DonaldF's EK DANMAKU Ranger Extremely High DPS /Jan.14 little update [Videos]

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weiswy wrote:
Hello everyone. I have followed this build, but I have a slight problem. Should I REALLY take Iron Reflexes in early? I found when I face a ranged mob, I have to use my potions often rather than when I doesn't take it early. I know this skill is important for CwDT, but I haven't got this yet. Or maybe my play style is not correct?

Hey, got lvl 73 now and workin great, got round 1800 dmg on EK's from cyclone atm... thi as somebody said, you should play spectral throw till u get some good highcrit,spell dmg daggers (platinum kriss seems to be the best- tho its from lvl64) so i switched to daggers right after i hit 64, before that i play high roll geofri baptism 2H mace...

AND BTW guys don't whats wrong with you, but I never got DC, cuz of alot of ek effects, mb its just because your graphics cant sustain so many effects, not because of the game, tho i got desync time to time

cheers
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Hookt wrote:
My skill gem setup is:

6L Spectral Throw - Cast on Critical Strike - Power Charge on Crit (might change this) - Life Leech - EK - EK.



You will need LMP. I personally hate this Power Charge on Crit stuff, but each to their own.
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m0tY wrote:


AND BTW guys don't whats wrong with you, but I never got DC, cuz of alot of ek effects, mb its just because your graphics cant sustain so many effects, not because of the game, tho i got desync time to time

cheers


The desync is most noticeable with Cyclone. It happens when your client tells to move to a position the server no longer shows as the mobs location, but the client starts the move in anticipation of a return from the server.

It's a lot more noticeable on any movement based skill.
im confused about cast when damage taken on this helmet


cast when damage taken: level 1 - require level 31
enduring cry: level 5 - require level 31
immortal call: level 3 - require level 30
increased duration level 16 - require (((level 60)))

how does this work? increased duration i mean not affected?

i thought cast when damage taken level require must = all gems link to it
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GrimmGerim wrote:
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Hookt wrote:
My skill gem setup is:

6L Spectral Throw - Cast on Critical Strike - Power Charge on Crit (might change this) - Life Leech - EK - EK.



You will need LMP. I personally hate this Power Charge on Crit stuff, but each to their own.


Yeah I think so too. I changed my PCoC to LMP now and I'm proccing way more EKs.
I have been carefully watching this thread from when it was 3 pages long, been planning to build this since then - just been gathering the gear. I see some variations on the main build, and decided to make a slight variation myself but would really appreciate some input on it.

Here it is - most notably I dropped Mind Drinker since we have established that we can't leech mana with EK? Howcome it is still in the build? Anyways I took the mana on kill Soul Siphon cluster just above Mind Drinker - surely that would help a lot with mana issues?

I also went for Dervish by the Duelist and a little more DW block near the Shadow, and picked up Conditioning to make up for the 4% life nodes I didn't take by Ranger start area. Took Mana flows by Duelist - could be dropped, not sure yet. Could get the small crit nodes around Bloodthirst..

I also thought of a small tip that might save some headaches / chromes - for the 2x 3L dagger setups, it may be best to try roll the 2 off colour dagger RRX first - then whatever it rolls, RRG or RRB - you can then roll the other one based on that. This would give you room to roll either RRG OR RRB, instead of rolling your RGG dagger first - and then hoping specifically for a RRB or RRG as your second dagger roll. Hope someone gets what I mean, hope it helps ;)
IGN : Drahmin (Legion SC League)
Timezone : GMT(+2:00) South African Standard Time
Legion Crafting Service thread : https://www.pathofexile.com/forum/view-thread/2568765
Standard Crafting Thread (For Vouches) : https://www.pathofexile.com/forum/view-thread/2207913/page/1
How does this work after the CWDT nerf in Nemesis?
Daegon Im wondering the same, is mind drinker necessary? i think not, but i must test it to be sure.

Right now my variation of the build is, 1 aura instead of 2, and i use ST+LMP+LoH+CoC+EK+EK, im using mana with a flask that gives 1 charge on crit and i never need mana, i think that its better 2xEK than 2 auras and blood magic+EK, but there are a lot of things to test yet :)
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Daegon wrote:
I have been carefully watching this thread from when it was 3 pages long, been planning to build this since then - just been gathering the gear. I see some variations on the main build, and decided to make a slight variation myself but would really appreciate some input on it.

Here it is - most notably I dropped Mind Drinker since we have established that we can't leech mana with EK? Howcome it is still in the build? Anyways I took the mana on kill Soul Siphon cluster just above Mind Drinker - surely that would help a lot with mana issues?

I also went for Dervish by the Duelist and a little more DW block near the Shadow, and picked up Conditioning to make up for the 4% life nodes I didn't take by Ranger start area. Took Mana flows by Duelist - could be dropped, not sure yet. Could get the small crit nodes around Bloodthirst..

I also thought of a small tip that might save some headaches / chromes - for the 2x 3L dagger setups, it may be best to try roll the 2 off colour dagger RRX first - then whatever it rolls, RRG or RRB - you can then roll the other one based on that. This would give you room to roll either RRG OR RRB, instead of rolling your RGG dagger first - and then hoping specifically for a RRB or RRG as your second dagger roll. Hope someone gets what I mean, hope it helps ;)


You had the same idea I had to add Block, but you lose soo much evasion (armor) that you will die very easily with this.

I suggest something like this

You would gain ~+125% armor/EV which would make a huge difference to your survivability

IMO I wouldn't worry about auras or mana and just use a blood magic gem + life leech to solve all your mana problems, that free's up enough points to do this which makes you even more tanky without reducing your damage output at all


on a separate thought, I did some experimenting yesterday with legacy characters on standard league.


I tested with Discharge (used to have a discharge character before release) and I've found that cyclone + CoC + discharge does not have nearly as good DPS as this build despite discharge by itself being better than EK by itself.

Mind drinker is only good if your cyclone does good DPS. EK does not proc mind drinker at all. It does help though if you aren't using BM yet.
IGN: OldManBalls (Warbands)
Last edited by demivion#2965 on Nov 19, 2013, 10:28:36 AM
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GrimmGerim wrote:
Well ... I just thought about our initial idea with The Blood Dance. Guess we (or better I) got ahead of ourselfs. We can't carry the frenzy charges over to the boss because you always have to wait until they said their stuff or did their animation. So you need Life Leech, and in most boss fights you won't have any frenzy charges at all because, as far as I understand, you only get them on kill, and even then not granted.

Btw, the EK's from the CwDT link will never trigger in boss fights. We just kill too fast (with Cyclone+Blood Magic+Life Leech+CoC+EK+EK). I've been working on some better setups for the CwDT - well, at least in my oppinion - still testing though. When I'm done testing and satisfied i'll post em here for your oppinions.


Hi GrimmGerim,

With your current setting: (with Cyclone+Blood Magic+Life Leech+CoC+EK+EK), can u kill Dominus very fast? I mean somehow copy what DonaldF did in his video? Because I still don't understand how he resolves mana regen problem.

Currently, I'm lv 70, but still die very soon when I'm facing Dominus. Without this problem resolved, I cannot make decision to buy some GG gears, and reroll a new char to have correct bandits killed.
Last edited by SaoDiSeng#0149 on Nov 19, 2013, 12:22:21 PM

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