Gloves, Sceptre, Staff, Ring, Quiver and Claw :) |
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Thought through a more detailed idea, and came up with a staff to complete the elemental trinity.
Tempest Pillar Serpentine staff 15% lightning resist 30-40% increased lightning damage low crit chance bonus Projectiles chain to one additional target 7-10% Chance to shock on hit w/ lightning damage FT Raised to the heavens, a mighty pillar Resounding through the realm, as roaring thunder Appearance: A brass-capped staff with a lightning pattern worked into the upper portion. Also has a metal base, to complete the "pillar" idea. Last edited by Crossflip#2982 on Dec 13, 2012, 9:24:46 AM
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Added new map:
Of course all my items you can see here: http://www.pathofexile.com/forum/view-thread/58353/page/28/#p756136 Last edited by sowus#6449 on Dec 13, 2012, 9:57:07 AM
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Paua Amulet
Enemies have -50% increased projectile speed* -10% increased attack speed -5% faster cast rate +75 Life +75 Mana +5%-10% to all Elemental resistances * Perhaps this could be down with an aura -- I know a lot of the items proposed here in the thread have cooler procs and effects than this one, but I really feel like this item would be a worthwhile addition to the game. The design idea behind the amulet is that players that prefer ranged-glass-cannon-builds can rely more on their "skill" when it comes to fighting ranged enemies while also giving some small bonuses to some basic stats. Although I am not a fan of negative stats on items it seems appropriate here. I suggest increasing the level requirement to a level above the low-level PvP, because it would probably become mandatory when fighting a witch/ranger... in high level PvP this item could be a good choice (depending on your enemies build) without being over-powered. So I hope you like my idea of giving more power to the reflexes of players and yeah, thanks for reading. Edit: Obviously the name shouldn't be paua amulet, I figured "glass pendulum" sounds cool but with english not being my first language I can't be sure that glass pendulum doesn't sound stupid. ;) Last edited by Asphael#3027 on Dec 13, 2012, 11:19:33 AM
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Added an amulet and a wand to:
http://www.pathofexile.com/forum/view-thread/58353/page/28/#p756136 Last edited by sowus#6449 on Dec 13, 2012, 12:25:57 PM
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Hey Reaper, this is my idea of a unique item in PoE. I had some more ideas but i spent to muc htime in this one that i hadnt time to do anotherone. I think this is awsome i would love to see some more like tehese fan made things. Thats why PoE is that great. They as kthe fans about things, that wont be possible anymore later when the game gets more famous i think. It would be cool to make a monthly event, every month a "unique of the Month" event made by fans would be cool. anyway, thank you making this possible.
Last edited by mekkaking#1138 on Dec 13, 2012, 12:51:44 PM
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" I actually really like the idea of Death To Life/Life To Death. It would add a certain strategic advantage while having to be mindful of not killing your own necros. It could potentially make some great necro builds :) Last edited by Elynole#2906 on Dec 13, 2012, 12:44:35 PM
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here is another idea, maybe someone likes it. a unique GEM. unique gems are used only by one class. i made one for the marauder. maybe someone has other ideas like a power load shot arrow for the ranger or something.
Last edited by mekkaking#1138 on Dec 13, 2012, 4:26:34 PM
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Failed Experiment
Serpent Scale Boots Armour - 66 Evasion - 66 +20 - 45% Chaos Resistance (or Immunity) -5-25% Armour and Evasion Removes all Energy Shield 3 - 5% Reduced Mana Reserved 10 - 39% Quantity of Items found +5 - 30% Movement speed on low life Blood Drinker "When all has failed the blood you drank for life, will return and attempt to slay the comrades who failed to protect you" When you die, a fast undead/zombie rises from your ashes and attempts to kill your party “Too often we underestimate the power of a touch, a smile, a kind word, a listening ear, an honest compliment, or the smallest act of caring, all of which have the potential to turn a life around.”
—Leo Buscaglia Contact support@grindinggear.com to report issues relating to the game or forum. Thanks! My beloved pets.... |
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